Initial test. First time tries.
Elevenjerk (axis) vs allweneedislove (allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Battle in Smolensk
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Smolensk to Novgorod
5 infantry moved from Northern Italy to Western Germany
4 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Bessarabia to Western UkrainePlace Units - Italians
3 infantry placed in Southern Italy
3 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
ummm…… you are clearly far superior to myself so if you want to stop wasting your time with this game I understand :|
Just let me know. I will keep playing though!!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to VolgogradPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Szechwan : 1 infantry
Borneo : 1 artillery
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 submarine
43 Sea Zone : 1 flag
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 destroyer
20 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer and 2 submarines
62 Sea Zone : 1 transport
Trans-Jordan : 2 infantry
Volgograd : 1 fighterProduction/PUs Summary :
Germans : 47 / 62
Russians : 21 / 27
Japanese : 34 / 43
Americans : 52 / 72
Chinese : 16 / 17
British : 31 / 36
UK_Pacific : 19 / 24
Italians : 18 / 23
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Tobruk : 1 infantry
Libya : 1 flag
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 47 / 62
Russians : 21 / 27
Japanese : 34 / 43
Americans : 52 / 72
Chinese : 16 / 17
British : 31 / 36
UK_Pacific : 19 / 24
Italians : 18 / 23
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
ummm…… you are clearly far superior to myself so if you want to stop wasting your time with this game I understand :|
Just let me know.� I will keep playing though!!!
if you feel that you have no path to victory than surrender is a good option. but it is up to you, i do not like to tell my opponent to resign.
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so I don’t have to roll the SBR on here, The first 3 AA guns will be against the tac bombers and the next 3 will be against the strat bombers. I will pull the planes according to that. I also assume you do not want to intercept. If you choose to then you can roll those afterwards and we can adjust accordingly
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
1 tactical_bomber moved from Archangel to Urals
1 armour moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 armour moved from Western Ukraine to Rostov
Germans take Rostov from Russians
3 infantry moved from Western Ukraine to Ukraine
2 fighters moved from Archangel to Russia
3 bombers moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
3 tactical_bombers moved from Western Ukraine to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 8 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,3,5 and causes: 6 damage to unit: airfield
Bombing raid in Russia rolls: 7,7,3 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 22 damage total. Damaged units is as follows: airfield = 6, factory_major = 16
Battle in Urals
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 armour
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 infantry moved from Archangel to Vologda
3 armour moved from Novgorod to Bryansk
3 bombers, 2 fighters and 3 tactical_bombers moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
3 aaGuns, 7 armour, 9 artilleries and 16 infantry moved from Western Ukraine to Bryansk
1 armour moved from Eastern Poland to Bryansk
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Urals to ArchangelPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
2 bombers and 6 infantry placed in Western Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
if you feel that you have no path to victory than surrender is a good option. but it is up to you, i do not like to tell my opponent to resign
I only mentioned it because I didn’t want you to feel you were wasting your time with this game. I was hoping to be a bit more of a challenge for you. You blew up my J4 which is one of the reasons I wanted to play you! If figured if anyone had a solution for it that it would be you. It has certainly helped me adjust some things. No one I have played has gone KJF. Since this is just a fun game I would like to pick your brain a bit… the guy I play F2F with, we have always talked that KJF is pretty much what you have to do initially in order for the allies to win. Is this what you do most of the time? I have tried a few different strategies with the allies but they never seem to work quite as good as when you can make Japan suffer after the initial surge.
