Russian tanks are great if Germany decides to swing down towards the Middle East instead of a straight march to Moscow. They are not going prevent the stackwalk any better than artillery except perhaps if the calculations show that the extra firepower will slow down a critical step like Rostov or Belarus. Hence it could be good to build the tanks on turns 3 or 4, depending on the German DoW. No need for them on Round 1.
Alpha 3+
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Can someone find all rule changes and setup changes or setup for alpha3+ since I’ve been out of the loop. Tanks!
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http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149
All setup changes, new rules, and new NOs are listed towards the bottom, in green.
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Bump
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That link is still valid and is the document I uploaded to our game. 8-)
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Bump
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@strategic:
Bump
Again, the link posted above is valid and is the primary source of the Alpha 3 rules.