Here is a Facebook group for Australian fans who would like to discuss holding an Australian Axis and Allies championship.
XDAP4 The Numenoreans VS The Fighting Mongooses
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :8
Combat Move - British
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 destroyers, 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Kazakhstan to Volgograd
3 fighters moved from Persia to Volgograd
2 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - British
Battle in Volgograd
British attack with 1 armour, 5 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 armour, 1 factory_minor and 4 mech_infantrys
British roll dice for 1 armour, 5 fighters, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 1 : 5/9 hits
Germans roll dice for 1 armour and 4 mech_infantrys in Volgograd, round 1 : 1/5 hits
1 armour owned by the Germans , 1 mech_infantry owned by the British and 4 mech_infantrys owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in DenmarkNon Combat Move - British
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Iraq to Northwest Persia
1 mech_infantry moved from India to West India
2 aaGuns moved from India to West India
1 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Persia to Northwest Persia
4 fighters moved from 112 Sea Zone to Norway
2 fighters and 2 tactical_bombers moved from Volgograd to Russia
3 fighters moved from Volgograd to SamaraPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 artillery and 2 mech_infantrys placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs totalTerritory Summary for British :
India : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
West India : 2 aaGuns and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Normandy Bordeaux : 1 aaGun and 1 mech_infantry
Norway : 4 fighters
Denmark : 1 flag, 1 aaGun and 3 infantry
Holland Belgium : 1 flag, 1 armour and 1 artillery
Ethiopia : 1 flag
Russia : 2 fighters and 2 tactical_bombers
Volgograd : 1 armour
Samara : 3 fighters
112 Sea Zone : 3 destroyers and 2 transports
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 mech_infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Northwest Persia : 1 artillery, 1 infantry and 2 mech_infantrys
Persia : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 53 / 84
Russians : 21 / 27
Japanese : 46 / 51
Americans : 62 / 87
Chinese : 12 / 12
British : 36 / 36
UK_Pacific : 5 / 0
Italians : 10 / 15
ANZAC : 13 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :8
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantryTerritory Summary for UK_Pacific :
India : 1 factory_major
41 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 53 / 84
Russians : 21 / 27
Japanese : 46 / 51
Americans : 62 / 87
Chinese : 12 / 12
British : 36 / 36
UK_Pacific : 5 / 5
Italians : 10 / 15
ANZAC : 13 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
All, again to save time, did not scramble the two fighters against the UK amphib on Denmark. UK had 3 destroyers and 4 fighters. If I was in error on this decision, please let me know and we can correct.
Thanks
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All, again to save time, did not scramble the two fighters against the UK amphib on Denmark. UK had 3 destroyers and 4 fighters. If I was in error on this decision, please let me know and we can correct.
Thanks
Sounds like the right decision to me.
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Good. And again, sorry for the delay… big Allied moves and a complicated weekend. Thanks all for your patience!
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Good. And again, sorry for the delay… big Allied moves and a complicated weekend. Thanks all for your patience!
Speaking of those moves: it doesn’t look like Japan did a very good job of following instructions. Japan was supposed to take territory like a thief in the night, and hold it like a pillow. Instead–instead!–the U.S. came along, like a thief in the daytime (when no one is paying much attention to their pillows), and took Manchuria and Korea as though they were unguarded pillows! :o
Japan needs to do something about this. /Looks determined
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :8
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports moved from 96 Sea Zone to 95 Sea Zone
4 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
FYI to everyone in this thread:
you are using version 3.0 of Global 1940, which is above 6+ months out of date
the current version is 3.6 of Global 1940, and it was released before you game started, in december
everyone in this thread needs to go and update their global 1940 map, that way any future games you all start at least have the updated map
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Good. And again, sorry for the delay… big Allied moves and a complicated weekend. Thanks all for your patience!
Speaking of those moves: it doesn’t look like Japan did a very good job of following instructions. Japan was supposed to take territory like a thief in the night, and hold it like a pillow. Instead–instead!–the U.S. came along, like a thief in the daytime (when no one is paying much attention to their pillows), and took Manchuria and Korea as though they were unguarded pillows! :o
Japan needs to do something about this. /Looks determined
LOL!!!
