13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 fighter moved from Libya to 97 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 submarine moved from 7 Sea Zone to 19 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                2 fighters moved from Philippines to 43 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 97 Sea Zone
                    Americans attack with 1 bomber and 1 fighter
                    Germans defend with 1 transport; Italians defend with 1 destroyer
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 transport
                    Casualties for Italians: 1 destroyer
                Battle in 19 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in 20 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from Wake Island to Caroline Islands
                2 infantry moved from Marianas to 22 Sea Zone
                2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 armour moved from Morocco to Tunisia
                1 mech_infantry moved from Morocco to Tunisia
                1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 fighters moved from Eastern United States to Morocco
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 97 Sea Zone to Libya
                1 bomber moved from 97 Sea Zone to Libya
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Morocco to Algeria
                1 fighter moved from Western United States to Wake Island
                1 fighter moved from 43 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 bomber moved from United Kingdom to Morocco
                1 bomber moved from Eastern United States to Morocco

    Place Units - Americans
                1 artillery and 3 infantry placed in Eastern United States
                1 armour placed in Central United States
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 bomber placed in Western United States
                Americans undo move 6.
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to 125 Sea Zone
                1 artillery and 2 infantry moved from Iraq to Trans-Jordan
                2 mech_infantrys moved from Persia to Trans-Jordan
                11 infantry moved from India to Burma
                1 artillery moved from India to Burma
                2 fighters moved from India to Burma
                1 tactical_bomber moved from Persia to Trans-Jordan

    Combat - British
                Battle in Holland Belgium
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    British win, taking Holland Belgium from Germans, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Trans-Jordan
                    British attack with 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery
                    British win, taking Trans-Jordan from Italians with 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery
                Battle in Burma
                    British attack with 1 artillery, 2 fighters and 11 infantry
                    Japanese defend with 2 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
                    British win, taking Burma from Japanese with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 22
                    Casualties for Japanese: 2 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
                    Casualties for British: 7 infantry

    Non Combat Move - British
                1 armour and 3 mech_infantrys moved from Eastern Persia to India
                1 fighter moved from 110 Sea Zone to Morocco
                1 fighter moved from 110 Sea Zone to United Kingdom
                2 fighters moved from 125 Sea Zone to 110 Sea Zone
                2 fighters moved from Burma to India
                1 aaGun moved from India to Burma
                1 aaGun moved from India to Burma
                1 mech_infantry moved from Eastern Persia to Iraq
                1 armour moved from Eastern Persia to Iraq
                1 tactical_bomber moved from Trans-Jordan to Iraq
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 fighter placed in United Kingdom
                1 submarine placed in 80 Sea Zone
                1 infantry placed in Normandy Bordeaux
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,6,4,1,5,3
                British collect 35 PUs (1 lost to blockades); end with 35 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya
                2 fighters moved from 98 Sea Zone to Libya
                1 bomber moved from Southern Italy to Libya

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    British defend with 1 mech_infantry; Americans defend with 1 bomber and 1 fighter
                        Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Libya, round 1 :  1/5 hits
                        British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Libya, round 1 :  2/3 hits
                        1 artillery owned by the Italians , 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Libya
                    British win with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 bomber
                    2 fighters owned by the Italians and 1 bomber owned by the Italians retreated

    Non Combat Move - Italians
                1 bomber moved from Libya to Southern Italy
                2 fighters moved from Libya to 97 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 armour moved from Northern Italy to Romania

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Romania : 1 armour
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
        96 Sea Zone : 1 transport
        93 Sea Zone : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 carrier, 2 fighters and 1 transport
        98 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 43 / 64
        Russians : 30 / 35
        Japanese : 64 / 70
        Americans : 57 / 82
        Chinese : 2 / 7
        British : 36 / 35
        UK_Pacific : 6 / 8
        Italians : 13 / 23
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Bad play + bad dice isn’t getting it done in this one.


  • What the?  Why’d you take my bomber off?


  • Maybe you were going to invite me to change casualties?

    I would want to lose the mech since you only scored 1 hit.


  • And yes you were very unfortunate on the Libya attack - sorry


  • @Gamerman01:

    Maybe you were going to invite me to change casualties?

    I would want to lose the mech since you only scored 1 hit.

    Well, I guess you could be following up with the Germans.
    I would still lose the mech.

