Germany playbook: overall strategy guide


  • @Cow:

    Carrier is better because you want the naval unit to attack with in case UK repair his airbase (then you have two battles to do, the potential scramble as well as UK).

    So if an airbase is repaired, you have dd cruiser carrier, simply add 2 air units and you can defeat 3 scrambled fighters.

    It is true Italy can bomb UK’s airfield after he repairs, but there is a 1/6 chance that fails.

    Higher if UK has planes in london.


  • Current state of Europe. I’m Axis. It is US4 turn.

    20140804_172719_resized.jpg


  • Africa/Med

    20140804_172726_resized.jpg


  • International law

    I’m not as experienced as some other players on here, but at first glance you are toast. By my count, Russia collected 70+ IPCs last turn and you aren’t really in a position to push them back, especially with the US threat to your west. Meanwhile, Germany is collecting somewhere around 45 IPCs and Italy is somewhere between 10 and 15. Russia also seems to have a stronger force on the border. USA will liberate London in a few turns because you will have to spend almost everything to protect the homeland from an angry bear. Once the UK is operating, if Russia is still in German territories, the Axis have lost in Europe and the US can go full pacific.

    Basically, if Japan isn’t ready to get a VC win in the next few turns, just throw in the towel.

  • TripleA

    buy strait inf and arty from here on out. Losing london is fine as long as you are able to push back the Russians.

    You will be fine. As long as your Japan is doing well.


  • That’s good to hear, and that is what I purchased last turn as well (Inf & Art). Should I try to hold Paris?

    One thing I did notice is that Russia is not replenishing their infantry which can end up hurting their progress.

    Italy is always hard for me to figure out, not sure which direction to go. I think I’m going to either help in saving Paris or move some men in GSG.

    Last but not least, I think I’m going to get some Japanese forces into the M.E. next turn and possibly even a IC.

    Can you put an IC on newly captured territory?


  • In general:
    If Germany goes Sea Lion but will be kicked out again while Russia hits 50+ income for a while and Japan is in no shape to get a 6VC win, the Axis should indeed wave the white flag.

    Italy can be some sort of wildcard.
    If Italy is able to capture the ME and Africa the game may be interesting enough to play out.

    @internationalaw:

    That’s good to hear, and that is what I purchased last turn as well (Inf & Art). Should I try to hold Paris?

    One thing I did notice is that Russia is not replenishing their infantry which can end up hurting their progress.

    Italy is always hard for me to figure out, not sure which direction to go. I think I’m going to either help in saving Paris or move some men in GSG.

    Last but not least, I think I’m going to get some Japanese forces into the M.E. next turn and possibly even a IC.

    Can you put an IC on newly captured territory?

    On newly captured territories worth >1IPC, you can put a minor IC (never major), just not in the same turn you captured such territory (you can only build an IC in an area that you cotrolled from start of the turn).

    If Russia has stopped replenishing their INF it is still bad news for Germany if they produce (lots of) ARM and MECH. It could be good news for Germany if Russia builds too much aircraft which are bad for pure defensive or offensive purposes. For example, if Germany produces 5INF + 5ART and Russia 3FTR every turn, Germany will be able to push the frontlines eastwards. Unless Russia already has too much of an arms advantage.

    With Italy, think offensively early in the game, but definately defensively later on. Consider counterattacks on allied beachheads as a defensive measure also. If Italy goes on the offensive for too long, Rome usually become too easy a target (as offensives for Italy usually means building much less -but more expensive- units).

  • TripleA

    Oh yeah if you bomb gibraltar with italy or germany he can never repair it. So he cannot threaten very many places.

  • TripleA

    Dedicates too many air units. I like to have stuff to smooth over the other attacks.

  • TripleA

    I like young grasshopper’s a bit better. I do it with the air units a bit different.

  • '17 '16 '15 '14 '12

    Cow, any advice on the idea that Germany should build NOTHING on G1 to be mysterious?


  • Does anyone still use a G1 Russian invasion?  I was looking through the play forum and was hardpressed to find a game.  Has this fallen out of favour?

