• I set up TripleA as advised in the stickied “How to play forum games using TripleA”-thread.

    When initiating the Test-Post, the following error message occurs:

    WARNING [Triplea, roll in seperate thread] HttpMethodBase->Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Triplea, roll in seperate thread] HttpMethodBase->Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    org.jvnet.substance.api.UiThreadingViolationException: Component creation must be done on Event Dispatch Thread
    at org.jvnet.substance.utils.SubstanceCoreUtilities.testComponentCreationThreadingViolation(SubstanceCoreUtilities.java:2367)
    at org.jvnet.substance.SubstancePanelUI.createUI(SubstancePanelUI.java:57)
    at sun.reflect.GeneratedMethodAccessor29.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at sun.reflect.misc.Trampoline.invoke(Unknown Source)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at sun.reflect.misc.MethodUtil.invoke(Unknown Source)
    at javax.swing.UIDefaults.getUI(Unknown Source)
    at javax.swing.UIManager.getUI(Unknown Source)
    at javax.swing.JPanel.updateUI(Unknown Source)
    at javax.swing.JPanel.<init>(Unknown Source)
    at javax.swing.JPanel.<init>(Unknown Source)
    at javax.swing.JPanel.<init>(Unknown Source)
    at javax.swing.JRootPane.createGlassPane(Unknown Source)
    at javax.swing.JRootPane.<init>(Unknown Source)
    at javax.swing.JWindow.createRootPane(Unknown Source)
    at javax.swing.JWindow.windowInit(Unknown Source)
    at javax.swing.JWindow.<init>(Unknown Source)
    at games.strategy.ui.ProgressWindow.<init>(ProgressWindow.java:13)
    at games.strategy.engine.framework.startup.ui.PBEMSetupPanel.testPost(PBEMSetupPanel.java:383)
    at games.strategy.engine.framework.startup.ui.PBEMSetupPanel$4$1.run(PBEMSetupPanel.java:445)
    at java.lang.Thread.run(Unknown Source)
    UIDefaults.getUI() failed: createUI() failed for javax.swing.JPanel[,0,0,0x0,invalid,layout=java.awt.FlowLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=9,maximumSize=,minimumSize=,preferredSize=] java.lang.reflect.InvocationTargetException
    java.lang.Error
    at javax.swing.UIDefaults.getUIError(Unknown Source)
    at javax.swing.MultiUIDefaults.getUIError(Unknown Source)
    at javax.swing.UIDefaults.getUI(Unknown Source)
    at javax.swing.UIManager.getUI(Unknown Source)
    at javax.swing.JPanel.updateUI(Unknown Source)
    at javax.swing.JPanel.<init>(Unknown Source)
    at javax.swing.JPanel.<init>(Unknown Source)

    …(more than 20.000 characters)

    This is the thread I expected the test post to be posted in:
    http://www.axisandallies.org/forums/index.php?topic=26522.0

    Any help is appreciated. Thanks!</init></init></init></init></init></init></init></init>


  • Strange… when I was logged in on this forum, the error message occured and there was no effect in my test thread.

    I tried again, not being logged in here - and the test succeeded.

    But the error message is still the same…

    Any ideas?

  • Customizer

    try using TripleA 1.5 or later versions, for play by forum

    we rewrote the code for it


  • With 1500 no error message comes up, now.
    I used 1322 before.

    What is the difference between Game-ID and Forum-ID-
    I figured out that the Forum ID is the number of the thread.
    And the Game ID?

    Thanks for your help  :-)

  • Customizer

    game id is only used for tourney games, to identify the game.
    you’d have to ask someone who has done it before, on the TripleAWarClub


  • OK, thanks!


  • @Veqryn:

    game id is only used for tourney games, to identify the game.
    you’d have to ask someone who has done it before, on the TripleAWarClub

    I found out that the game-ID is used to distinguish between different games on the dice server.
    So every mail that returns from the server has the game-id at the beginning of the “Subject”.

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