• @Yanny:

    OR, you could have some fun as Russia.

    First turn - 3 tanks 3 infantry
    Attack Ukraine with Everything in Cauc and Karelia. Land fighters in Karelia. Place units in Karelia.

    Second turn - Buy 2 tanks and the rest Infantry. Attack Eastern Europe Germany could never hold this) if germany tries to make a stand. If Germany is smart and retreats, Attack with minor forces and put the rest into Finland Norway.

    Third Turn - Retreat to Ukraine/Karelia

    Keep pressure on Germany and you’ll win. The allies will have to make a strong attack on Africa for this. I would only use this if you are controlling all 3 allies, as it takes a lot of cooperation.

    I’m new and a little confused. Let me see if I get this right. Russia takes out ukraine & then noncombats 2 figs & 4 inf to kar. Add in the placement of 3 arm,3 inf and you have a total of 7 inf,3 arm,2 figs in kar. Instead of ee being smart & retreating, hows about ger sending 6 inf,5 arm,4 figs,1 bom & crushing that little pile of crap in kar??


  • OR, you could have some fun as Russia.

    First turn - 3 tanks 3 infantry
    Attack Ukraine with Everything in Cauc and Karelia. Land fighters in Karelia. Place units in Karelia.

    Sounds like a losing strategy for the Red Army.

    If Karelia is only defended with 2 fig, 3 arm, 3 inf + what is brougt up from moscow, then Germany will surely attack and take karelia during G1.


  • I hate being Russia.I have learned to contain germany but I just can’t stop Japan comin from the west.Does anyone have a solid russian strategy that stops both germany and Japan. if so I would like to hear one.

    Here’s a fine approved strategy for the Red Army, - excellent against the combined Axis.

    It’s a so called “Germany first” strategy (with detailed focus on the asian front):

    Rus1: Buy 8inf.
    If not RusRestrict, take Norw/fin (with 3armour +fig+3inf), and bomb german tranny with 1fig (or let the UK do it if you’re scared)
    Leave Asia open except for 6inf in Yakut, and 1inf + 1arm in Novosib.
    Defence on Europe front should be centered in Karelia, except for 1inf in Caucasus.
    move all other (8) inf to Karelia.
    Place 8inf in Karelia

    Japan1: Japan takes Sov Far East

    Ger1: Takes Kaukasus

    Rus2: Buy 1fig+4inf.
    Take Sov Far East back with 6inf from Yakut.
    Take Norway (if not already) + take Caucasus
    Non com: Support maybe US in Sink with 1inf from Novosib.
    Place 1fig+4inf in Karelia.

    Japan2: Japan takes Yakut.

    Ger2: Takes Caucasus

    Rus3: Buy 1 arm + ? inf
    Take Yakut back with all infantry (+fig from Kar but only if necessary) from Sov Far East
    retake Caucasus (and use maybe the “strong  armoured (2 tanks) attack against EastEuro with everything available, but retreat to Kar before winning”-tactics) or maybe don’t.
    non Combat: Move inf back from Sink to hold Novosib
    place 1arm+1inf in moscow, the rest inf in Karelia

    Japan3: takes Sov Far East & Sink
    germany3: ?

    Rus4: Buy 1fig+1arm+?inf
    Take Ukraine (or use the “strong attack against german EE stronghold, kill most - but retreat before winning” tactics)
    Non com: Move fig to Yakut if not desperately needed in Karelia.
    enforce Novo & Yakut effectively, for a long trench battle.

    Japan4: ?

    Rus5: Finish off the Germans in East Euro.

    That’s it!
    :mrgreen:


  • Everything he just said is bullsh*t!! 8-)

  • 2007 AAR League

    I agree with Scarface!  3arm 3inf to Norway R1 is just asking Germany to attack your stack in Karelia G1.  1 fgt vs. 1 sub 1 trn in the baltic sea is asking for trouble.  And how on earth can Russia hold Yakut and Novisibirsk from Japan while “finishing off Germany in EE” on R5???

    You must be playing against pretty incompetent axis players…

  • Moderator

    Holy old threads, Batman!


  • I agree with Scarface!  3arm 3inf to Norway R1 is just asking Germany to attack your stack in Karelia G1.  1 fgt vs. 1 sub 1 trn in the baltic sea is asking for trouble.  And how on earth can Russia hold Yakut and Novisibirsk from Japan while “finishing off Germany in EE” on R5???

    You must be playing against pretty incompetent axis players…

    Okay, I like a good debate!  8-)

    • Maybe you didn’t think it all through Clayton, or maybe you missed some details. Let’s try again:

    after rus1 - the army in Karelia is:

    2 rus fig
    16 rus inf!!!

    (8 placed, 4 from Cau, 4 from Rus)

    Sorry guys, The germans wont have a chance if they attack in G1. Why? - they have no army in Norway and no tranny.
    Pity for them :-)

    They won’t have a chance G2 either, why?  2 uk fig, 1 rus fig, 4 rus inf has arrived.
    Too bad too sad, That’s life. Ze great Russia will always win!

    That’s was why they had to invent the bidding-thing. Horrorfied A&A players simply refused to face The Red Army unless heavily bribed.  :roll:

    Well, - the extremely intelligent reason for taking 3inf to Norway (as pawns), is to save the 3 tanks for attack on Caucasus on rus2 (they obviously wont be counterattacked while in Norway, - and PLEASE NOTE: I didn’t purchase armour on rus1 & rus2, so they HAVE to survive)

    And how on earth can Russia hold Yakut and Novisibirsk from Japan while “finishing off Germany in EE” on R5?

    Precisely as the Colonel ordered.  Japan will try to take Novosib on Jap5 if not already on jap4 - but too little to late……
    Please notice, that after rus4 there’s 1fig and 4-5 inf in Yakut, - adjacent to which Novosib could have (according to my plan, check again) received enforcements (not much probably). At this point Russia can gain some valuable extra time from trading off Yakut (a strategic retreat), to keep the  stronghold at NOVOSIB.

    The Red Army will surely hold the line and all imperialist armies will eventually be forced back  :-D  IMHO: less than 16 rounds - before only Tokyo is left to deal with.

    Well now, At that time in history Japan surrendered unconditionally. Not because of the nuclear bombs, as we would like to believe, but because The Red Army (in the very last round) suddenly invaded Manchuria with 10.000 tanks,  ;-)

    …So I’m sorry guys, you missed the target, Try just a little harder next time, huh ?.. :evil:


  • Sounds like a fine plan to me!! :-D

  • 2007 AAR League

    Ahhh, my apologies, I was assuming you were playing with a bid.

    I agree 100% that this strat would work when playing without a bid.  However there are also countless other strats that will work equally as well without a bid because it is too easy for the allies to win.  My question is does this strat stand up when playing against a bid?  And I don’t believe it would playing against a PE bid or even a split bid b/w Europe and Africa.  In this situation I believe that Germany can take Karelia G1 as I suggested earlier, and there is no way Russia will be pushing Germany out of Eastern Europe while defending Yakut and Novisibirsk in Round 5.

    Possibly trading EEU and NOV, I’ll give you that.  But not holding all 3.  No way.  Russian supply lines would be stretched way too thin, and you haven’t even built arm R1 or R2.

    Against no bid however, I cannot find fault with your strategy.


  • I can easily, because strafing is a way better option than taking Norway! Norway is up for grasps, because they can’t go nowhere! Strafe Ukraine to 1 fig and the game is pretty much over… Hell you can even start buying some arms on R2 with Russia to make it even harder for the Germans! The beauty of this strafe is that you turn Ukraine into a deathzone, so the German player can’t reinforce it, so he needs to stack EEU already on Ger1… So you can trade ukr after R2 and sit back and wait till help arrives…

    If the US is landing in Europe you can start to fend of the Japs, which is also pretty ez, because Germany is not a real threat anymore…


  • Cheers!

    I should have emphasized that the specific strategy recommended above is indeed an individual FIVE-PLAYER GAME STRATEGY for Russia. It is a strategy for the 5-player no-bidding games where credits goes to the individual player rather than a team. I simply assumed that generalcampbell (“I hate playing Russia”) would ask for an individual five-player game strategy for Russia.

    At his point we can always easily produce the reply: “Allied cooperation is the only way to save Russia” or even “there is only allied & axis strategy.” - this is the popular philosophy claiming there can be no such thing as a russian strategy. According to this philosophy, what generalcampbell really needs is rather a smash course for beggars or maybe some social advice or psychologic support - more than irrelevant strategic goofy discussions.

    I don’t agree entirely to this “no national strategy”-axiom. I have constructivist views; I’m not saying Russia can do it without help, but I assume that Russia can be played individually with individual Russian strategy. That’s the sort of strategy that would be used in turnaments where every individual player has to play all five nations separately with better results playing each nation, than the other four players achieved - a useful concept also to avoid the bid, it would be almost equivalent to Bridge where every player (or team) plays the same hand of cards.

