Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Wheatbeer (axis) vs U-505 (allies) G40a3 low luck
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save the mech inf.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
1 bomber moved from Egypt to French Equatorial Africa
1 infantry moved from Romania to Eastern Poland
1 bomber moved from Northern Italy to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Eastern Poland, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French Equatorial Africa
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 bomber; Americans defend with 1 mech_infantry
Italians roll dice for 1 bomber and 1 mech_infantry in French Equatorial Africa, round 1 : 1/1 hits
French roll dice for 1 bomber and 1 mech_infantry in French Equatorial Africa, round 1 : 0/1 hits
1 bomber owned by the British lost in French Equatorial Africa
Italians roll dice for 1 bomber and 1 mech_infantry in French Equatorial Africa, round 2 : 1/1 hits
French roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for British: 1 bomber
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from French Equatorial Africa to Egypt
1 infantry moved from Tanganyika Territory to Belgian Congo
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Romania to Egypt
1 fighter moved from Southern Italy to Egypt
2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Bulgaria to Romania
2 artilleries moved from Yugoslavia to Romania
1 bomber moved from Eastern Poland to RomaniaPlace Units - Italians
2 fighters placed in Southern Italy
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2,1
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsProduction/PUs Summary :
Germans : 49 / 61
Russians : 27 / 29
Japanese : 60 / 64
Americans : 52 / 73
Chinese : 7 / 7
British : 28 / 28
UK_Pacific : 7 / 7
Italians : 19 / 28
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 2 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 1 : 1/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Java, round 1 : 1/0 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Java, round 2 : 1/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Java, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
3 submarines moved from 42 Sea Zone to 61 Sea Zone
2 aaGuns moved from Queensland to South Australia
1 fighter moved from Dutch New Guinea to Queensland
2 fighters moved from Dutch New Guinea to Caroline Islands
2 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
2 mech_infantrys placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 2 fighters
Queensland : 1 flag, 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
South Australia : 1 flag, 2 aaGuns and 1 infantry
New Guinea : 1 flag, 2 infantry
Java : 1 flag, 1 armour, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 2 transports
62 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
61 Sea Zone : 1 flag, 3 submarines
Trans-Jordan : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 49 / 61
Russians : 27 / 29
Japanese : 56 / 64
Americans : 52 / 73
Chinese : 7 / 7
British : 28 / 28
UK_Pacific : 7 / 7
Italians : 19 / 28
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Morocco to AlgeriaTurn Complete - French
Territory Summary for French :
37 Sea Zone : 1 flag
Trans-Jordan : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Algeria : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 49 / 61
Russians : 27 / 29
Japanese : 56 / 64
Americans : 52 / 73
Chinese : 7 / 7
British : 28 / 28
UK_Pacific : 7 / 7
Italians : 19 / 28
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry about taking so long. I’ve been incredibly busy. I’ll try to post more often.
