• Liaison TripleA '11 '10

    I will only say that it’s easier to plan moves in battlemap.  Because you can jump to/through any phase and do anything you want at any time without having to click through a turn order.

    But that’s small potatoes in comparison to a live chat-room with players ready to play, fancy graphics, and 1000’s of games/options.

  • Customizer

    @Karl7:

    I am a poor programer, so I acknowledge that I am complaining while at the same time unable make any positive contribution.  Sigh…    :-(

    I really really want to dispel this myth that you need to know computer programming in order to contribute.

    In order to make a “MAP SKIN”, you do not need to know ANYTHING.  Literally.  You just need patience since there is a lot of clicking involved and it takes a long time.

    All of the steps to make it are very easy.

    It mostly involves a lot of cutting and pasting, and clicking, in MS Paint or any other drawing program.

    I’m going to put together a tutorial on how to make a map skin.

  • '16 '15 '10

    @Karl7:

    You’d think this would be an advantage for tripplea, but it is not.  Trying to decipher what happened in a battle you defended by reading line by line of the results or interpreting the email dice results is frustrating and confusing. Often I just have to throw my hands up and accept that I just lost a battle without really knowing how/why.

    I never read email results (unless I’m in a paranoid mood).  Use the game history.

    Obviously I can “see” the map, but the visible area is so narrow/close in that it provides no real strategic perspective at all.  If you zoom out, the units become not only hard to distinguish but also hard to see creating another set of problems.  Given the enhanced movement of units in G40, this limited ability has led to many, many, many errors on my part.   Get rid of the particularized units and flatten out the perspective, the system may become more workable.  But as is, I feel like a blind man on the board, left often to guessing at what I am doing.  It makes playing TrippleA kind of a miserable experience.

    It sounds like you’re not used to using Triplea (specifically, using the minimap on the upper right).  20 games isn’t alot.  Any time you switch to a new software format there will be errors and that will be frustrating.  People who have played alot of TripleA live will have certain advantages in pbem games because they know how to use all the features.

    Once you get accustomed to TripleA you won’t want to go back to Battlemap and tedium of endless typing and inevitable errors.

  • Customizer

    It took about 6 hours to do, but half of it was just cutting and pasting the unit images out of battlemap and into separate files for each player.

    100% click click click (and ctrl-c, ctrl-v, ctrl-c, ctrl-v)

    No skills required, hardly any typing required, almost 100% copy and paste (and sometimes slightly editing images).

    I have done it:  I am now proving to everyone that TripleA is NOT a map, but an engine.  Here you go, this is TripleA using the “ABattleMap” map, for Global 1940.

    have a look

    (it needs more love, especially with where the placements are, but i did this as quickly as i could)

    Best part is, because it is a Map Skin, i can switch to this “VIEW” in the middle of my game, and then switch back, all without leaving triplea or closing down the game or anything.

    It is fully zoomed in, in this picture.  You can of course, zoom out more if you want.  Someone tell me if I got the unit images correct or not, cus I can’t figure out which of the AIR units was which in battlemap’s files.

    triplea_using_abattlemap_as_skin.jpg


  • @Veqryn:

    It took about 6 hours to do, but half of it was just cutting and pasting the unit images out of battlemap and into separate files for each player.

    100% click click click (and ctrl-c, ctrl-v, ctrl-c, ctrl-v)

    If you spend 6 hours on that, you should think about some automatic method…

    When I change the pieces used for a map, I usually just run it in one command, taking me like 2 minutes…

    (using Linux only, I believe that the same kind of command should work on mac, dunno about windows).

    But I was overwriting the old pieces, looks like your operation is different.

    a minor thing about tripleA : why not being able to open a new game while one is already opened (currently, one need to close the current game and then open a new one… “open” looks like a classic basic operation).

  • Customizer

    @Yoshi:

    a minor thing about tripleA : why not being able to open a new game while one is already opened (currently, one need to close the current game and then open a new one… “open” looks like a classic basic operation).

