I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
no scramble
AAgun against ab
: aaa 1@1 :
AAgun against IC
: aaa 5@1 :
no spaces before or after colons
Rolls: 1@1; Total Hits: 11@1: (1)
Rolls: 5@1; Total Hits: 15@1: (1, 2, 6, 5, 2)
Damage against IC:
Rolls: 4@6; Total Hits: 44@6: (6, 6, 5, 3)
+2 X 4 added afterwards.
Max damage against IC. I will roll through in map, and edit afterwards if it isn’t right.
Triplea results actually worked….
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 8 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 112 Sea Zone to United Kingdom
6 bombers and 2 fighters moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 10 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 1/6 hits
1 bomber killed by AA guns
Bombing raid in United Kingdom rolls: 6,4,4,7,3 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Scotland
Battle in 110 Sea Zone
Germans attack with 5 bombers, 1 destroyer and 1 fighter
British defend with 1 destroyer
Germans roll dice for 5 bombers, 1 destroyer and 1 fighter in 110 Sea Zone, round 1 : 4/7 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win, taking Scotland from British with 5 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from 110 Sea Zone to 111 Sea Zone
1 aaGun moved from Denmark to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 111 Sea Zone to Scotland
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 111 Sea Zone
3 fighters moved from United Kingdom to 111 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
5 bombers moved from 110 Sea Zone to Western Germany
5 bombers moved from United Kingdom to Western Germany
2 fighters moved from Germany to Western Germany
1 artillery, 1 infantry and 1 mech_infantry moved from France to Western Germany
10 artilleries moved from Tambov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Novgorod to Bryansk
1 aaGun moved from Western Germany to Holland Belgium
1 destroyer and 2 submarines moved from 112 Sea Zone to 111 Sea Zone
Place Units - Germans
2 transports placed in 114 Sea Zone
3 infantry placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 artilleries and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,5,3,6,1,5,5,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Territory Summary for Germans :
Scotland : 1 flag, 2 aaGuns, 1 airfield, 1 artillery and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 6 artilleries, 10 bombers, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Germany : 1 factory_major
Holland Belgium : 1 aaGun and 1 fighter
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 mech_infantry
Nenetsia : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 aaGuns, 21 armour, 11 artilleries, 1 factory_minor, 3 infantry, 6 mech_infantrys and 2 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
Bulgaria : 1 flag
114 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flag
111 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 4 transports
Production/PUs Summary :
Germans : 58 / 76
Russians : 0 / 0
Japanese : 44 / 54
Americans : 61 / 84
Chinese : 1 / 3
British : 39 / 44
UK_Pacific : 15 / 15
Italians : 29 / 23
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.268
Median : 3.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 41
Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.176
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.176
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17
You should be down another bomber.
Will edit on Japan’s turn.
I reopened the map and rolled again and it hit only one.
I opened the wrong G13 file at first and didnt see.
You realize that Russian doesn’t have any unit to move right? Japan’s up. :-D
Yes, I know. But I’ve been driving ;)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 harbour and 13 infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Japanese converts factory_major into different units
1 armour moved from British Columbia to Alaska
Japanese take Alaska from Americans
1 infantry moved from British Columbia to Western United States
Japanese take Western United States from Americans
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Amur to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from British Columbia to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Mexico
1 tactical_bomber moved from Japan to 16 Sea Zone
2 bombers moved from Japan to 16 Sea Zone
1 armour moved from Turkmenistan to Sikang
4 mech_infantrys moved from Turkmenistan to Sikang
4 mech_infantrys moved from Turkmenistan to Volgograd
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 harbour and 13 infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Japanese converts factory_major into different units
1 armour moved from British Columbia to Alaska
Japanese take Alaska from Americans
1 infantry moved from British Columbia to Western United States
Japanese take Western United States from Americans
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Amur to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from British Columbia to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Mexico
1 tactical_bomber moved from Japan to 16 Sea Zone
2 bombers moved from Japan to 16 Sea Zone
1 armour moved from Turkmenistan to Sikang
4 mech_infantrys moved from Turkmenistan to Sikang
4 mech_infantrys moved from Turkmenistan to Volgograd
Combat - Japanese
Battle in Mexico
Battle in 16 Sea Zone
Japanese attack with 2 bombers and 1 tactical_bomber
