@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Elevenjerk (axis) vs atease (allies +9)
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Sorry man, went camping this weekend. Meant to leave you a note but was just too rushed on the way out :-D
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also meant to put the 2 subs from 113 into 110
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Hi, i won’t be able to play as much for the next 2-4 days. Just letting you know.
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No prob!!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians repair 1 damage on 1 airfield; Remaining resources: 18 PUs;
Russians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Vologda
4 infantry moved from Novosibirsk to Urals
8 infantry moved from Timguska to Urals
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Vologda
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 submarine moved from 92 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter in Vologda, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Volgograd, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter moved from Vologda to Russia
2 aaGuns moved from Yenisey to TimguskaPlace Units - Russians
3 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalProduction/PUs Summary :
Germans : 57 / 79
Russians : 15 / 15
Japanese : 62 / 71
Americans : 48 / 63
Chinese : 6 / 12
British : 30 / 33
UK_Pacific : 7 / 7
Italians : 20 / 27
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.696
Median : 4.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 23Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.929
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
Scramble fighter?
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Probably order of loss as well.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 battleship, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 35 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from French Indo China to Shan State
2 bombers and 4 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from BritishCombat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Shan State
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Shan State, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers and 4 tactical_bombers
Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 2 bombers and 4 tactical_bombers in Szechwan, round 1 : 4/6 hits
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 1 : 3/5 hits
3 tactical_bombers owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 bombers and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits
Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits
1 fighter owned by the Chinese lost in Szechwan
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Japanese: 3 tactical_bombers
Casualties for Chinese: 1 fighter and 4 infantry
Battle in 25 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
ANZAC defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 submarines in 54 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 1 : 8/13 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 1 : 4/11 hits
Units damaged: 2 battleships owned by the Japanese
3 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 10/13 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 carrier owned by the Japanese
2 fighters owned by the Americans , 1 battleship owned by the Americans , 1 carrier owned by the Americans , 1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC , 1 tactical_bomber owned by the Japanese , 2 cruisers owned by the Americans , 1 tactical_bomber owned by the Americans , 1 destroyer owned by the ANZAC and 3 fighters owned by the Japanese lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 101
Casualties for Japanese: 1 carrier, 3 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber
Battle in Queensland
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 airfield, 1 bomber and 1 harbour
Japanese roll dice for 2 artilleries and 2 infantry in Queensland, round 1 : 1/4 hits
ANZAC roll dice for 1 bomber in Queensland, round 1 : 0/1 hits
1 bomber owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 bomber
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 2 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Philippines
2 bombers and 1 tactical_bomber moved from Szechwan to Hunan
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
3 artilleries and 5 infantry moved from Kwangsi to Hunan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Hopei
1 aaGun and 1 artillery moved from Suiyuyan to ChaharPlace Units - Japanese
3 mech_infantrys placed in Kwangtung
1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
I just scrambled the fighter cause that is what I would have done. I just figured he would get more hits that way and you still have no problem getting queensland back. order of loss didn’t matter since I hit on almost every dice :| only two rounds with that much navy… ouch?
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Wow somehow I always get screwed in huge naval battles in the pacific. Hate it. So much steel down the ocean.
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never even noticed your guys in north america till the end of my turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers and 4 submarines; Remaining resources: 3 PUs;Combat Move - Americans
1 fighter moved from Dutch New Guinea to Northern Territory
1 submarine moved from 45 Sea Zone to 56 Sea Zone
Americans take 42 Sea Zone from Japanese
1 armour, 3 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 7 infantry, 2 mech_infantrys, 1 submarine and 7 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 artilleries, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
3 bombers moved from Gibraltar to United Kingdom
2 bombers moved from Eastern United States to United KingdomCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 7 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 7 transports in 110 Sea Zone, round 1 : 3/9 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry
EDIT: Adding units owned by Americans to Normandy Bordeaux: 2 infantry
EDIT: Changing ownership of Holland Belgium from Americans to Germans
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
2 aaGuns, 1 artillery and 1 mech_infantry moved from Eastern United States to Central United States
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Western United StatesPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship, 2 destroyers and 4 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to Brazil: 3 infantry and 1 mech_infantry
EDIT: Changing ownership of Brazil from Neutral_Allies to Americans
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 55 / 79
Russians : 15 / 15
Japanese : 68 / 74
Americans : 52 / 70
Chinese : 4 / 12
British : 29 / 33
UK_Pacific : 6 / 7
Italians : 20 / 27
ANZAC : 8 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.727
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Kansu to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
5 infantry moved from Kweichow to Szechwan
3 infantry moved from Kweichow to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalProduction/PUs Summary :
Germans : 55 / 79
Russians : 15 / 15
Japanese : 64 / 74
Americans : 52 / 70
Chinese : 8 / 8
British : 29 / 33
UK_Pacific : 6 / 7
Italians : 20 / 27
ANZAC : 8 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 1 times
Average roll : 3.542
Median : 4.000
Variance : 3.217
Standard Deviation : 1.794
Total rolls : 24Japanese Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 3.300
Median : 4.500
Variance : 3.111
Standard Deviation : 1.764
Total rolls : 10Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries, 1 fighter and 14 infantry moved from India to BurmaCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 1 : 2/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
1 carrier and 1 fighter placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit Mode
2 infantry placed in EgyptTurn Complete - British
British collect 30 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 55 / 79
Russians : 15 / 15
Japanese : 64 / 74
Americans : 52 / 70
Chinese : 8 / 8
British : 30 / 31
UK_Pacific : 6 / 7
Italians : 19 / 27
ANZAC : 8 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 1 times
Average roll : 3.393
Median : 4.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 28Japanese Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 3.300
Median : 4.500
Variance : 3.111
Standard Deviation : 1.764
Total rolls : 10Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
I really don’t know how you did that to me but I’m losing badly. Haha well done. I still remember that battle in Novgorod though. We should have re-rolled that one!
Have you tried low luck? I think I want to try it, the dice are just crazy.
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yea, I pretty much think it is inevitable. I actually posted a thread about the allutian islands/alaska depending on what America had at home. It is pretty tough to deal with. I will keep playing if you want but I think I could win on either side if I want to. Not trying to sound cocky but with Germany making 80+ and Japan making 70+ while america is only around 60 something there is really no way for you to win.
As far as Novgorod. I am playing another game where he was able to take out the navy in 115 but the G1 is really tough to deal with no matter what. Russia just doesn’t have enough guys and money.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to Bryansk
1 aaGun, 3 artilleries and 7 infantry moved from Northern Italy to Southern France
3 aaGuns, 1 armour, 1 artillery and 6 infantry moved from Southern Italy to Northern Italy
1 artillery and 4 infantry moved from Greece to AlbaniaPlace Units - Italians
1 transport placed in 97 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
No I agree, I concede. well played sir. Do you want a rematch? I’ll take axis. Given that I’m still a noob, would you go with either no bid, or a small bid of no more than 6?
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Ill go no bid. I have never played with one so why start now :-D