Elevenjerk (axis) vs atease (allies +9)


  • Sorry man, went camping this weekend.  Meant to leave you a note but was just too rushed on the way out :-D


  • also meant to put the 2 subs from 113 into 110


  • Hi, i won’t be able to play as much for the next 2-4 days. Just letting you know.


  • No prob!!!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians repair 1 damage on 1 airfield; Remaining resources: 18 PUs;
                Russians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Timguska to Kansu
                1 infantry moved from Novosibirsk to Vologda
                4 infantry moved from Novosibirsk to Urals
                8 infantry moved from Timguska to Urals
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Vologda
                1 mech_infantry moved from Russia to Volgograd
                1 fighter moved from Russia to Volgograd
                1 submarine moved from 92 Sea Zone to 110 Sea Zone

    Combat - Russians
                Battle in 110 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer
                        Russians roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Russians lost in 110 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Vologda
                        Russians roll dice for 1 fighter in Vologda, round 3 :  1/1 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        Germans roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Volgograd, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Volgograd, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Vologda to Russia
                2 aaGuns moved from Yenisey to Timguska

    Place Units - Russians
                3 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total

    Production/PUs Summary :

    Germans : 57 / 79
        Russians : 15 / 15
        Japanese : 62 / 71
        Americans : 48 / 63
        Chinese : 6 / 12
        British : 30 / 33
        UK_Pacific : 7 / 7
        Italians : 20 / 27
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.696
            Median : 4.000
            Variance : 0.591
            Standard Deviation : 0.769
            Total rolls : 23

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Russians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.929
            Median : 4.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14


  • Scramble fighter?


  • Probably order of loss as well.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 battleship, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 35 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from French Indo China to Shan State
                2 bombers and 4 tactical_bombers moved from Kwangsi to Szechwan
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Alaska to British Columbia
                      Japanese take British Columbia from British

    Combat - Japanese
                Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in Shan State
                    Japanese attack with 1 armour and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Shan State, round 1 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers and 4 tactical_bombers
                    Chinese defend with 1 fighter and 4 infantry
                        Japanese roll dice for 2 bombers and 4 tactical_bombers in Szechwan, round 1 :  4/6 hits
                        Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 1 :  3/5 hits
                        3 tactical_bombers owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 2 bombers and 1 tactical_bomber in Szechwan, round 2 :  2/3 hits
                        Chinese roll dice for 1 fighter in Szechwan, round 2 :  0/1 hits
                        1 fighter owned by the Chinese lost in Szechwan
                    Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -11
                    Casualties for Japanese: 3 tactical_bombers
                    Casualties for Chinese: 1 fighter and 4 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    ANZAC defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 4 submarines in 54 Sea Zone, round 1 :  0/4 hits
                        Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 1 :  8/13 hits
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 1 :  4/11 hits
                    Units damaged: 2 battleships owned by the Japanese
                        3 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 :  10/13 hits
                        Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 :  5/9 hits
                    Units damaged: 1 carrier owned by the Japanese
                        2 fighters owned by the Americans , 1 battleship owned by the Americans , 1 carrier owned by the Americans , 1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC , 1 tactical_bomber owned by the Japanese , 2 cruisers owned by the Americans , 1 tactical_bomber owned by the Americans , 1 destroyer owned by the ANZAC and 3 fighters owned by the Japanese lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 101
                    Casualties for Japanese: 1 carrier, 3 fighters and 1 tactical_bomber
                    Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber
                Battle in Queensland
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 airfield, 1 bomber and 1 harbour
                        Japanese roll dice for 2 artilleries and 2 infantry in Queensland, round 1 :  1/4 hits
                        ANZAC roll dice for 1 bomber in Queensland, round 1 :  0/1 hits
                        1 bomber owned by the ANZAC lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 bomber
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                2 transports moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 2 Sea Zone to 7 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to Philippines
                2 bombers and 1 tactical_bomber moved from Szechwan to Hunan
                1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                3 artilleries and 5 infantry moved from Kwangsi to Hunan
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Hopei
                1 aaGun and 1 artillery moved from Suiyuyan to Chahar

    Place Units - Japanese
                3 mech_infantrys placed in Kwangtung
                1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone
                2 artilleries, 1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs


  • I just scrambled the fighter cause that is what I would have done.  I just figured he would get more hits that way and you still have no problem getting queensland back.  order of loss didn’t matter since I hit on almost every dice :|  only two rounds with that much navy… ouch?