Anyway, if I am boring I will shut up :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 14 damage on 14 factory_majors; Remaining resources: 13 PUs;
Russians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 artillery moved from Russia to VologdaCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 artillery owned by the Russians lost in Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Rostov
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 0/2 hits
Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Rostov
retreated to Rostov
Germans win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Samara to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 16 PUs totalTerritory Summary for Russians :
Russia : 4 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 2 fighters, 35 infantry, 7 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minorProduction/PUs Summary :
Germans : 53 / 61
Russians : 15 / 16
Japanese : 34 / 43
Americans : 52 / 72
Chinese : 16 / 17
British : 31 / 36
UK_Pacific : 19 / 24
Italians : 18 / 23
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
…No one I have played has gone KJF.� Since this is just a fun game I would like to pick your brain a bit… the guy I play F2F with, we have always talked that KJF is pretty much what you have to do initially in order for the allies to win.� Is this what you do most of the time?� I have tried a few different strategies with the allies but they never seem to work quite as good as when you can make Japan suffer after the initial surge.
Anyway, if I am boring I will shut up :-D
unfortunately, it seems like all my games, usa must spend all their money in the pacific the first few rounds to keep the japanese honest.
you are not boring and ideas and discussions is what makes this game fun.
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bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Jehol to Kiangsi
2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Jehol to 35 Sea Zone
2 fighters moved from Kiangsu to 35 Sea Zone
1 artillery moved from Jehol to Shantung
1 fighter moved from Kiangsu to Shantung
3 fighters moved from Japan to 20 Sea ZoneCombat - Japanese
Battle in Shantung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 aaGun and 2 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Aleutian Islands
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking Aleutian Islands from Americans with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsu
2 fighters and 1 tactical_bomber moved from Shantung to Kiangsu
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from Korea to 6 Sea Zone
2 aaGuns and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 aaGuns moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
2 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 bomber moved from 35 Sea Zone to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 3 infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2,5,1
Japanese collect 36 PUs (3 lost to blockades); end with 36 PUs total -
Sorry man, read your post but hadn’t noticed that you moved!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 armour and 2 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Philippines
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Hunan to 20 Sea ZoneCombat - Americans
Battle in Philippines
Americans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/8 hits
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 2/4 hits
2 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Philippines
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Philippines, round 3 : 1/6 hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Battle in Denmark
Battle in 8 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans win, taking Normandy Bordeaux from Germans, taking Denmark from Germans with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to Anhwe
1 fighter moved from 20 Sea Zone to Anhwe
1 carrier, 1 cruiser and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from Morocco to 112 Sea Zone
2 infantry moved from Brazil to Suriname
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Americans :
Anhwe : 2 fighters and 1 tactical_bomber
Philippines : 1 airfield, 1 armour, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
Midway : 1 airfield
42 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 submarine
35 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 destroyer
16 Sea Zone : 1 submarine
8 Sea Zone : 1 submarine and 1 transport
Central United States : 2 aaGuns, 1 artillery, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Denmark : 1 flag, 1 artillery
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 fighters and 1 transport
Suriname : 2 infantry
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 49 / 61
Russians : 13 / 16
Japanese : 37 / 36
Americans : 58 / 86
Chinese : 13 / 17
British : 31 / 36
UK_Pacific : 19 / 24
Italians : 18 / 23
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kiangsi
1 artillery and 1 infantry moved from Anhwe to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,2,2,4,5
Chinese collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kiangsi : 1 artillery and 1 infantry
Jehol : 1 infantry
Tsinghai : 1 infantry
Anhwe : 2 artilleries and 3 infantryProduction/PUs Summary :
Germans : 49 / 61
Russians : 13 / 16
Japanese : 35 / 36
Americans : 58 / 86
Chinese : 15 / 20
British : 31 / 36
UK_Pacific : 19 / 24
Italians : 18 / 23
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
5 fighters moved from United Kingdom to 113 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 113 Sea Zone
