Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
I think it’s better to move the carrier to where the fighter could land, sense that is according to the rules.
:)
I was not aware that was an option, yes, if there is a valid landing zone for the fighter it must be used per the rules. I was under the assumption all forces were committed in battle and thus there was no proper LZ for the plane.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from Malaya to French Indo China
Americans take French Indo China from Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 submarine moved from 46 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
4 bombers moved from Philippines to Kwangtung
3 fighters moved from 35 Sea Zone to Kwangtung
1 bomber moved from Philippines to 20 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from Philippines to 20 Sea Zone
1 bomber moved from Philippines to 21 Sea Zone
1 bomber moved from Philippines to 20 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 35 Sea Zone to 33 Sea Zone
2 carriers moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from 20 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
3 bombers moved from Philippines to Hainan
1 bomber moved from Philippines to 21 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 bomber, 3 carriers and 3 destroyers
Japanese defend with 1 submarine
Americans win with 1 bomber, 3 carriers and 3 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hainan
Americans attack with 3 bombers
Japanese defend with 1 bomber and 1 harbour
Americans win with 3 bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Kwangtung
Americans attack with 4 bombers and 3 fighters
Japanese defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win with 4 bombers and 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 1 fighter
Battle in 21 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 20 Sea Zone
Americans attack with 1 bomber and 3 submarines
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 1 bomber and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer and 2 submarines
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 fighter could not land in Kwangtung and was removed
1 bomber moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 30 Sea Zone to 33 Sea Zone
2 bombers moved from 21 Sea Zone to Caroline Islands
1 bomber moved from 20 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
4 bombers moved from Kwangtung to Philippines
3 bombers moved from Hainan to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 aaGun moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Quebec
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun and 1 infantry moved from 106 Sea Zone to Quebec
1 fighter moved from 109 Sea Zone to United Kingdom
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 106 Sea Zone
1 infantry moved from Malaya to Shan State
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery and 5 infantry placed in Central United States
1 bomber and 2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,3,5,5,2,6,2,4,6,1,1,6,5,1,4,1,2,3,3,1,1,2,2,1,6,1,4,3
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 carrier and 1 fighter
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Philippines: 1 tactical_bomber
EDIT: Adding units owned by Americans to Philippines: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Philippines: 1 tactical_bomber
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 41 PUs;
British buy 1 armour, 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 artilleries and 9 infantry moved from Shan State to Yunnan
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
2 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
4 fighters moved from Persia to Rostov
2 infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Italians
1 armour moved from Kazakhstan to Caucasus
2 fighters moved from Persia to Eastern Persia
1 bomber and 1 fighter moved from Persia to Rostov
2 fighters moved from Persia to Eastern Persia
Combat - British
Battle in Rostov
British attack with 1 bomber, 5 fighters and 2 infantry
Germans defend with 1 artillery
British win, taking Rostov from Italians with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Yunnan
British attack with 2 artilleries and 9 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Eastern Persia
British attack with 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Eastern Persia from Japanese with 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
6 fighters and 1 tactical_bomber moved from Eastern Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun, 8 infantry and 1 mech_infantry moved from India to West India
1 aaGun moved from Shan State to Yunnan
1 aaGun moved from Shan State to Burma
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
1 carrier, 3 destroyers and 3 transports moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 bomber and 5 fighters moved from Rostov to Caucasus
Place Units - British
1 artillery and 2 infantry placed in Caucasus
3 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Egypt
British undo move 4.
1 mech_infantry placed in United Kingdom
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 44 PUs; end with 44 PUs total
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
@Cmdr:
I think it’s better to move the carrier to where the fighter could land, sense that is according to the rules.
:)I was not aware that was an option, yes, if there is a valid landing zone for the fighter it must be used per the rules. I was under the assumption all forces were committed in battle and thus there was no proper LZ for the plane.
I think what he was saying was my attacks as they stood were illegal. I took his post to mean that I should edit one of the carriers back from the sz33 ‘battle.’ I definitely sent overkill to sz33 as I was killing a single sub. Before the combat phase I had 5 carriers with 7 landing spots open and I had 7 fighters & tacs, so I could’ve and should’ve done the combat moves correctly.
I think it’s better to move the carrier to where the fighter could land, sense that is according to the rules.
:)
Thanks, I appreciate it.
Sounds like a plan.
@seththenewb:
@Cmdr:
I think it’s better to move the carrier to where the fighter could land, sense that is according to the rules.
