I like the rule. I think I would make the replacement or added launcehers a little more, maybe 10 IPC’s since it is a free SBR on an opponent’s facility. A bomber an be shot down. A rocket is just deadly. A mobile unit transported or moved into a forward position would be handy for the US. A rocket launcher in Tobruk would help soften up Egypt or Northern and Southern Italy. If Rome is captured the US or UK, rocket strikes from London and Rome om German facilities would be devostating to the Germans. Even Japan could use this tech on Calcutta or Sidney.
Technology scheme
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May I suggest an amendment to your rules. Any roll under a 3 is treated as a 3. This way someone is not totally screwed by continually rolling 1s and 2s. This may have the affect that you will need to raise the tech values a little though.
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@ancient:
May I suggest an amendment to your rules. Any roll under a 3 is treated as a 3. This way someone is not totally screwed by continually rolling 1s and 2s. This may have the affect that you will need to raise the tech values a little though.
So the possibilities would be 0, 3, 4, or 5 points, with a 50% chance of 3 points? That takes a significant portion of the randomness out of it. Even with that system, someone could be continually screwed by repeated 6s being rolled.
The purpose of my system was to acheive a greater balance between risk and reward. I think your alteration swings too much away from risk. That’s the nature of the game. Sometimes your heavy bombers roll a bunch of 5s and 6s. The dice bite you some times.