Arathorn (Axis) vs SethTheNewb (Allies +10)


  • no scramble

  • '19 '13

    AAgun against ab

    : aaa 1@1 :

    AAgun against IC

    : aaa 5@1 :

  • '12

    no spaces before or after colons

  • '19 '13

    DiceRolls: 1@1; Total Hits: 11@1: (1)

    DiceRolls: 5@1; Total Hits: 15@1: (1, 2, 6, 5, 2)

  • '19 '13

    Damage against IC:

    DiceRolls: 4@6; Total Hits: 44@6: (6, 6, 5, 3)

    +2 X 4 added afterwards.

  • '19 '13

    Max damage against IC. I will roll through in map, and edit afterwards if it isn’t right.

  • '19 '13

    Triplea results actually worked….

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 8 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Denmark to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland
                2 fighters moved from 112 Sea Zone to United Kingdom
                6 bombers and 2 fighters moved from Western Germany to United Kingdom
                4 bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 10 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  1/6 hits
                    1 bomber killed by AA guns
                    Bombing raid in United Kingdom rolls: 6,4,4,7,3 and causes: 20 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 20 damage total.
                Battle in Scotland
                Battle in 110 Sea Zone
                    Germans attack with 5 bombers, 1 destroyer and 1 fighter
                    British defend with 1 destroyer
                        Germans roll dice for 5 bombers, 1 destroyer and 1 fighter in 110 Sea Zone, round 1 :  4/7 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win, taking Scotland from British with 5 bombers and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter moved from 110 Sea Zone to 111 Sea Zone
                1 aaGun moved from Denmark to 112 Sea Zone
                1 artillery moved from Western Germany to 112 Sea Zone
                1 aaGun moved from Western Germany to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
                2 aaGuns, 1 artillery and 3 infantry moved from 111 Sea Zone to Scotland
                1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 111 Sea Zone
                3 fighters moved from United Kingdom to 111 Sea Zone
                1 fighter moved from United Kingdom to Holland Belgium
                5 bombers moved from 110 Sea Zone to Western Germany
                5 bombers moved from United Kingdom to Western Germany
                2 fighters moved from Germany to Western Germany
                1 artillery, 1 infantry and 1 mech_infantry moved from France to Western Germany
                10 artilleries moved from Tambov to Volgograd
                3 mech_infantrys moved from Russia to Volgograd
                1 mech_infantry moved from Novgorod to Bryansk
                1 aaGun moved from Western Germany to Holland Belgium
                1 destroyer and 2 submarines moved from 112 Sea Zone to 111 Sea Zone

    Place Units - Germans
                2 transports placed in 114 Sea Zone
                3 infantry placed in Volgograd
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                3 artilleries and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,5,3,6,1,5,5,2
                Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 2 aaGuns, 1 airfield, 1 artillery and 5 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 6 artilleries, 10 bombers, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
        Germany : 1 factory_major
        Holland Belgium : 1 aaGun and 1 fighter
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 mech_infantry
        Nenetsia : 1 flag, 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 3 aaGuns, 21 armour, 11 artilleries, 1 factory_minor, 3 infantry, 6 mech_infantrys and 2 tactical_bombers
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag
        114 Sea Zone : 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag
        111 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 4 transports

    Production/PUs Summary :

    Germans : 58 / 76
        Russians : 0 / 0
        Japanese : 44 / 54
        Americans : 61 / 84
        Chinese : 1 / 3
        British : 39 / 44
        UK_Pacific : 15 / 15
        Italians : 29 / 23
        ANZAC : 14 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.268
            Median : 3.000
            Variance : 0.475
            Standard Deviation : 0.689
            Total rolls : 41

    Null / Other
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.176
            Median : 3.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    British Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.176
            Median : 3.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17


  • You should be down another bomber.

  • '19 '13

    Will edit on Japan’s turn.
    I reopened the map and rolled again and it hit only one.

