Russia has gotten extremely lucky with his losses in the first attack, but never mind–that can happen. By my count, Caucases have been left completely empty. Load up 2 infantry on your Transport in the Med and move it and your Battleship to the Black Sea. If your house rules allow it, land 1 Inf from the TR on Caucases, 1 on Ukraine and move all units save the fighter from Eastern Europe to Ukraine. Attack with your Tanks from Germany and your Tank from Southern Europe as well. Move in 2 FGTR from Finland/Norway and West Europe, and use the Atlantic sub and German FGTR to sink the UK BB at Gibraltar. Use the East Europe FGTR to help in the invasion of Egypt and use the BMR to sink the UK sub. Now let’s check out the Ukraine: you’ve got 4 Inf 4 Armor 2 FGTR and a Battleship’s 1 shot vs. 4 Inf. 3 Ar.–a stiff fight, but winnable. 1st Round you should score on average 4-5 hits (1 BB, 3 from fighters/tanks, maybe 1 INF) He should score 2 counterattacks (assuming you got lucky w/ the BB shot) Next turn he’s destroyed and you’ve lost another INF. By the end of Combat, you should have about 1 INF Caucases, 1 INF 4 ARM Ukraine, hopefully 1 ARM Egypt and 1 INF F.W. Africa. The Med is clear and you’ve gone up 7 IPC’s from the start of the game.
Move 3 INF from Germany into East Europe, Transport 2 Infantry or 1 ARM to East Europe From Finland Norway. Move 2 Armor from West Europe to East Europe for added bulk and replace them w/ 1 INF from Germany. Land all available planes in West Europe and South Europe, if possible. Place whatever you bought in Germany, with the exception of at least 1 or 2 INF in South Europe (to threaten another seaborne attack) I recommend 2 AR 7 INF (since whatever planes you have left may now assist in the next attack), 4 ARM 4 INF (to threaten Karelia) or 1 FGTR 1 ARM 5 INF (to replace the lost fighter and HOPEFULLY take out the UK fleet next turn). Now you’re in an interesting situation: Russia can take back Caucases easy, but they lack the strength to attack both East Europe & Ukraine without severe losses. Remember they have only 1 ARM left–and as far as Germany’s concerned, in Yakut it’s harmless! Both Allies (UK and USSR) have some very tough decisions to make–USSR could make an attempt to sink the German TR in the Black sea but might lose a precious FGTR. Alternatively they could try to sink the other TR, but whatever FGTR they used would not be available to support any land attack. UK on the other hand has to decide whether to try to sink the German fleet or Strat. Bomb them–they could do both but the sub has a pretty good chance of surviving then–use it! The UK probably will not make an attack on West Europe if they are facing 3 INF, 3 FGTR and a BMR–but keep an eye on them: beef up West Europe next turn. Plus, at the moment you OWN Africa–try using your extra 7 IPC’s toward purchasing a 2ND TR round #2: believe me, for Germany 2 TR in the Med go a LOONG way. Throw an extra ARM into Africa next turn and watch the US landings falter! Losing F/N will not hurt so much with 9 extra IPC’s in your pocket! Plus, remember the Japanese ally is there to help: get them to land their bomber on Manchuria or Southeast Asia on Round#1 so starting round 2 you can tag team Russia’s IC’s w/ Strategic Bombing! I will usually try to get them to do a flyover of USSR round 2, and on Noncombat land on Western Europe–that way you can take your pick each turn who to target for S.B. round–UK or USSR.
Ozone27
[ This Message was edited by: Ozone27 on 2002-02-04 11:05 ]
[ This Message was edited by: Ozone27 on 2002-02-04 11:12 ]