Oztea's 1941 Global Setup

  • Customizer

    oz, I would love to see a 39 set-up from you. I’d play it.


  • So im running through a game with myself (offline)
    And it’s turn 5, and the big climactic battle is about to happen for Moscow.

    And somehow, the battle is featuring exactly 316 IPCs of units on both sides.

    Germany : 26 Infantry, 9 Artillery, 16 Mech Infantry, 16 Tanks, 2 Fighters, 2 Tactical Bombers
    Soviets: 41 Infantry, 8 Artillery, 9 Mech Infantry, 9 Tanks, 4 Fighters, 1 Tactical Bomber, 4 AA Guns

    The battle simulator says the Germans only have a 5% chance of victory.
    But they are kind of running out of time. The US and UK have strangled Italy into submission via convoy raiding, and are preparing large amounts of transports.

    The saving grace: India will probably fall.
    I think the balance has been achieved.


  • Do you have a savegame file for the new triplea version?


  • It should be that one on the 1st post, I always update the triple A file when I update the setup


  • India didn’t fall in my test game.

    UK got 3/6 AAA hits and it sucked the wind out of the Japanese attack.
    India survived with 3 fighters and 2 infantry

    Italy used its airforce in a suicide strike to destroy the American med fleet so they cant send in their transports because they have nothing to guard them, buying the axis a turn.

    The German force near moscow grows, and the fate of the game probably hangs in the balance.
    Before I do it ill note the size of the attack for you guys.


  • The German force that can hit Moscow on G6 is
    27 Infantry
    9 Artillery
    17 Mechanized Infantry
    17 Tanks
    3 Fighters
    3 Tactical Bombers
    1 Bomber

    Against
    48 Infantry
    7 Artillery
    9 Mechanized Infantry
    9 Tanks
    4 Fighters
    1 Tactical Bomber
    4 AA guns

    The Germans have a 10% chance of victory

    Their other option is to abandon Bryansk and swing the massive force south and make a huge play on Stalingrad and Caucasus
    But the clock ticks, a massive US/UK transport force sits at Gibratlar and it can hit way too many places.

    What should Germany do?
    Tempt fate and hope they roll well?
    Or swing south? And let the Red Menace march forward?


  • Savegame file in OP is old tripleA version: 1.6.1.4
    Wondering if you have an updated file for 1.7.0.3?


  • I didn’t install 1.7.0.3 yet….
    I will when I get time.


  • ah, i see ;)

  • '17 '16 '15

    Couldn’t find the latest triple a update so here it is.   Checked it a few times,but still might have missed something.

    Don’t know if anyone plays this anymore and I’m not a top tier player, but FWIW I think this is the best Global version out there.

    :)

    Oztea’s 41 1.8.0.3.tsvg

  • Sponsor

    IL, this should be a sticky thread.


  • This seems cool to me. At the very least, thanks for necro-ing an old topic so I got the chance to see it.

  • '17 '16 '15

    Here’s a saved game that uses a new NO that Black Elk and The Baron came up with. When japan and the western allies are at war each valueless pacific ocean territory is now worth 1 ipc.

    You’ll need to put the xml in your games folder in order for it to work.

    ww2global40_2nd_edition_Island_NO_War.xml
    41 oz island.tsvg

  • '17 '16 '15

    Here’s 41 Oz that will work without a saved game. Open up TripleA, open maps, open world war II global zip. Put the objectives there. Then open up games and put the xml there. Will show up in the choose game list. Everything works. Just click and go. :)

    Here’s a link to “41 Oztea zip”. It is different than the attached “Oztea 41 zip” in that you open triplea, open maps and put the zip in there. Do not add it to the existing global zip.

    https://www.sendspace.com/file/v83vu0

    This has AB and NB for phillipines. Fixed France not changing into France when liberated

    Oztea 41.zip


  • this looksawesome!! what is the order of play?

  • '17 '16 '15

    It’s the same. It tends to blow your mind a little at first since their are so many more possibilities. But once you work through it a few times the pace picks up. I haven’t played it in a while. Think I’ll start a game. :)

  • Liaison TripleA '11 '10

    How is the Balance?

  • '17 '16 '15

    Not a top tier player and I usually just play games against myself,but they last longer and each side seems to win the same amount compared to 402nd edition. That’s with no bid so I would say it’s more balanced than global.

    Here’s a quote from Oztea "This has gone through a lot of games and seems balanced.

    Some quirks people in the community have brought to my attention are
    A) Japan can put the hurt on India (India Crush) if they want to, and you can’t stop it unless you max defend. But IF you max defend you have a decent shot at holding, so its super risky for Japan, and if you see it coming they have thrown the game away. So be cautious with India.

    B) US can buy all transports round 1 and send a ton of units to Africa round 1. Really messes up Germany’s mojo. But….lets Japan get a head start in the Pacific.
    The counter to this is an airbase in Holland (which MAY be added to the setup) that allows massive German airpower to strike SZ 91 and kill all the US transports while they are lightly defended."


  • Regarding the Philippines territory, is the Airbase and Navalbase there removed?

    Who controls Finland? There are units there.

    The UK appears to have 30 IPCs held, but you list them starting with 29. Is this an error or correct?

    Lastly, you list Germany having 48 IPCs, but the control marker’s indicate only 46. Is this an error or correct?


  • Hi Oztea,

    look’s like a nice Scenario. I think I will give it a try on our next game. But why do you eliminate the “Kamikaze-Rule” from this game?

    Ryuzaki_Lawliet: I think Finland must be controlled by Germany (as there are German troops inside).
    I would add all naval & air bases listed in the original 1940 Scenario and adjust the IPC-income according to the value of the actual controlled territories.

    Btw. has anybody thought about some Kind of "Japanese Surprise Attack-Rule like in the old A&A-Pacific (2000)?

Suggested Topics

  • 4
  • 8
  • 4
  • 5
  • 2
  • 11
  • 4
  • 14
Axis & Allies Boardgaming Custom Painted Miniatures

47

Online

17.0k

Users

39.3k

Topics

1.7m

Posts