    All the game datas are cleared from memory after you enter a game.  In order to display the ‘choose games’ list, we have to load them all again.  Loading them while in a game could result in you running out of memory when playing a bigger map.

    FYI: you can always start a second copy of triplea and have both running at same time.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I will be the first to acknowledge player error due to player inexperience.

    MrGreeen has been schooling me in trippleA on the boards.  I am half way competent on it now.  I know trippleA is the future.  I want it to be better……

  • Customizer

    another screen below.

    as you can see, triplea can do what battlemap does: be zoomed out

    it all depends on how the person is making the map, makes the map

    if he starts out with a map of the world that is zoomed out, then you will get a finished product that is zoomed out

    and even if every single map is too zoomed in for someone’s taste, they can always make a map skin for it, very easily, as I just did for global (using the battlemap’s map)

    triplea_battlemap_2.png

  • Customizer

    And i fixed USA so that the west and east sides would actually line up.  Whoever made this AbattleMap map… man I want slap for not making the sides line up.  That seriously took a long time to fix.

    triplea_battlemap_fixed_usa.jpg

  • '16 '15 '10

    @Gargantua:

    I will only say that it’s easier to plan moves in battlemap.  Because you can jump to/through any phase and do anything you want at any time without having to click through a turn order.

    IMO it’s faster and easier to plan ahead using TripleA because I can do practice runs in Local Game mode before deciding on the actual move.

    On the advantages of TripleA over the competition….

    http://www.axisandallies.org/p/10-reasons-to-try-triplea-for-games/

  • TripleA '12

    Veqryn, is there any way to slow down the data flow in the combat screen when a battle is unfolding? I just find it all happens a bit too fast for me to keep track of… Thank you very much.

  • Customizer

    @Lozmoid:

    Veqryn, is there any way to slow down the data flow in the combat screen when a battle is unfolding? I just find it all happens a bit too fast for me to keep track of… Thank you very much.

    triplea forces you to click before moving onto the next step in combat

    if you want to slow it down, wait a bit before clicking

    i am not sure what else you can mean…

  • TripleA '12

    Thanks, Veqryn. Sorry if I wasn’t being clear. I meant that the way the dice results and casualties are shown - it all happens within split seconds and then disappears and moves on to the next step. It just happens a bit too fast for me to take in… do you know what I mean?

  • Customizer

    I does not move until you click.  So no, I don’t understand.  Just slow down your clicking.

  • TripleA '12

    It’s got nothing to do with my clicking. Say it’s my turn and I am the attacker: I click on the embattled territory and the combat sequence begins immediately. Within 1 or 2 seconds, all the attacking units have fired (AI selects casualties), then all defending units fire back. I am then required to select casualties of my own, I do this and then click to proceed to the 2nd combat round. The sentence in bold is where I’m finding things to move too fast to take in. Is there any way to slow it down? I cannot easily see which units have scored hits because all the dice are thrown simultaneously.

  • Customizer

    @Lozmoid:

    It’s got nothing to do with my clicking. Say it’s my turn and I am the attacker: I click on the embattled territory and the combat sequence begins immediately. Within 1 or 2 seconds, all the attacking units have fired (AI selects casualties), then all defending units fire back. I am then required to select casualties of my own, I do this and then click to proceed to the 2nd combat round. The sentence in bold is where I’m finding things to move too fast to take in. Is there any way to slow it down? I cannot easily see which units have scored hits because all the dice are thrown simultaneously.

    If you play against a human, they will not respond so quickly.  Also make sure the option “confirm enemy casualties” is selected, so that you have to click to confirm that you see the enemies casualty selection before moving forward.

    You should start playing humans more.  The AI is just a novelty, and is really just for beta-testing maps and for completely new players to test a few games on.

  • TripleA '12

    Ah, okay thanks. Didn’t realise that.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Hey Veqryn, you may be glad to know that I am almost full time TrippleA now… I eat my own words I guess.  I still like battlemap and will play it, but the tide is too strong…  :-D

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