@Cmdr:
- If I had remembered to put fighters on my carriers, that destroyer wouldn’t have been in range to block, it would be dead.
Agreed. But potentially taking down a Japanese fighter more than justifies the use of that destroyer. Feel free to risk air against what is otherwise a useless ship.
- If I had attacked Sumatra on round 2 instead of Burma, the destroyer and anything else would not have been possible to block.
Nope. I’ve got a French destroyer, a second British destroyer, and an Australian navy that grows every turn and is perfectly fine with running to Malaya to block you. You’re missing the point of that one single destroyer. Obviously you can stop it, it’s not like I’m relying on it. You’re placing far too much importance on this once ship. But I have many ships coming from many angles, and you will not be able to stop all of them from blocking. Ultimately, your ships are going to be blocked in SZ 37, end of story.
Between 1 and 2, I feel the destroyer move is a very poor choice of use for the destroyer as it should have been easily negated and if I had been paying more attention to my written plans, I would not have allowed it to do anything (it still was not going to block me, I was going to have to block it with one of my destroyers in SZ 41 so it couldnt move to block the transports.)
See above.
In regards to Germany, that’s fine. But in a game where you are not testing a theory, Germany and Italy might have snickered at your response and turned their sites (pun intended) elsewhere. As I said, 2 transports being built on Germany 1 - while hampers your offensive and defensive power a little - is a great way to make England panic and run for home. If those 14 IPC can save a Battleship, Cruiser, Transport and maybe even 2 Italian fighters, it’s the best investment in the game, by far! It’s not wasted money either, because you’re going to want to have 3 or more transports for Germany, just so you can put threat on Novgorod, Karelia and Arkhangelsk and thus encourage the Russians to leave defenders up there.
Well of course the threat of those extra transports is worth the cost.
Even in Alpha 2, the CV + 2 TT was an absolutely fantastic G1 purchase. Incredible flexibility, great threat, great utility. It does its job very well.
But from the 92 fortress, UK still has many options. They can run back and defend if Germany proceeds with Sealion. Or, if Germany does what you says - and I agree, switching gears away from London would be a great idea - UK can turn right around from Gibraltar and put the hurt on Italy. You can’t respond to both of these threats. I had to choose not to attack Italy, and you must choose between a difficult Sealion and a British presence in the Med.
Just as CV + 2 TT gives Germany many options and areas of threat, so does moving to Gibraltar do the same for UK.
But are you implying that it’d be better to attack Italy’s navy and simply hand London to Germany? Because I would disagree.
Also -
But in a game where you are not testing a theory, Germany and Italy might have snickered at your response and turned their sites (pun intended) elsewhere.
Uh… what pun? :lol: