The german rocket is an interesting idea, never thought about that. Germany does 3.5/round actually and it could be against England or Russia (perhaps only England or….?). If you have a bid of 18, does 6 rounds at 3.5 (21 total) have as much value as 18 right off. I’d take the 18 upfront. The ‘interest’ you get off say 6 Inf on round one more than offsets a few extra IPCs in latter rounds.
Now over a 10-12 round game now it might balance out. The axis has to hit hard and fast, I’ take the 6 inf but it’s close enough to flip a coin I think.
Submersible subs is a tough call. Even with that it’s not like the Germans can build subs. Now if they were imune to air attack unless you had a battleship (a bit expensive, in AAP they use a destroyer (3/3 costs 12, 1 hit and does shore bombardment with a 2 attack)). But again, if it requires too many rules you might be treading on fundemantals.
I think 2 hits BBs favours the allies actually. My thinking is often the Japs have the Pacific to themselves so 1 hit or 2 hit doesn’t matter much. You might take less naval losses, great, now you have a sub as well…
The germans on the other hand have to smash the allied navy immediately to buy them 1-2 rounds. If 1 BB survives then the brits really don’t need to build a carrier. The germans would be down to 3 maybe 4 planes. The allies would have a lone BB and 4-5 transports at end of R1. 6-7 hits is alot to ask from 4 planes.
The original game of AA allowed Jap Kamikazes. Basically 1 ftr/round could be designated Kamikaze. Once designated on offense the plane can’t land even if it survives (no need to teach them to land right!). However, it attacks on a 4 not a 3. It can fly out 4 spaces to attack with no restrictions on where to land. If you plan to lose a ftr anyway, Kamikaze is the way to go for 1 plane. Makes hitting Pearl a bit easier as well. 3 ftrs, bomber and sub. If you take 1 hit, the kami goes, sub stays, carrier moves to wake and the US fleet is blocked by the Jap Sub.
BB