    If you want to continue the attack on Libya in light of this, I am giving you opportunity to do that

    I guess I can go ahead and do ANZ and France since I don’t see how that will affect the Libya issue.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from India to Malaya

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                    ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Malaya
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 aaGun moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from Libya: 1 mech_infantry
                EDIT: Adding units owned by Americans to Libya: 1 bomber
                EDIT: Turning off Edit Mode

    Non Combat Move - French

    Turn Complete - French


  • Again, since I disagreed with your casualty choice assumption for me in Libya, you certainly have the right to continue your attack with the Italians.  Just roll it on the forum here, and if you don’t know how to do that I can help you.  Then we could edit for the results.

    Or maybe you were going to hit it with the Germans and you were giving me the benefit of max defense knowing that.  Well if that’s the case you should be happy because I have less defense there now.


  • How would you have known you’d get those def hits? You were only supposed to get one. Of course you’d choose max def for the second round of my attack with Italy?


  • @Jeff28:

    How would you have known you’d get those def hits? You were only supposed to get one. Of course you’d choose max def for the second round of my attack with Italy?

    Damn it, Jeff

    I KNOW I wouldn’t have known how my defense did when choosing my casualty.  I would have taken the mech off.  It really ticks me off that you’re trying to justify choosing my heavy bomber over my worthless mech when you presumed my casualty choice without asking me.

    WHY did you presume my casualty choice?  That ain’t cool, man.  You were too eager to take off my heavy bomber.

    I wouldn’t have taken my heavy bomber off precisely because then you could retreat.  I would make you continue until you could get it.  I don’t look at things the way you do (1 expected hit in defense).  I consider that I COULD have scored THREE hits on defense.

    You know, I’m getting tired of your pickiness.  You picked at my ranking system, and you criticized me for changing a purchase when I was still doing my combat move.

    Yet you are the one who wanted to go back SEVERAL rounds to change a significant noncom in that game with Bold, after seeing what he did with Italy?!

    Finally, what the hell?  This increases your odds of wiping my remaining units on Libya because I wanted to take off the mech first.

    Once again HOW DARE YOU tell me I would have taken off the heavy bomber?

    This makes me mad.


  • @Jeff28:

    Of course you’d choose max def for the second round of my attack with Italy?

    Oh, I kind of overlooked this at first.

    No, I would NOT necessarily choose max defense in the second round with Italy.  I probably would, though.

    Point is, DO NOT ASSUME CASUALTIES FOR PEOPLE WHEN BOMBERS, ESPECIALLY HEAVY BOMBERS ARE INVOLVED and there is INFANTRY sitting there too.  There’s not that much difference in defense value.

    Do you really expect a guy won’t care when you only score one hit against 3 units, one of which is infantry, and then retreat?

    You lose your rights when you don’t wait for a casualty choice with a heavy bomber on the ground.  You broke the rules of the game.  The rules require that you wait for my casualty choice before rolling the defense roll.  It is unfair of you to challenge me that I wouldn’t have taken mech off first knowing the defense hit twice, because you shouldn’t have rolled it in the first place.

    When I told you I would have taken off mech first when seeing you only scored one hit, I was being honest in saying that’s what I would have taken off, even not knowing my defense roll.

    But you screwed all this up by PRESUMING and ROLLING when you shouldn’t have.

    Like I said, damn it Jeff.  Play by the rules.


  • Surely you will see my point and leave my heavy bomber there.

    Good gracious you can kill it with the Germans anyway.

    Or shall I bring in a moderator who will most certainly tell you that you were WRONG to assume my casualty choice without waiting and that you are WRONG to refuse my change now.


  • I have had great patience with you.  I told you I wouldn’t bump you when you had bit off more than you could chew.  I am tired of re-orienting myself to this game every 3-5 days when you finally make a move.  And now you’re being unsportsmanlike.

    I will certainly be bumping you at 72 hours each time now.  This game was decided when the Russians started pushing back.  It’s a no doubter now.

    Please make the G10 or resign.


  • @Jeff28:

    Bad play + bad dice isn’t getting it done in this one.

    This was NOT classy.

    So it’s because you played bad and I supposedly was much luckier than you that you are losing?

    You give your opponent no credit whatsoever.


  • And in a game where you just admitted you’re “not getting it done” you choose to take a stand on a casualty choice that YOU made that I should have made?

    Oh my goodness.  This is too much.


  • Bump #1

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