1 submarine moved from 105 Sea Zone to 113 Sea Zone
2 bombers moved from Malta to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Germany
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Northwest Persia to Iraq
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Anhwe to Manchuria
Chinese take Manchuria from Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Shantung
1 infantry and 2 mech_infantrys moved from Anhwe to Shantung
1 mech_infantry moved from Anhwe to ShantungCombat - British
Battle in 113 Sea Zone
British attack with 2 bombers, 2 destroyers, 5 fighters, 1 submarine and 1 transport
Germans defend with 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
British roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 bombers, 2 destroyers, 5 fighters and 1 transport in 113 Sea Zone, round 2 : 6/9 hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers and 1 transport in 113 Sea Zone, round 2 : 3/5 hits
2 destroyers owned by the Germans , 1 submarine owned by the British , 2 submarines owned by the Germans and 2 destroyers owned by the British lost in 113 Sea Zone
British roll dice for 2 bombers, 5 fighters and 1 transport in 113 Sea Zone, round 3 : 3/7 hits
Germans roll dice for 2 carriers, 1 cruiser and 1 transport in 113 Sea Zone, round 3 : 1/3 hits
1 bomber owned by the British , 1 cruiser owned by the Germans and 2 carriers owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
British win with 1 bomber, 5 fighters and 1 transport remaining. Battle score for attacker is 45
Casualties for Germans: 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
Casualties for British: 1 bomber, 2 destroyers and 1 submarine
Battle in Germany
British captures 61PUs while taking Germans capital
British converts factory_major into different units
Battle in Iraq
British attack with 1 artillery, 4 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
3 infantry owned by the British , 1 mech_infantry owned by the British and 1 artillery owned by the British retreated to Northwest Persia
Neutral_Axis win, taking Germany from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 2 infantry
Casualties for British: 1 infantry
Battle in Shantung
British attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Shantung, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 1/3 hits
1 infantry owned by the British lost in Shantung
British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Shantung, round 3 : 2/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Shantung, round 3 : 1/3 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shantung
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 4 : 0/4 hits
Japanese roll dice for 1 artillery in Shantung, round 4 : 1/1 hits
1 mech_infantry owned by the British lost in Shantung
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shantung, round 5 : 1/3 hits
Japanese roll dice for 1 artillery in Shantung, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Shantung
British win, taking Shantung from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantry and 2 mech_infantrysNon Combat Move - British
1 fighter moved from Anhwe to Philippines
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 aaGun moved from Hunan to Kiangsi
1 aaGun moved from Anhwe to Kiangsi
4 infantry moved from Hunan to Anhwe
1 armour and 6 mech_infantrys moved from Yunnan to Anhwe
1 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Ethiopia to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Denmark
1 bomber and 5 fighters moved from 113 Sea Zone to Denmark
1 destroyer moved from 91 Sea Zone to 110 Sea ZonePlace Units - British
1 artillery and 1 fighter placed in United Kingdom
1 destroyer and 2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 97 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 102 PUsPlace Units - UK_Pacific
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 bombersTerritory Summary for British, UK_Pacific :
Shantung : 1 mech_infantry
Kiangsi : 2 aaGuns, 1 artillery and 1 infantry
Siam : 1 flag
Manchuria : 1 mech_infantry
Anhwe : 1 armour, 2 artilleries, 1 fighter, 4 infantry, 10 mech_infantrys and 1 tactical_bomber
India : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 infantry
Philippines : 1 fighter
Kazakhstan : 1 infantry
Sumatra : 1 flag
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 harbour and 5 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Germany : 1 flag, 1 factory_minor and 2 infantry
Denmark : 1 armour, 1 artillery, 1 bomber, 5 fighters and 2 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 2 transports
113 Sea Zone : 1 transport
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
Persia : 1 flag
110 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 44 / 0
Russians : 13 / 16
Japanese : 27 / 36
Americans : 58 / 86
Chinese : 20 / 20
British : 36 / 102
UK_Pacific : 22 / 27
Italians : 18 / 23
ANZAC : 14 / 24
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
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Nice work!! That was a full on beat down!! Don’t even feel worthy to ask to play again. Good luck in the league!!!
Gonna have to study this game to see where I went so very wrong:)
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thanks for the game.
hopefully we will meet again if you rise in the league ranks or maybe in a future tournament. -
yea, sorry for the poor showing!!! I did a few things against you that I never do cause it usually spells disaster. Against a player of your caliber it proved to be oh so true. Thanks for the opportunity to play you though :-D