  • Wow somehow I always get screwed in huge naval battles in the pacific. Hate it. So much steel down the ocean.


  • never even noticed your guys in north america till the end of my turn.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 battleship, 2 destroyers and 4 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 fighter moved from Dutch New Guinea to Northern Territory
                1 submarine moved from 45 Sea Zone to 56 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 armour, 3 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 7 infantry, 2 mech_infantrys, 1 submarine and 7 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                3 artilleries, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
                3 bombers moved from Gibraltar to United Kingdom
                2 bombers moved from Eastern United States to United Kingdom

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 7 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 7 transports in 110 Sea Zone, round 1 :  3/9 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Holland Belgium
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry
                EDIT: Adding units owned by Americans to Normandy Bordeaux: 2 infantry
                EDIT: Changing ownership of Holland Belgium from Americans to Germans
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                2 aaGuns, 1 artillery and 1 mech_infantry moved from Eastern United States to Central United States
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Western United States

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 battleship, 2 destroyers and 4 submarines placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 86 Sea Zone: 1 mech_infantry and 1 transport
                EDIT: Adding units owned by Americans to Brazil: 3 infantry and 1 mech_infantry
                EDIT: Changing ownership of Brazil from Neutral_Allies to Americans
                EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
                EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 52 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 15 / 15
        Japanese : 68 / 74
        Americans : 52 / 70
        Chinese : 4 / 12
        British : 29 / 33
        UK_Pacific : 6 / 7
        Italians : 20 / 27
        ANZAC : 8 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.727
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                3 infantry moved from Kansu to Shensi
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                5 infantry moved from Kweichow to Szechwan
                3 infantry moved from Kweichow to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Shensi, round 1 :  2/4 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 15 / 15
        Japanese : 64 / 74
        Americans : 52 / 70
        Chinese : 8 / 8
        British : 29 / 33
        UK_Pacific : 6 / 7
        Italians : 20 / 27
        ANZAC : 8 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 10 times
                6 was rolled 1 times
            Average roll : 3.542
            Median : 4.000
            Variance : 3.217
            Standard Deviation : 1.794
            Total rolls : 24

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 5 times
            Average roll : 3.300
            Median : 4.500
            Variance : 3.111
            Standard Deviation : 1.764
            Total rolls : 10

    Americans Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 artilleries, 1 fighter and 14 infantry moved from India to Burma

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 1 :  2/3 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom

    Place Units - British
                1 carrier and 1 fighter placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 fighter
                EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter
                EDIT: Removing units owned by British from United Kingdom: 1 fighter
                EDIT: Adding units owned by British to Normandy Bordeaux: 1 fighter
                EDIT: Turning off Edit Mode
                2 infantry placed in Egypt

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 15 / 15
        Japanese : 64 / 74
        Americans : 52 / 70
        Chinese : 8 / 8
        British : 30 / 31
        UK_Pacific : 6 / 7
        Italians : 19 / 27
        ANZAC : 8 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 10 times
                6 was rolled 1 times
            Average roll : 3.393
            Median : 4.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 28

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 5 times
            Average roll : 3.300
            Median : 4.500
            Variance : 3.111
            Standard Deviation : 1.764
            Total rolls : 10

    Americans Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10


  • I really don’t know how you did that to me but I’m losing badly. Haha well done. I still remember that battle in Novgorod though. We should have re-rolled that one!

    Have you tried low luck? I think I want to try it, the dice are just crazy.


  • yea, I pretty much think it is inevitable.  I actually posted a thread about the allutian islands/alaska depending on what America had at home.  It is pretty tough to deal with.  I will keep playing if you want but I think I could win on either side if I want to.  Not trying to sound cocky but with Germany making 80+ and Japan making 70+ while america is only around 60 something there is really no way for you to win.

    As far as Novgorod.  I am playing another game where he was able to take out the navy in 115 but the G1 is really tough to deal with no matter what.  Russia just doesn’t have enough guys and money.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 fighter moved from Southern Italy to Bryansk
                1 aaGun, 3 artilleries and 7 infantry moved from Northern Italy to Southern France
                3 aaGuns, 1 armour, 1 artillery and 6 infantry moved from Southern Italy to Northern Italy
                1 artillery and 4 infantry moved from Greece to Albania

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • No I agree, I concede. well played sir. Do you want a rematch? I’ll take axis. Given that I’m still a noob, would you go with either no bid, or a small bid of no more than 6?


  • Ill go no bid.  I have never played with one so why start now :-D

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