Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
G40A2 Kilroynothere(Axis) vs BigBadBruce(Allies) v2
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Wow… I was indeed tired… I didn’t know what you were refering too about my joke on France, and I went back to see my previous post.
I did mixed things up. The “real” Anzac is the part named “France”. The first part of that post is from another game.
Anyway, here’s the map with the US dd replaced, Anzac income corrected and turn’s flag in place. My bad.
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No worries, BBB. I tend to make moves late as well and the later it is, the worse my checking becomes!
So, this is fun because I am completely off track and just going for it….
Germany 2:
Purchase 47
2subs = 12 z112
1dd = 8 z112
3 art = 12
5 inf = 15CM:
GRE: (4inf)
3tnk YUG
5inf BULz104 (1dd)
1ftr, 1tac z112
1bbr WGR -
GRE (4inf) rd 1
ARolls: 5@1 3@3; Total Hits: 15@1: (5, 3, 3, 3, 5)3@3: (5, 3, 6)
DRolls: 4@2; Total Hits: 14@2: (6, 4, 6, 2) -
hmmmm…
GRE rd2
ARolls: 4@1 3@3; Total Hits: 24@1: (6, 4, 3, 4)3@3: (1, 6, 1)
DRolls: 3@2; Total Hits: 03@2: (5, 5, 3) -
almost there….
Gre rd3
ARolls: 4@1 3@3; Total Hits: 14@1: (6, 1, 5, 6)3@3: (5, 4, 6)
DRolls: 1@2; Total Hits: 01@2: (3) -
Wow… I’m really not getting good roles against you! Took all of 3 rounds with NO extra hits… wild. Luckily, the Greek economy is in shambles and couldn’t afford any guns or ammo… :-D
z104
ARolls: 1@3 2@4; Total Hits: 11@3: (5)2@4: (4, 6)
dRolls: 1@2; Total Hits: 11@2: (1) -
Big surprise…. seriously, this is getting a little weird.
lose a tac… jeech.
NCM:
2ftr, 1tac WGR to EGY
7inf YUGO to ROM
3arm WFR to WGR
1aa HOL to WGR
1ftr, 2tac, HOL to WGR
1tac HOL to z112
2inf, 1art NOR to FIN
2inf DEN, 2art WGR to NOR via tt z112
2art, 2inf POL to HUNBuild:
2ss, 1dd z12
3art, 3inf GER
2inf WFRCollect: 39 +10NO = 49
I think this turn should be called “The Third Reich… maybe the Fourth is more lucky???”
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Germany 2 map
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Luckily, the Greek economy is in shambles and couldn’t afford any guns or ammo… :-D
:-D :-D :-D
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…. gotta keep up with your fun tag lines for each move… especially the French last turn. Good stuff. Those French are so silly! :-P
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Hey BBB,
Just checking in to see if you still are interested and wanting to play the game out. No pressure, just checking in.
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RUSSIA 2 - Fight back those misguided Emperor’s fouls!
PURCHASES (35+12)
3Inf(9) + 2Art(8.) + DD(8.) + 2Arm(12) + Ftr(10) = 47, save 0COMBAT MOVES
NoneNON COMBAT MOVES
YAK > BURY: Ftr, Tac
z114> z115: Sub
SUKR> NUKR: Inf, Art, Arm
BRY > NUKR: Inf, Art, Arm, MInf, AA
CAU > ROS : 2Inf
BEL > NOV : MInf, Ar, 4Inf
RUS > BURY: SBPLACES NEW UNITS
SUKR: 3Inf
NOV : 2Art, DD(z127)
RUS : 2Arm, FtrCOLLECT : 35 + 0Saved = 35
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Hey BBB… wow, this is an old game! I think I’ve forgotten how to play Alpha 2 :-o
Also forgot what a miserable start I had from Germany! Going to be a rough road ahead, but let’s definitely continue.
Moves for J2 here shortly.
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Yep, an old one.
As for Alpha2, I always said… and will always say : It’s a SHAME that Alpha 2 didn’t have to chance to be properly play tested before Alpha 3 came. Alpha2 is fairly balanced, as I demonstrated many times. Only little fine tuning was needed, not much. Surely not a whole bunch of new rules. Alpha3 arrived way too fast and I feel it’s because Alpha2 was unfairly and too quickly judged cracked.
A so called “All pacific US strategy” was supposed to be a sure win for allies… in fact, it’s a complete flop against any fair Axis player.
Everybody that told me Alpha 2 was sure win for Allies… well they lost with allies. Either against me or someone else here.Furthermore, the tourney which is going on show more Axis victories!
Even better, many players bet negative to play axis… and still win!! How could it be more balanced?But, it’s not the place to debate that issue… let’s enjoy this game!! :-D
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Sorry for the delay. its SXSW here in Austin and been busy. Finally got a chance to decide what to do with Japan. Too many choices!
Not sure if I am all that good of a player but I will give it a go. With the German loss in France, going to be a tough road ahead… but, it will be good to see how I do with my back against the wall.
Japan 2
“The Empire Grows!”Purchase 42/42
1dd = 8
1cv = 16
2mech, 1 arm = 14
1art = 4CM:
SIB
1tnk SFE to AMUSAK
1inf AMUSUI
2inf, 1art CHA
1meh ANHHOP
1inf ANHKWE
1inf ANHGUA (1ftr)
1inf JAP, 1inf IWO viat tt z6
1ftr, 1tac z36
1bbd, bb z36 to z21z54 (1dd)
1ftr, 1tac z33z42 (1tt – auto sink)
1ss z33
PHI (2inf)
1inf, 1art JAP via tt z6 to z35
1ftr, 1tac z33 KWAMAL (1inf)
1inf, 1art via tt z36
1bbrd bb+ ca z36 to z37SHN (3inf)
2inf SIA
2ftr, 2tac Z36FIC
1inf JAP, 1inf OKIYUN (3inf)
3inf HUN
2ftrs, 1tac, 1bbrs KWAHON (2inf)
1inf, 1art JAP via tt
1bbrd BB, 1bbrd CA
1bbr KWA -
HUN rd 1
aRolls: 3@1 2@3 2@4; Total Hits: 43@1: (1, 5, 4)2@3: (2, 6)2@4: (1, 4)
dRolls: 3@2; Total Hits: 03@2: (3, 4, 6) -
HUN twol
SHN rd 1
aRolls: 2@1 2@3 2@4; Total Hits: 12@1: (2, 2)2@3: (1, 4)2@4: (5, 5)
dRolls: 3@2; Total Hits: 33@2: (1, 1, 2) -
Holy crap! ugly…. seriously think I am doomed in this game!
All I can say is wow.
Retreat with loss of 1ftr. OUCH
MAL rd 1
aRolls: 2@2 1@3 1@4; Total Hits: 32@2: (1, 3)1@3: (1)1@4: (3)
dRolls: 1@2; Total Hits: 01@2: (4) -
oh sure… now I get hits :-D
MAL twol
HON rd 1
aRolls: 2@2 1@3 2@4; Total Hits: 12@2: (6, 5)1@3: (5)2@4: (5, 3)
dRolls: 2@2; Total Hits: 12@2: (2, 5) -
HON rd 2
aRolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (1)
dRolls: 1@2; Total Hits: 01@2: (5)