    Furthermore a strong argument (in five-player games) against the strict “No winning Russian strategy”-philosophy, lies in the fact that the anglo-americans not necessarely have to save Karelia (or even the red flag) in order to win the game. It seems clear to me somehow that this fact makes the necessity for a national Russian strategy very evident for the Russia player. The individual Red Army player must rely on his own skills and tactics to survive and finally break out of encirclement.Â

    Apart from that, I support the opinion that in normal two-player games or bid-games, another strategy would be prefared. So yes, it’s not a strategy for the normal bid-games, as rjclayton assumed:

    Ahhh, my apologies, I was assuming you were playing with a bid…[ ]…Against no bid however, I cannot find fault with your strategy.

    But thanks indeed for bringing attention to the tranny-bombing. All this focus cleared my mind and rationally I must now have second thoughts. If the proposed strategy should be ideal for the individual player playing Russia, it logically follows that the tranny bombing mission must be aborted. So there’s the new STAVKA decree: Mother Russia will NEVER work for western powers (exceptions to this rule is allowed only on emergency).

    It is really the western powers who have to work for Russia.

    The two inf that the tranny can bring up to Karelia, is not enough reason for Russia to even care about it. The rus fighter must survive, and it is much better used to secure a completely succesful  outcome in the important battle for Norway. So, right: tranny bombing missions are from now on completely banned!   8-)

    In two-player or team-player bid game, I will also agree that the Allies taking Norway on rus1, isn’t the best move. Much will then, however, depend on the kind of bid, like restrictions on how the extra units has to be placed etc. - but for the individual Russia player in five player games, I believe it is essential for Russia to take Norway.

    Bashir had a comment to this:

    ….strafing is a way better option than taking Norway! Norway is up for grasps, because they can’t go nowhere! Strafe Ukraine to 1 fig and the game is pretty much over… Hell you can even start buying some arms on R2 with Russia to make it even harder for the Germans! The beauty of this strafe is that you turn Ukraine into a deathzone, so the German player can’t reinforce it, so he needs to stack EEU already on Ger1… So you can trade ukr after R2 and sit back and wait till help arrives…

    Strafing !

    That is the word my memory suddenly couldn’t find, so I just named it “Attack, kill most - but retreat before winning” tactics. I suggested it against EE on rus3 & rus4.

    I agree that strafing methods are important, and in the tactics of very good players they are a must. Only two objections: The first is that I see strafing-abillity as skills rather than tactics -  it is difficult and risky! - much so for newcomers.

    I believe that strafing skills are essential for both Russia and the Axis, so this is not really an objection, it’s just very difficult (if not impossible) to draw safe tactics for newcomers based mainly on strafing. It would be a very detailed plan, with decisions on probability and consequenses in each specific situation.
       
    Also the strategy recommended above, is an five-player-game-strategy for Russia (Sorry again for not being very clear on that point), and there’s my objection: Russia HAS to take Norway immediately from start, in all five-player games were credits goes to the individual player rather than a team. If Russia fails to take Norway as soon as possible (and UK takes it), then Russia will be further reduced to a puppet state in the hands of arrogant western powers for the whole game. Ain’t that terrible!

    cheers y’all   :-D

  • 2007 AAR League

    I’ll agree that strafing is an art (or skill), not really easily taught to a beginner.  If you were playing a game with players of differing skill levels, I’d recommend to you that you assign powers in the following order, from the most skilled player to the least skilled player:
    Germany
    Russia
    Japan
    United Kingdom
    USA

    The reason Germany and Russia are the top 2 skilled players is because of the strafing and having to maintain the delicate balance of fighting a war on multiple fronts.  For the most part, the other powers only wage a 1 front war, except for possibly Japan in a KJF.


  • agreed


  • I would change USA and UK. Simply because USA is easy to play, but it takes some time before you can play it good. UK is even more straigtforward, because you just buy trans and drop them of in Europe to help Russia. With the USA it is a little bit harder because you need to go to Africa as well etc…

  • 2007 AAR League

    Yeah, I almost interchanged those two.  The reason I didn’t was because in the early game UK is capable of contesting Africa from Germany, if played correctly.  In my opinion, spots 4 and 5 are a toss up between UK and USA.  I probably should have put that.