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No problem at all, I’m not picky about the pace of games.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
Germans take Belarus from Russians
1 armour, 15 artilleries and 22 infantry moved from Archangel to Belarus
3 artilleries and 8 infantry moved from Novgorod to Belarus
3 artilleries and 3 infantry moved from Baltic States to Belarus
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Romania to Western Ukraine
8 armour and 11 mech_infantrys moved from Romania to Belarus
1 bomber moved from Western Germany to Western Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 1 : 2/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 1 : 2/0 hits
Russians roll dice for 1 artillery in Western Ukraine, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 125 Sea Zone
Germans attack with 1 submarine
British defend with 1 submarine; Russians defend with 1 submarine
1 submarine owned by the British and 1 submarine owned by the Russians Submerged
1 submarine owned by the Germans SubmergedNon Combat Move - Germans
1 aaGun moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
2 artilleries and 4 infantry moved from Slovakia Hungary to Romania
6 mech_infantrys moved from Germany to Romania
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 carriers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from 91 Sea Zone to Southern Italy
1 tactical_bomber moved from Southern Italy to Romania
1 fighter moved from Gibraltar to 98 Sea Zone
1 bomber moved from Western Ukraine to Novgorod
1 artillery and 1 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to RomaniaPlace Units - Germans
3 armour placed in Novgorod
3 armour, 1 artillery, 3 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6,6,4
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 53 / 66
Russians : 23 / 29
Japanese : 56 / 64
Americans : 52 / 73
Chinese : 7 / 7
British : 28 / 28
UK_Pacific : 7 / 7
Italians : 19 / 28
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery and 34 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Bryansk to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 fighters moved from Ukraine to Western UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Russians attack with 1 artillery, 2 fighters and 36 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 36 infantry in Western Ukraine, round 1 : 8/1 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 2 fighters and 36 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Western Ukraine to Russia
1 armour and 2 mech_infantrys moved from Samara to Russia
2 aaGuns, 1 artillery, 36 infantry and 4 mech_infantrys moved from Bryansk to Russia
2 aaGuns moved from Bessarabia to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bryansk
1 aaGun and 11 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to ShensiPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 29 PUs totalTerritory Summary for Russians :
Shensi : 1 flag, 1 aaGun and 12 infantry
Yakut S.S.R. : 1 flag, 1 aaGun and 7 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 flag, 2 infantry
Archangel : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 infantry
Russia : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 2 fighters, 52 infantry, 6 mech_infantrys and 1 tactical_bomber
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 2 aaGuns, 1 artillery and 36 infantry
Volgograd : 1 flag, 1 factory_minor
125 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 49 / 66
Russians : 27 / 29
Japanese : 56 / 64
Americans : 52 / 73
Chinese : 7 / 7
British : 28 / 28
UK_Pacific : 7 / 7
Italians : 19 / 28
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
2 tactical_bombers moved from French Indo China to Burma
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kiangsu to Kweichow
2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 4 fighters and 3 submarines moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 bomber moved from French Indo China to Kweichow
1 infantry moved from Hopei to Kweichow
1 bomber moved from French Indo China to KweichowCombat - Japanese
Battle in Burma
Japanese attack with 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Burma, round 1 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Kweichow, round 1 : 2/0 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transportsNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 35 Sea Zone
4 fighters moved from Yunnan to 35 Sea Zone
1 tactical_bomber moved from Kweichow to French Indo China
2 bombers moved from Kweichow to French Indo China
1 armour and 1 mech_infantry moved from Hopei to Hunan
1 aaGun moved from Hopei to Anhwe
3 armour moved from Kiangsu to Hunan
4 artilleries and 9 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Sakha to Manchuria
2 artilleries and 4 infantry moved from Amur to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 tactical_bombers moved from Burma to French Indo China
3 fighters moved from 35 Sea Zone to Philippines
3 fighters moved from Yunnan to French Indo China
3 fighters moved from French Indo China to 35 Sea Zone
3 fighters moved from Japan to Kiangsu
3 tactical_bombers moved from 36 Sea Zone to Philippines
2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 artillery moved from French Indo China to Yunnan
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from French Indo China to YunnanPlace Units - Japanese
2 armour and 1 artillery placed in French Indo China
3 infantry placed in Kiangsu
2 infantry and 3 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs totalProduction/PUs Summary :
Germans : 49 / 66
Russians : 27 / 29
Japanese : 58 / 58
Americans : 52 / 73
Chinese : 6 / 7
British : 28 / 28
UK_Pacific : 6 / 7
Italians : 19 / 28
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’ll be out of town this weekend, back Monday.
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No problem.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
3 submarines moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from French Central Africa to French Equatorial Africa
1 bomber moved from Trans-Jordan to French Equatorial Africa
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from India to French Indo ChinaCombat - Americans
Battle in Iwo Jima
Battle in French Equatorial Africa
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 infantry in French Equatorial Africa, round 1 : 1/1 hits
Italians roll dice for 1 mech_infantry in French Equatorial Africa, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in French Equatorial Africa
Americans win, taking Iwo Jima from Japanese, taking French Equatorial Africa from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 19 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 3 submarines in 19 Sea Zone, round 1 : 1/0 hits
Americans win, taking 19 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Strategic bombing raid in French Indo China
AA guns fire in French Indo China : 1/1 hits
1 bomber killed by AA guns
Bombing raid in French Indo China causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.Non Combat Move - Americans
1 bomber moved from French Indo China to India
1 bomber moved from French Equatorial Africa to Gold Coast
2 fighters moved from French Guiana to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
2 bombers moved from United Kingdom to Morocco
1 submarine moved from 123 Sea Zone to 108 Sea Zone
4 aaGuns moved from Central United States to Eastern United States
1 armour moved from Queensland to South Australia
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers, 4 cruisers, 4 destroyers, 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to MidwayPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 bomber and 1 infantry placed in Eastern United States
4 submarines placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 artillery and 2 infantry
India : 1 flag, 1 bomber
South Australia : 1 flag, 1 armour and 1 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield and 1 bomber
26 Sea Zone : 1 flag, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport
20 Sea Zone : 1 flag, 1 destroyer
22 Sea Zone : 1 flag, 1 destroyer
21 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 1 flag, 4 submarines
19 Sea Zone : 1 flag, 3 submarines
17 Sea Zone : 1 flag, 1 battleship, 4 carriers, 4 cruisers, 7 destroyers, 7 fighters, 1 tactical_bomber and 2 transports
6 Sea Zone : 1 flag, 4 submarines
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 flag, 1 infantry and 1 mech_infantry
Gold Coast : 1 flag, 1 bomber
Morocco : 1 flag, 3 bombers, 1 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag, 1 infantry
French Guiana : 1 flag, 2 infantry
125 Sea Zone : 1 flag
108 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 49 / 66
Russians : 27 / 29
Japanese : 57 / 58
Americans : 54 / 75
Chinese : 6 / 7
British : 28 / 28
UK_Pacific : 6 / 7
Italians : 18 / 28
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Shensi : 1 flag, 1 fighter and 16 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 49 / 66
Russians : 27 / 29
Japanese : 54 / 58
Americans : 54 / 75
Chinese : 9 / 10
British : 28 / 28
UK_Pacific : 6 / 7
Italians : 18 / 28
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - British
2 fighters and 1 infantry moved from India to Burma
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 artillery and 3 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from ItaliansCombat - British
British creates battle in territory 125 Sea Zone
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Burma, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Belgian Congo
British attack with 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Belgian Congo, round 1 : 1/1 hits
Italians roll dice for 1 infantry in Belgian Congo, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tanganyika TerritoryNon Combat Move - British
2 fighters moved from Burma to India
1 submarine moved from 79 Sea Zone to 39 Sea Zone
6 infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Persia to Iraq
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from Iceland to United Kingdom
1 fighter moved from United Kingdom to MoroccoPlace Units - British
1 transport placed in 106 Sea Zone
3 artilleries placed in Iraq
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,5,6,3,4,6
British collect 30 PUs (1 lost to blockades); end with 30 PUs totalTerritory Summary for British :
India : 1 flag, 3 aaGuns, 1 airfield, 2 fighters, 1 harbour, 15 infantry, 4 mech_infantrys and 1 tactical_bomber
39 Sea Zone : 1 flag, 1 submarine
Belgian Congo : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 1 flag, 1 armour, 2 artilleries, 2 fighters, 22 infantry, 4 mech_infantrys and 1 tactical_bomber
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Tanganyika Territory : 1 flag, 1 artillery and 3 infantry
Morocco : 1 flag, 1 aaGun, 1 fighter and 3 infantry
Ethiopia : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag, 1 transport
Iraq : 1 flag, 3 artilleries, 1 factory_minor and 1 infantry
72 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Persia : 1 flag, 1 factory_minor and 3 infantry
91 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 49 / 66
Russians : 27 / 29
Japanese : 54 / 58
Americans : 54 / 75
Chinese : 9 / 10
British : 31 / 30
UK_Pacific : 6 / 0
Italians : 15 / 28
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 49 / 66
Russians : 27 / 29
Japanese : 54 / 58
Americans : 54 / 75
Chinese : 9 / 10
British : 31 / 30
UK_Pacific : 6 / 6
Italians : 15 / 28
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Romania to Bessarabia
1 bomber moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Bessarabia, round 1 : 1/0 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Romania to Eastern Poland
1 battleship, 2 cruisers, 1 destroyer and 3 transports moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to Egypt
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Bessarabia to Southern Italy
1 bomber moved from Egypt to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 49 / 66
Russians : 27 / 29
Japanese : 54 / 58
Americans : 54 / 75
Chinese : 9 / 10
British : 31 / 30
UK_Pacific : 6 / 6
Italians : 15 / 25
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to New South Wales
2 fighters moved from Caroline Islands to New South WalesPlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
South Australia : 1 flag, 2 aaGuns and 1 infantry
New Guinea : 1 flag, 2 infantry
Java : 1 flag, 1 armour, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 4 submarines and 2 transports
Trans-Jordan : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 49 / 66
Russians : 27 / 29
Japanese : 54 / 58
Americans : 54 / 75
Chinese : 9 / 10
British : 31 / 30
UK_Pacific : 6 / 6
Italians : 15 / 25
ANZAC : 14 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
37 Sea Zone : 1 flag
Trans-Jordan : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Algeria : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 49 / 66
Russians : 27 / 29
Japanese : 54 / 58
Americans : 54 / 75
Chinese : 9 / 10
British : 31 / 30
UK_Pacific : 6 / 6
Italians : 15 / 25
ANZAC : 14 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Germans
Germans buy 4 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
9 armour, 21 artilleries, 33 infantry and 11 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Romania to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 13 armour, 21 artilleries, 33 infantry and 11 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 13 armour, 21 artilleries, 33 infantry and 11 mech_infantrys in Bryansk, round 1 : 24/1 hits
Russians roll dice for 2 infantry in Bryansk, round 1 : 1/1 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 13 armour, 21 artilleries, 32 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
7 armour and 3 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns and 1 infantry moved from Holland Belgium to Western Germany
2 carriers and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from Romania to Egypt
1 submarine moved from 92 Sea Zone to 95 Sea Zone
3 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 4 infantry moved from Germany to 114 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 6 infantry moved from Romania to Eastern Poland
2 aaGuns moved from Romania to Eastern Poland
2 infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Novgorod to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
6 mech_infantrys moved from Romania to Eastern Poland
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from Romania to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Romania to Western Germany
1 tactical_bomber moved from Romania to Southern ItalyPlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 1 infantry placed in France
1 artillery and 1 infantry placed in Western Germany
1 infantry placed in France
2 infantry placed in Germany
2 mech_infantrys placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,3,1
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsProduction/PUs Summary :
Germans : 53 / 65
Russians : 23 / 29
Japanese : 54 / 58
Americans : 54 / 75
Chinese : 9 / 10
British : 31 / 30
UK_Pacific : 6 / 6
Italians : 15 / 25
ANZAC : 14 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m not going to waste our time. This one is done. If I were further along against Japan or prepared to attack Egypt this turn I’d stick it out, but Germany is going to earn too much from now on.
I figured that by forcing Germany to spend most of it’s early money on navy and air it would help Russia for a long time and it did, but I had to sacrifice too many units up front to make it happen. I never really liked trying to get the UK Med fleet into the Atlantic, I just did it to see if it could be done effectively. I was pretty sure that low luck would favor the G1 opening and I believe it more, now.
And placing the bid sub in sz91 is definitely more effective than in sz98. The sz98 sub only works if Germany doesn’t build any first turn air or navy that could be used in Sea Lion. That way the UK can spare the extra aircraft that normally go to the UK defense to attack the Italian BB without using the CV as fodder. But, Germany never builds only ground units on G1 so it’s not feasible.