Americans defend with 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Japanese roll dice for 2 bombers and 1 tactical_bomber in 16 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Mexico from Americans with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 tactical_bomber moved from 16 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Japan to Kiangsu
3 bombers moved from Japan to British Columbia
2 bombers moved from 16 Sea Zone to British Columbia
Place Units - Japanese
1 harbour placed in British Columbia
3 infantry placed in Kiangsu
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,2,5,5,6,1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,4,6,1
Japanese collect 39 PUs (19 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Territory Summary for Japanese :
Korea : 1 airfield
Kiangsu : 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 17 infantry and 1 tactical_bomber
Hainan : 1 harbour
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 armour and 4 mech_infantrys
Anhwe : 1 flag
British Columbia : 1 flag, 5 bombers, 1 harbour and 3 infantry
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Mexico : 1 flag, 1 infantry
Guam : 1 flag, 1 airfield and 1 infantry
Western United States : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Alaska : 1 flag, 1 armour
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Kazakhstan : 1 mech_infantry
Buryatia : 1 flag
37 Sea Zone : 1 flag
10 Sea Zone : 1 transport
Central Mongolia : 1 flag, 1 mech_infantry
1 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 2 transports
Buyant-Uhaa : 1 flag
Volgograd : 4 mech_infantrys
Turkmenistan : 1 flag
Production/PUs Summary :
Germans : 58 / 76
Russians : 0 / 0
Japanese : 58 / 44
Americans : 47 / 84
Chinese : 1 / 3
British : 39 / 44
UK_Pacific : 15 / 15
Italians : 29 / 23
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.394
Median : 3.000
Variance : 0.344
Standard Deviation : 0.586
Total rolls : 33
Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 0.214
Standard Deviation : 0.463
Total rolls : 15
Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 0.214
Standard Deviation : 0.463
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Central United States to Western United States
1 bomber moved from Eastern United States to Western United States
1 mech_infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
7 bombers moved from Philippines to Kiangsu
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kiangsu
Combat - Americans
Battle in Hainan
Battle in Kiangsu
Americans attack with 1 artillery, 7 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Americans win, taking Hainan from Japanese, taking Kiangsu from Japanese with 1 artillery and 5 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Americans: 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Battle in Western United States
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Western United States from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 bomber moved from Western United States to Eastern United States
5 bombers moved from Kiangsu to Yunnan
1 infantry moved from Shan State to Yunnan
2 submarines moved from 16 Sea Zone to 31 Sea Zone
4 submarines moved from 26 Sea Zone to 33 Sea Zone
3 carriers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 13 Sea Zone
1 destroyer moved from 30 Sea Zone to 12 Sea Zone
3 submarines moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 106 Sea Zone to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 carrier and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 carrier and 1 submarine moved from 102 Sea Zone to 106 Sea Zone
2 mech_infantrys moved from Quebec to Central United States
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
1 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
Place Units - Americans
1 armour and 1 mech_infantry placed in French Indo China
1 armour placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caroline Islands: 4 bombers
EDIT: Adding units owned by Americans to Philippines: 4 bombers
EDIT: Turning off Edit Mode
2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 bomber placed in Eastern United States
1 armour placed in Eastern United States
1 infantry placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 carrier and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to 106 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Quebec: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British repair 18 damage on 18 factory_majors; Remaining resources: 26 PUs;
British buy 8 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - British
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 infantry moved from Eastern Persia to Persia
1 aaGun, 8 infantry and 1 mech_infantry moved from West India to Eastern Persia
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Libya to Tobruk
1 aaGun moved from Burma to Yunnan
1 infantry moved from Siam to French Indo China
1 armour and 1 mech_infantry moved from India to Eastern Persia
Place Units - British
8 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 41 PUs total
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ulaanbaatar to Tsagaan Olom
Italians take Dzavhan from Russians
Italians take Tsagaan Olom from Russians
2 mech_infantrys moved from Sikang to Kweichow
1 bomber moved from Volgograd to Kweichow
2 mech_infantrys moved from Sikang to Szechwan
1 fighter moved from Volgograd to Szechwan
2 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Kazakhstan