  • '19 '13

    I opened the wrong G13 file at first and didnt see.


  • You realize that Russian doesn’t have any unit to move right? Japan’s up.  :-D

  • '19 '13

    Yes, I know. But I’ve been driving ;)

  • '19 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - Russians

  • '19 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 1 harbour and 13 infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                    Japanese converts factory_major into different units
                1 armour moved from British Columbia to Alaska
                      Japanese take Alaska from Americans
                1 infantry moved from British Columbia to Western United States
                      Japanese take Western United States from Americans
                1 mech_infantry moved from Turkmenistan to Kazakhstan
                1 mech_infantry moved from Amur to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 infantry moved from British Columbia to 1 Sea Zone
                1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 infantry moved from 10 Sea Zone to Mexico
                1 tactical_bomber moved from Japan to 16 Sea Zone
                2 bombers moved from Japan to 16 Sea Zone
                1 armour moved from Turkmenistan to Sikang
                4 mech_infantrys moved from Turkmenistan to Sikang
                4 mech_infantrys moved from Turkmenistan to Volgograd

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 1 harbour and 13 infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                    Japanese converts factory_major into different units
                1 armour moved from British Columbia to Alaska
                      Japanese take Alaska from Americans
                1 infantry moved from British Columbia to Western United States
                      Japanese take Western United States from Americans
                1 mech_infantry moved from Turkmenistan to Kazakhstan
                1 mech_infantry moved from Amur to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 infantry moved from British Columbia to 1 Sea Zone
                1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 infantry moved from 10 Sea Zone to Mexico
                1 tactical_bomber moved from Japan to 16 Sea Zone
                2 bombers moved from Japan to 16 Sea Zone
                1 armour moved from Turkmenistan to Sikang
                4 mech_infantrys moved from Turkmenistan to Sikang
                4 mech_infantrys moved from Turkmenistan to Volgograd

    Combat - Japanese
                Battle in Mexico
                Battle in 16 Sea Zone
                    Japanese attack with 2 bombers and 1 tactical_bomber
                    Americans defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Americans Submerged
                        Japanese roll dice for 2 bombers and 1 tactical_bomber in 16 Sea Zone, round 1 :  1/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win, taking Mexico from Americans with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 tactical_bomber moved from 16 Sea Zone to Japan
                2 fighters and 2 tactical_bombers moved from Japan to Kiangsu
                3 bombers moved from Japan to British Columbia
                2 bombers moved from 16 Sea Zone to British Columbia

    Place Units - Japanese
                1 harbour placed in British Columbia
                3 infantry placed in Kiangsu
                10 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 19
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,2,5,5,6,1,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,1,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,4,6,1
                Japanese collect 39 PUs (19 lost to blockades); end with 39 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs

    Territory Summary for Japanese :

    Korea : 1 airfield
        Kiangsu : 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 2 tactical_bombers
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 17 infantry and 1 tactical_bomber
        Hainan : 1 harbour
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 armour and 4 mech_infantrys
        Anhwe : 1 flag
        British Columbia : 1 flag, 5 bombers, 1 harbour and 3 infantry
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Mexico : 1 flag, 1 infantry
        Guam : 1 flag, 1 airfield and 1 infantry
        Western United States : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Alaska : 1 flag, 1 armour
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 mech_infantry
        Buryatia : 1 flag
        37 Sea Zone : 1 flag
        10 Sea Zone : 1 transport
        Central Mongolia : 1 flag, 1 mech_infantry
        1 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 2 transports
        Buyant-Uhaa : 1 flag
        Volgograd : 4 mech_infantrys
        Turkmenistan : 1 flag

    Production/PUs Summary :

    Germans : 58 / 76
        Russians : 0 / 0
        Japanese : 58 / 44
        Americans : 47 / 84
        Chinese : 1 / 3
        British : 39 / 44
        UK_Pacific : 15 / 15
        Italians : 29 / 23
        ANZAC : 14 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.394
            Median : 3.000
            Variance : 0.344
            Standard Deviation : 0.586
            Total rolls : 33

    Null / Other
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.214
            Standard Deviation : 0.463
            Total rolls : 15

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.214
            Standard Deviation : 0.463
            Total rolls : 15


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Central United States to Western United States
                1 bomber moved from Eastern United States to Western United States
                1 mech_infantry moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                7 bombers moved from Philippines to Kiangsu
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kiangsu

    Combat - Americans
                Battle in Hainan
                Battle in Kiangsu
                    Americans attack with 1 artillery, 7 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 2 tactical_bombers
                    Americans win, taking Hainan from Japanese, taking Kiangsu from Japanese with 1 artillery and 5 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
                    Casualties for Americans: 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
                Battle in Western United States
                    Americans attack with 1 bomber and 2 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Western United States from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Americans
                1 bomber moved from Western United States to Eastern United States
                5 bombers moved from Kiangsu to Yunnan
                1 infantry moved from Shan State to Yunnan
                2 submarines moved from 16 Sea Zone to 31 Sea Zone
                4 submarines moved from 26 Sea Zone to 33 Sea Zone
                3 carriers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 21 Sea Zone to 33 Sea Zone
                1 destroyer moved from 30 Sea Zone to 13 Sea Zone
                1 destroyer moved from 30 Sea Zone to 12 Sea Zone
                3 submarines moved from 6 Sea Zone to 23 Sea Zone
                1 fighter moved from 106 Sea Zone to United Kingdom
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                1 carrier and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
                1 carrier and 1 submarine moved from 102 Sea Zone to 106 Sea Zone
                2 mech_infantrys moved from Quebec to Central United States
                1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
                1 infantry moved from Central United States to Southeast Mexico
                1 infantry moved from Central United States to Alberta Saskatchewan Manitoba

    Place Units - Americans
                1 armour and 1 mech_infantry placed in French Indo China
                1 armour placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Caroline Islands: 4 bombers
                EDIT: Adding units owned by Americans to Philippines: 4 bombers
                EDIT: Turning off Edit Mode
                2 transports placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 bomber placed in Eastern United States
                1 armour placed in Eastern United States
                1 infantry placed in Eastern United States
                1 artillery and 3 infantry placed in Central United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 106 Sea Zone: 1 carrier and 1 destroyer
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 carrier and 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 106 Sea Zone: 1 carrier
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
                EDIT: Adding units owned by Americans to 106 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
                EDIT: Adding units owned by Americans to Quebec: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - British
                British repair 18 damage on 18 factory_majors; Remaining resources: 26 PUs;
                British buy 8 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - British

    Non Combat Move - British
                1 armour and 2 mech_infantrys moved from Persia to Caucasus
                3 mech_infantrys moved from Iraq to Caucasus
                1 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                2 infantry moved from Eastern Persia to Persia
                1 aaGun, 8 infantry and 1 mech_infantry moved from West India to Eastern Persia
                1 mech_infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Belgian Congo to Egypt
                2 infantry moved from Libya to Tobruk
                1 aaGun moved from Burma to Yunnan
                1 infantry moved from Siam to French Indo China
                1 armour and 1 mech_infantry moved from India to Eastern Persia

    Place Units - British
                8 infantry placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 41 PUs total

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 16 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

  • '19 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Ulaanbaatar to Tsagaan Olom
                      Italians take Dzavhan from Russians
                      Italians take Tsagaan Olom from Russians
                2 mech_infantrys moved from Sikang to Kweichow
                1 bomber moved from Volgograd to Kweichow
                2 mech_infantrys moved from Sikang to Szechwan
                1 fighter moved from Volgograd to Szechwan
                2 armour and 1 mech_infantry moved from Ukraine to Volgograd
                1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Rostov to Kazakhstan

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