:)I was not aware that was an option, yes, if there is a valid landing zone for the fighter it must be used per the rules. I was under the assumption all forces were committed in battle and thus there was no proper LZ for the plane.
I think what he was saying was my attacks as they stood were illegal. I took his post to mean that I should edit one of the carriers back from the sz33 ‘battle.’ I definitely sent overkill to sz33 as I was killing a single sub. Before the combat phase I had 5 carriers with 7 landing spots open and I had 7 fighters & tacs, so I could’ve and should’ve done the combat moves correctly.
I apologise, I should have been more clear.
Yes, it was overkill, and there’s no need for a reroll of any battle.
Just moving the carrier is good enough, as that was the way you could accommodate for the landing spots for all planes according to your move.
Two dyslexics walk into a bra.
What does DNA stand for?
National Dyslexic Association
Haha
@seththenewb:
@Cmdr:
I think it’s better to move the carrier to where the fighter could land, sense that is according to the rules.
:)I was not aware that was an option, yes, if there is a valid landing zone for the fighter it must be used per the rules. I was under the assumption all forces were committed in battle and thus there was no proper LZ for the plane.
I think what he was saying was my attacks as they stood were illegal. I took his post to mean that I should edit one of the carriers back from the sz33 ‘battle.’ I definitely sent overkill to sz33 as I was killing a single sub. Before the combat phase I had 5 carriers with 7 landing spots open and I had 7 fighters & tacs, so I could’ve and should’ve done the combat moves correctly.
I apologise, I should have been more clear.
Yes, it was overkill, and there’s no need for a reroll of any battle.
Just moving the carrier is good enough, as that was the way you could accommodate for the landing spots for all planes according to your move.
We have an agreement then?
yes!
not a bump, but up to the top!
Did you get my email?
I got my approval today, so now things are coming to an end. Excited!
I will try to post within a few days. In Stockholm now.
About your visa? Yes I did and congrats man!
No worries, I’ve been busy as well.
Bringing to top!
Posting soon!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Sakha to Ulaanbaatar
Italians take Ulaanbaatar from Russians
1 bomber moved from Southern Italy to Rostov
2 fighters moved from Southern Italy to Rostov
1 armour moved from Volgograd to Kazakhstan
Italians take Kazakhstan from British
2 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Kazakhstan to Sikang
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Sakha to Ulaanbaatar
Italians take Ulaanbaatar from Russians
1 bomber moved from Southern Italy to Rostov
2 fighters moved from Southern Italy to Rostov
1 armour moved from Volgograd to Kazakhstan
Italians take Kazakhstan from British
2 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Kazakhstan to Sikang
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys
British defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Rostov, round 1 : 4/5 hits
British roll dice for 2 infantry in Rostov, round 1 : 0/2 hits
2 infantry owned by the British lost in Rostov
Italians win, taking Rostov from British with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
2 fighters moved from Rostov to Volgograd
1 bomber moved from Rostov to Volgograd
2 armour and 7 mech_infantrys moved from Volgograd to Sikang
5 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
5 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
2 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,6,4,5,1,1,6,1
Italians collect 23 PUs (6 lost to blockades); end with 23 PUs total
Territory Summary for Italians :
Sikang : 3 armour and 7 mech_infantrys
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag
Ulaanbaatar : 1 flag, 1 armour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 2 aaGuns, 1 artillery and 7 infantry
Western Germany : 1 aaGun, 2 artilleries and 6 infantry
Northern Italy : 1 aaGun, 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Bryansk : 1 flag
Rostov : 1 flag, 2 mech_infantrys
Urals : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 1 airfield
Novosibirsk : 1 flag
Volgograd : 1 bomber and 2 fighters
Greece : 1 flag
Production/PUs Summary :
Germans : 56 / 74
Russians : 0 / 0
Japanese : 44 / 54
Americans : 61 / 84
Chinese : 1 / 3
British : 41 / 44
UK_Pacific : 15 / 15
Italians : 29 / 23
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.758
Median : 4.000
Variance : 0.906
Standard Deviation : 0.952
Total rolls : 33
Null / Other
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
British Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 45 Sea Zone to 20 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
3 fighters moved from 35 Sea Zone to Philippines
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter could not land in 54 Sea Zone and was removed
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from New South Wales to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
Non Combat Move - French
Turn Complete - French
hmm italy seems to be hurting in your games arathorn :? CONVOY DAMAGE :evil: