Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsWheatbeer (axis) vs vance (allies) G40 A3
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G1
Buy (30/30)
1 sub
1 dest
1 carrierCM:
SZ106
1 sub SZ117
1 sub SZ118SZ110
1 sub SZ103
1 sub SZ108
2 fig, 2 tact wgr
2 strat gerSZ111
1 sub SZ124
1 tact wgr
1 fig hol
1 fig nor
1 tact gerSZ112
1 cru, 1 bsh SZ113
1 tact polFRA
4 mech, 3 inf, 1 art wgr
4 inf, 2 art, 3 tank
3 tank sgrYUGO
6 inf, 2 art sgr
2 inf, 1 tank, 1 fig hun
1 inf, 1 tank rom
1 tank polneed scrambling orders for SZ110 and SZ111
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Scramble 3 fig in z110.
Do not scramble in z111. -
here goes :-D
SZ106
A 2 sub
Rolls: 2@2; Total Hits: 12@2: (6, 2)D 1 dest
Rolls: 1@2; Total Hits: 01@2: (3) -
sz106 cwol
SZ110
sub sneaks
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
SZ110
remaining combat
A 2 fig, 2 tact, 2 strat
Rolls: 2@3 4@4; Total Hits: 52@3: (1, 1)4@4: (2, 6, 4, 3)D 1 cru, 1 damaged bsh, 3 fig (figs rolled separate from cru)
Rolls: 1@3 1@4 3@4; Total Hits: 21@3: (4)1@4: (5)3@4: (4, 3, 6) -
sz110 cwlo 2 fig (can’t take any subs as casualties)
SZ112
A 1 cru, 1 bsh, 1 tact
Rolls: 2@3 1@4; Total Hits: 12@3: (6, 5)1@4: (3)D 2 cru
Rolls: 2@3; Total Hits: 12@3: (6, 2) -
SZ112 r2
A 1 cru, 1 damaged bsh, 1 tact
Rolls: 2@3 1@4; Total Hits: 12@3: (6, 6)1@4: (2)D 1 cru
Rolls: 1@3; Total Hits: 01@3: (4) -
sz112 cleared, bsh damaged
FRA
A 7 inf, 4 mech, 3 art, 6 tank
Rolls: 8@1 6@2 6@3; Total Hits: 68@1: (5, 3, 5, 5, 3, 2, 3, 5)6@2: (1, 5, 3, 1, 6, 1)6@3: (3, 6, 6, 1, 5, 3)D 1 aa gun, 6 inf, 2 art, 2 tank, 1 fig
Rolls: 8@2 2@3 1@4; Total Hits: 38@2: (1, 4, 4, 5, 3, 3, 1, 3)2@3: (5, 4)1@4: (3) -
FRA r2
A 4 inf, 4 mech, 3 art, 6 tank
Rolls: 5@1 6@2 6@3; Total Hits: 35@1: (1, 4, 3, 5, 3)6@2: (3, 4, 6, 3, 5, 5)6@3: (4, 5, 2, 5, 4, 2)D 1 inf, 2 art, 2 tank, 1 fig (aa gun taken as causualty)
Rolls: 3@2 2@3 1@4; Total Hits: 23@2: (3, 2, 2)2@3: (5, 6)1@4: (5) -
FRA r3
A 2 inf, 4 mech, 3 art, 6 tank
Rolls: 3@1 6@2 6@3; Total Hits: 63@1: (6, 4, 3)6@2: (3, 2, 5, 6, 6, 5)6@3: (3, 6, 3, 3, 3, 1)D 2 art, 2 tank, 1 fig
Rolls: 2@3 1@4; Total Hits: 22@3: (4, 1)1@4: (4) -
fra twlo 7 inf
YUGO
A 9 inf, 2 art, 3 tank, 1 fig
Rolls: 7@1 4@2 3@3 1@4; Total Hits: 57@1: (2, 1, 4, 6, 6, 2, 6)4@2: (6, 4, 2, 1)3@3: (5, 6, 3)1@4: (3)D 5 inf
Rolls: 5@2; Total Hits: 05@2: (4, 3, 3, 3, 5) -
yugo twol
Almost forgot SZ111
SZ111
A 1 sub, 2 fig, 2 tact
Rolls: 1@2 2@3 2@4; Total Hits: 11@2: (6)2@3: (1, 5)2@4: (6, 5)D 1 dest, 1 bsh
Rolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (5) -
SZ111 r2
A 1 sub, 2 fig, 2 tact
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (4)2@3: (2, 3)2@4: (6, 2)D 1 dest, 1 damaged bsh
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (2) -
It occurs to me, you could conceivably have wanted to sink the destroyer rather than damage the battleship for the first round of SZ110. Let me know if you would have chosen that instead and I can re-roll the second round.
otherwise sz111 cwlo 1 sub
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Actually that would make no sense at all, forget I said that, lol.
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NCM:
1 tact SZ112 >> wgr
2 fig SZ111 >> wgr
2 tact SZ111 >> SZ112
2 tact, 2 strat SZ110 >> wgr
1 fig yugo >> sita
1 inf nor >> fin (activate 4 inf)
1 art ger load trans SZ113 >> SZ112 load 1 inf den unload nor
1 inf den >> wgr
1 inf, 1 art ger >> wgrMobilize:
1 sub, 1 dest, 1 carrier SZ112Collect 48 + 19 = 67 total
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USSR 1
PURCHASE & REPAIR
3 armor
3 art
1 mech
save 3
37 totalCOMBAT MOVES
noneNONCOMBAT MOVES
z111
1 sub from z127Siberia
2 AA, 6 inf from SakhaYakutsk
6 inf from BuryatiaBuryatia
6 inf from AmurKarelia
3 inf from Vyborg
1 AA from NovgorodBaltic states
1 AA, 6 inf, 1 art from Novgorod
2 inf from East Poland
1 inf from BelarusNorth Ukraine
2 inf from Bessarabia
3 inf from South UkraineBelarus
1 mech, 1 armor from Russia
1 inf from ArchangelBryansk
1 mech, 1 armor from Volgagrad
2 AA, 1 inf, 1 art from RussiaNovgorod
1 fig, 1 tac from RussiaRostov
2 inf from CaucasusMOBILIZE UNITS
3 armor in Novgorod
3 art in South Ukraine
1 mech in RussiaCOLLECT INCOME
USSR1 = 37(territories) +0(NOs) -0(convoy raids) +3 saved = 40IPCs -
Japan 1
Buy (22/26)
1 naval base
1 transCM:
CHA
2 inf jehYUN
3 inf, 1 art kwa
2 strat jap
1 fig, 1 tact ksuHUN
3 inf, 1 art ksi
2 fig, 2 tact manANH
1 art jeh -
cha, anh walk in
YUN
A 3 inf, 1 art, 1 fig, 1 tact, 2 strat
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 52@1: (2, 2)2@2: (1, 3)1@3: (1)3@4: (2, 1, 1)D 4 inf
Rolls: 4@2; Total Hits: 14@2: (4, 3, 2, 6) -
yun twlo 1 inf
HUN
A 3 inf, 1 art, 2 fig, 2 tact
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 32@1: (4, 4)2@2: (4, 3)2@3: (3, 2)2@4: (5, 4)D 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 3)





