Global 2nd edition rules….Alpha +3 is done!


  • …or even other aircraft besides fighters.

    Also I believe defender chooses casualties right Jen?  Shouldn’t you put the whole sequence down?

  • '18 '17 '16 '11 Moderator

    @JimmyHat:

    …or even other aircraft besides fighters.

    Also I believe defender chooses casualties right Jen?  Shouldn’t you put the whole sequence down?

    Example:

    Germany sends 5 Fighters, 5 Tactical Bombers, 2 Strategic Bombers from Holland to England.
    England has 4 AA Guns and 1 Fighter on it.

    Start of Combat:

    Opening Fire:
    England rolls 12 AA Gun shots.
    Germany selects any fighter or bomber of its choice until all hits have been assigned.
    Germany rolls attack dice against the defending fighter.
    England assigns any hit to the fighter.
    England rolls defense dice for the fighter.
    Germany selects a hit if one was scored and removes said plane from battle.
    Germany lands planes during NCM


  • the alpha 3 is pretty much where this game is  a larry quote  sounds like some wiggle room to me

  • '18 '17 '16 '11 Moderator

    @morrel:

    the alpha 3 is pretty much where this game is  a larry quote  sounds like some wiggle room to me

    I am, currently, leaning towards a Delta 1 ruleset for AA.org official functions.  I might change my mind based on what comes out at the end, but yea.

  • TripleA

    @Cmdr:

    @JimmyHat:

    …or even other aircraft besides fighters.

    Also I believe defender chooses casualties right Jen?  Shouldn’t you put the whole sequence down?

    Example:

    Germany sends 5 Fighters, 5 Tactical Bombers, 2 Strategic Bombers from Holland to England.
    England has 4 AA Guns and 1 Fighter on it.

    Start of Combat:

    Opening Fire:
    England rolls 12 AA Gun shots.
    Germany selects any fighter or bomber of its choice until all hits have been assigned.
    Germany rolls attack dice against the defending fighter.
    England assigns any hit to the fighter.
    England rolls defense dice for the fighter.
    Germany selects a hit if one was scored and removes said plane from battle.
    Germany lands planes during NCM

    Is the 3 die/AA gun set.  Say, you only have 2 fighters, and 1 AA gun, can it fire 3 shots, or is it limited to 2?

  • '18 '17 '16 '11 Moderator

    It is limited to 2 shots in that situation.


  • @Cmdr:

    Example:

    Germany sends 5 Fighters, 5 Tactical Bombers, 2 Strategic Bombers from Holland to England.
    England has 4 AA Guns and 1 Fighter on it.

    Start of Combat:

    Opening Fire:
    England rolls 12 AA Gun shots.
    Germany selects any fighter or bomber of its choice until all hits have been assigned.
    Battle:
    Germany rolls attack dice against the defending fighter and AA Guns.
    England assigns any hits to the fighter and/or AA Guns.
    England rolls defense dice for the fighter.
    Germany selects a hit if one was scored and removes said plane from battle.  English units assigned hits earlier are removed as well.
    Repeat the Battle sequence until all units from one side are destroyed or Germany retreats.
    Germany lands any surviving planes during NCM

    I’ve added corrections to the quote in bold.

    Don’t forget that defending AA Guns can be taken as casualties now.  In a battles where the attacker is strongly favored to win, AA Guns will typically be the first caualties since they don’t add any dice to the battle past the initial AA phase.  In effect they become free hits.  In battles where it is less clear that the attacker will win the defender has to decide when/if to lose the AA Guns, similiar the decisions now made regarding when to lose defending Strat Bombers.

  • Customizer

    @JamesG:

    Don’t forget that defending AA Guns can be taken as casualties now.  In a battles where the attacker is strongly favored to win, AA Guns will typically be the first caualties since they don’t add any dice to the battle past the initial AA phase.  In effect they become free hits.  In battles where it is less clear that the attacker will win the defender has to decide when/if to lose the AA Guns, similiar the decisions now made regarding when to lose defending Strat Bombers.

    Aw man, I HATE that situation.  You have a certain amount of men, tanks, etc. and a stack of 4 or 5 bombers.  Do you protect those expensive bombers at all costs?  Or do you get rid of the low defense hitters in favor of men and tanks that hit harder on defense?  Usually, if I think I have a chance at holding out, I will protect the bombers at least until all the men and artillery are killed.  It depends if I have fighters defending or not.  If I do, I will also let the tanks die to save the bombers.
    Now, If I don’t think I can hold out, yeah the bombers go first so hopefully I can take as many attackers with me as possible.  Problem with this is on a few occasions, I ended up holding the territory but now I don’t have my bombers for a new attack.  Sometimes that setback is all the enemy needs.

  • Customizer

    Still dislike the new AA gun rules…  I think all of my groups have pretty much decided to work around it somehow.

  • '18 '17 '16 '11 Moderator

    @Viracocha:

    Still dislike the new AA gun rules…  I think all of my groups have pretty much decided to work around it somehow.

    That’s the only rule I do like!


  • @Viracocha:

    Still dislike the new AA gun rules…  I think all of my groups have pretty much decided to work around it somehow.

    best work around is to go with the A2 set of aa guns cost 5 ipcs, fire at all incoming aircraft, and if the territory is captured they are destroyed.

  • '18 '17 '16 '11 Moderator

    @JimmyHat:

    @Viracocha:

    Still dislike the new AA gun rules…  I think all of my groups have pretty much decided to work around it somehow.

    best work around is to go with the A2 set of aa guns cost 5 ipcs, fire at all incoming aircraft, and if the territory is captured they are destroyed.

    I can go with that, if you can target them with bombers during SBR campaigns and shut them off.

    “I send 5 fighters to escort 2 strategic bombers headed for the British major complex in England.  In addition, I am tasking two tactical bombers to attack the Anti-Aircraft gun.”  It takes a damage point, it is shut down until repaired (as per AB, NB rules).

  • '10

    Seems that this Alpha 3 was not done yet….

    I just saw a new US NO today on Larry’s site…

    11/17/11 US NO change: 5 IPCs for each turn that the US has at least one land unit in the territory “France”. Theme: Great Alliance collaboration

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149

  • Customizer

    @JimmyHat:

    @Viracocha:

    Still dislike the new AA gun rules…  I think all of my groups have pretty much decided to work around it somehow.

    best work around is to go with the A2 set of aa guns cost 5 ipcs, fire at all incoming aircraft, and if the territory is captured they are destroyed.

    Yep - with the SBR element.  That’s our work around…

  • '18 '17 '16 '11 Moderator

    @Axisplaya:

    Seems that this Alpha 3 was not done yet….

    I just saw a new US NO today on Larry’s site…

    11/17/11 US NO change: 5 IPCs for each turn that the US has at least one land unit in the territory “France”. Theme: Great Alliance collaboration

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149

    Dude needs to make up his mind!  Granted, he’s been having to deal with Mantlefan’s crud so he was distracted…


  • Why do you guys dislike the new AA gun rule? This is probably the first time I have actually agreed with Jennifer in saying I like this rule. Makes more sense historically and also adds some flavor to the game.


  • There has been another update yesterday:

    11/17/11 US NO change: 5 IPCs for each turn that the US has at least one land unit in the territory “France”. Theme: Great Alliance collaboration

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