  • '15

    I don’t think it was ever in favor for competitive games.  I’m not even any good (high Tier 3, low Tier 2), and I have stomped everyone that has tried a g1 Russia attack.

    Now J1, on the other hand, is actually an excellent strategy, if you know what you’re doing.  But despite having read through this thread, I can’t see any good reason to attack RUssia on G1 except for keeping the Allies from being bored in a FtF game.

  • '17 '16 '15 '14 '12

    Shin Ji is right (except that part about him not being a good player  :wink:).  G1 attacks sort of work in that you can certainly make a mad rush at Moscow and probably get it but you will never get Cairo/London if you do that.  It’s just too flimsy.  For a while I was trying it along with some dinky “give up the pacific” strategies but those all proved to be just dumb.

  • Sponsor

    I only do my G1 attack on Russia if I want to ensure a fun and interesting group game.

  • '18 '17 '16 '11 Moderator

    Request to sticky topic - topic stickied.


  • Hey there guys, long time!

    Question: did anyone experiment with a South Africa strategy for Germany? It makes any sense?

    I’m really curious about it.

  • '21 '20 '19 '18 '17 '16

    Well, there are perhaps two ways that can happen early enough for it to matter:

    1. Build a carrier and two transports on G1. On G2, move to sea zone 91 and take Gibraltar and Morocco), but you had better make sure that the UK can’t kill you in that sea zone (Italy had better own Algeria, meaning only UK naval units and start bombers can hit you). On G3, move to sea zone 82 and accomplish landings in Gold Coast, Nigeria, and French West Africa. On G4, amphibiously assault South Africa.
    2. On G1, take Southern France. On G2, build a carrier and two transports in sea zone 93 and move sufficient forces to fill the transports to Southern France. On I2, Italy takes Gibraltar to secure passage for your fleet. On G3, move to sea zone 87 and land in French West Africa. On G4, move to sea zone 82 taking Gold Coast and Nigeria amphibiously. On G5, land in South Africa. If they’re alive, your remaining German naval units could join up with the new fleet in the Atlantic or you could hit South Africa in two waves.

    The first one requires eliminating landing zones for UK aircraft that can hit sea zone 91, which requires some commitment from Italy. The second one requires much less help from Italy

    Both of these require you to be able to go into the Atlantic without being threatened by the UK and US fleets. If you eliminated most of the UK fleet on G1 and the US is not yet at war, this is easy. Otherwise, not so much.

    Both of these are incredibly obvious. The first gives the UK less time to prep, but the second is a bit less expected by the UK and South Africa is more likely to be weak. On the other hand, your landing force is also weaker by two ground units.

    Either way you’ve taken two planes, four to six ground units, and 30 IPCs out of any attack against Russia.

    A third option would be a Sea Lion build on G2, but you ignore the UK and basically do the first plan with a massive amount of transports. South Africa will surely die, but Germany will die later because so much money was spent taking Africa.

    Marsh


  • question for anybody…how about this strategy with intentions of getting Italy to become viable…

    buy 2 destroyers (this helps with Russian subs & defense of navy)
    buy 2 transports (fake sea lion with real intention to transport units to Norway and attack Russian amphibious)

    attack sz111 - bomber, 2 tacts, 2 planes, 2 subs
    attack sz 91 - 2 subs
    attack sz 106 - sub
    attack sz 93 - bomber, tact, 2 planes

    attack france
    attack Yugoslavia

    acquire finland
    acquire Bulgaria

    Also, 2nd turn take out uk fleet in sz97 after toranto…

    Italy should have mare nostrum second turn…
    Italy has potential of having cruiser, 2 destroyers, sub, 2 transports plus a carrier bought on second turn and potentially another plane bought (save 10 + 17 (Greece, Syria, Kenya, Tunisia, S. France)

    thoughts?

  • '19 '17 '16

    Sorry if this is posted somewhere else in the thread, but I think you should hit Vyborg amphibiously and buy an inf and an art so you can amphibiously assault Novgorod G2. This cuts off a few more infantry on the retreat to Moscow. You also need the BB to protect the fleet.

    I guess the response to that could be: submerge the USSR sub, hit the fleet USSR1 but losing some of your air force seems a loser for the USSR.

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