  • We play Russia Restricted, and just instituted bidding, not that it makes a whole lot of difference to Russia’s strategy for the most part.

    Buy infantry, stack everything in Karelia that can reach it, leave 3 to 4 men in Caucuses.  Stack in Yakut, leave one man in SovFE, he will die eventually, but it forces the japs to spread their attacks on round one, and with luck you might even survive with him.

    Russia 2 (and for the rest of the game until the allies are seriously taking over) you buy infantry. Take Norway, with men and some tanks, you will need this money for the rest of the game. 
    Usually, Germany pulls back from Ukraine some, to protect E.Eur and oppose your oppresive Kar stack. Play cat and mouse with Ukraine, taking it with bare minimum of infantry and airsupport.  Keep karelia stacked and reinforce with allied fighters.Â

    If Germany is foolish and spreads troops (especially if they try for Cau, now you know why to leave extra men there) then strife the weakest country (Eeur is money), and annhilate any troops who come too far east.Â

    The yakut stack, on the other hand, should retreat to Novo on this turn if Jap plays correctly and stacks in Man.  If Jap is played poorly, leave a man to guard, otherwise if its an obvious kill zone, just pull back with russia (russia is the only country I will do a full retreat with, you NEED those men later), the only exception to this is if there are tanks which can blitz, then you MUST sacrifice a man to stop the blitz.  DO NOT WASTE THE EASTERN FRONT ON FOOLISH ASSAULTS.  If you can be counterattacked with any decent strength, you dont want to take that action.

    Rus3: Pull all men out of Nor, its russian territory now, the germans will never reclaim it.  Keep playing the cat and mouse game, always buying infantry, but placing two or three in russia and sending them east, provided the allies are helping defend karelia.  Keep retreating from Jap, but be always ready for them to overextend themselves, and when they do, annhilate their army. Otherwise, fall back, build a stack, and strife the invading army.  Be careful with Caucauses btw, keep men there, it is nasty blitz route for both jap and german forces from africa, right into your heart.

    Finally, dont lose tanks, dont lose fighters. They are your only teeth for later in the game, strifing will be your best friend, so NO risky maneuvers with them.  And get help from the allies.  Even played perfectly, with good luck as well, the russians can only hold out max 7 rounds or so without allied support. Eventually, japan will take them otherwise.  If you play this way described, you should actually be able to keep russias income level or even one or two IC’s higher than normal, for the entirety of the beginning game. THats a fair amount of extra men, it will show in your moscow stack when the japanese finally make their crushing assault inwards.


  • Why leave 3-4 man in Cau? one will do… Depends on what bid you guys playing, but buying some tanks is not that bad for the USSR at the right time. It makes your strafes better than just with inf and air.

  • 2007 AAR League

    Yeah, buying arm with Russia is really good if you can swing it.  If I take FIN with USSR in R2 (usual) and land UK troops there B2, the first wave will be arriving in Karelia on B3.  I may try to swing some arm with USSR on my R4 purchases, if the UK troops have bolstered my KAR defense enough to allow it.

    daggaz - I wouldn’t leave an inf in SFE.  You say yourself that inf on the Eastern front are too valuable to waste but then advocate throwing one away in SFE.  Keep them together in YAK.  It may save you 2IPC income for 1 turn, but more likely it will just cost you 3IPC in units on the Eastern front.  Keep these guys together until they can do something useful like counterattacking a weak Japanese holding in Yakut or Sinkiang.

    And I agree with Bashir - 1 inf in CAU is all you need (as a blitz blocker).  If Germany wants to take CAU, he either has to commit additional ground units (which will die on the next USSR turn) or pull fighters off the UK fleet targets/Anglo-Egypt.  Either scenario is good, so let him take CAU if he wants to.  Meanwhile you are even better defended in Kar with those extra inf


  • rjclayton, I was thinking about leaving that inf in SFE.  You want to accomplish the same as in Cau. Japan needs to take it with more than one 1 inf without leaving his stack in Manch exposed. If he has sufficient you can retreat with Russia and move that one inf from sfe to yakult to protect your back.

  • 2007 AAR League

    The difference though is that Germany committing additional ground units to CAU means those units die R2.  Japan committing additional ground units to secure SFE does nothing for Russia other than pull them off China - Russia can’t really counterattack them because SFE is a Japan deadzone with their fighters, transports, and BBs.

    It is somewhat micromanagement, we’re only talking about 2 IPCs and 1 inf, but I still think you’re better off just giving Jap SFE.

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