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the current version is 3.6 of Global 1940, and it was released before you game started, in december
everyone in this thread needs to go and update their global 1940 map, that way any future games you all start at least have the updated map
Does this just come with the TripleA v. 1.6.1.4 or does the game file need to be downloaded separately? If so, where might one go to get such a file?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 transport
Japanese defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer, 3 fighters and 1 transport in 42 Sea Zone, round 1 : 3/4 hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Java, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from 42 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Northern Territory
1 mech_infantry moved from South Australia to Northern Territory
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 35 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 factory_minor placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 53 / 84
Russians : 21 / 27
Japanese : 42 / 51
Americans : 62 / 87
Chinese : 12 / 12
British : 36 / 36
UK_Pacific : 5 / 5
Italians : 10 / 15
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 fighter moved from Normandy Bordeaux to NorwayTurn Complete - French
Production/PUs Summary :
Germans : 53 / 84
Russians : 21 / 27
Japanese : 42 / 51
Americans : 62 / 87
Chinese : 12 / 12
British : 36 / 36
UK_Pacific : 5 / 5
Italians : 10 / 15
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 11 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Novgorod to Russia
2 fighters moved from Bryansk to Russia
2 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
3 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Denmark
2 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Germany to Denmark
1 fighter moved from 113 Sea Zone to Denmark
1 infantry moved from Caucasus to Volgograd
1 infantry moved from Rostov to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
3 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 fighter moved from Tobruk to Western GermanyCombat - Germans
Battle in Volgograd
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 armour; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Holland Belgium
Germans attack with 2 fighters and 3 infantry
British defend with 1 armour and 1 artillery
Germans win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Tambov
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 aaGun, 1 artillery and 2 infantry
Germans win, taking Tambov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
British defend with 1 aaGun and 1 mech_infantry; Americans defend with 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun and 1 mech_infantry
Battle in Denmark
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 aaGun and 3 infantry
Germans win, taking Denmark from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 fighter and 3 infantry
Casualties for British: 1 aaGun and 3 infantry
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,7,7,4 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Holland Belgium to 113 Sea Zone
1 tactical_bomber moved from Denmark to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Volgograd to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 fighters moved from Russia to Bryansk
4 bombers moved from Russia to Bryansk
6 mech_infantrys moved from Western Germany to Poland
4 mech_infantrys moved from France to Germany
1 mech_infantry moved from France to Western Germany
2 artilleries moved from France to Western Germany
3 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to RostovPlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
3 infantry placed in France
1 mech_infantry placed in Germany
1 fighter and 8 infantry placed in Western Germany
Germans undo move 5.
3 infantry placed in Novgorod
1 fighter and 5 infantry placed in Western Germany
1 submarine and 1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
In the interests of saving time, I didn’t scramble the Moscow air in the bombing raid. My theory was that you wouldn’t want to take on German air when I’d have a 2:1 advantage in firepower. If you would have chosen to scramble, let me know, and I’ll redo the air battle portion of my turn (using Marti), and I’ll edit away any fighters on either side which get killed.
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One minor edit.
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Another minor edit.
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Things have turned serious. Serious enough that the Reich Ministry of Propaganda has partnered with Lady Gaga! :o
Before I go any further, I just want to add that I’m having fun, so don’t take the below lyrics too seriously. Except of course the part about me not stopping until Europe is mine! :D
Without further ado, here is the song! :o Listen to it while reading the below lyrics.
Our thinking is pure
Our strength is the cure
We fight for what’s true
We’re the brave and the few
It’s so magical
We are fantasticoLeather and steel
No rest for us
Europe will kneel
All will adore us
Our dream is beyond price
It’s a vision of lightWe have a plan
Follow me until you love me
Papa, Papa Nazi
I’m your guiding star
You know that I’ll be your
Papa, Papa NaziI promise I’ll be kind
I won’t stop until Europe is mine
We’ll be famous
Follow me until you love me
Papa, Papa NaziA dream is good to find
Leave no one behind
We’ll be famous
Follow me until you love me
Papa, Papa NaziWe fight for every German boy and girl
The future is what we sow
Vision can take you far
Yeah ‘cause you’ll know
Now is the biggest bet
Take all you can getEurope is burnt
There is no return
Its fields are dry
Silent teardrops I cryMy dream knows no price
We must reach for the sky
‘Cause you know that maybe I
I must do all I can
Follow me until you love me
Papa, Papa Nazi
Follow me to the stars
You know that I’ll be your
Papa, Papa NaziI promise I’ll be kind
And I won’t stop until Europe is mine
We’ll be famous
Follow me until you love me
Papa, Papa NaziReal good
(We win on the road)
Resistance snapped
Crush them like a toadDon’t stop for anyone
We’re blitzing land and having fun
We have a plan
Follow me until you love me
Papa, Papa Nazi
Follow me out to the stars
You know that I’ll be your
Papa, Papa NaziI promise I’ll be kind
I won’t stop until Europe is mine
We’ll be famous
Follow me until you love me
Papa, Papa Nazi -
The same song as above, except with a few minor corrections. This one matches the music better.
Our thinking is pure
Our strength is the cure
We fight for what’s true
We’re the brave and the few
It’s so magical
We are fantasticoLeather and steel
No rest for us
Europe will kneel
All will adore us
Our dream is beyond price
It’s a vision of lightWe have a plan
Follow me until you love me
Papa, Papa Nazi
I’m your guiding star
You know that I’ll be your
Papa, Papa NaziI promise I’ll be kind
I won’t stop until Europe is mine
We’ll be famous
Follow me until you love me
Papa, Papa NaziWe fight for every German boy and girl
The future is what we sow
Vision can take you far
Yeah 'cause you’ll know
Now is the biggest bet
Take all you can getEurope is burnt
There is no return
Its fields are dry
Silent teardrops I cryMy dream knows no price
We must reach for the sky
'Cause you know that maybe I
I must do all I can
Follow me until you love me
Papa, Papa Nazi
Follow me to the stars
You know that I’ll be your
Papa, Papa NaziI promise I’ll be kind
And I won’t stop until Europe is mine
We’ll be famous
Follow me until you love me
Papa, Papa NaziReal good
(We win on the road)
Resistance snapped
Crush them like a toadDon’t stop for anyone
We’re blitzing land and having fun
We have a plan
Follow me until you love me
Papa, Papa Nazi
Follow me out to the stars
You know that I’ll be your
Papa, Papa NaziI promise I’ll be kind
I won’t stop until Europe is mine
We’ll be famous
Follow me until you love me
Papa, Papa Nazi -
I wouldn’t have intercepted in this case.
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this is a friendly reminder that there is 5 days left in round 4 of the tournament.