Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • Just one clarification left. Do we use the first or the second option for how much SBR-Damage you must repair before you can use your industrial complexes to some extent.

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6491

    In both options you have to fully repair Air and Naval Bases before they function again, but in the second option you only have to repair enough damage of industrial complexes so that (production capacity - remaining damage) damage is enough for what you want to  place this round?

    Since I don’t plan any bombardments on my first turn It’s not important right now but would be nice to know in the long run.


  • Germany 1:

    Buy (30):
    1 Bmb (12)
    3 Sub (18)

    Combat Movements:

    To Sfr: 2Mec WGer, 1Tac Ger, 1Fgt Hun vs. 1Inf, 1Art
    To Fra: 2Inf, 1Art, 3Arm Hol, 3Inf, 1Art, 2Mec WGer, 2Arm SGer, 1Tac Pol vs. 7Inf, 2Art, 2Arm. 1Fgt
    To Wfr: 2Inf, 1Art, 1Fgt Hol, 1Tac WGer
    To Yugo: 6Inf, 2Art, SGer, 1Arm Pol, 1Inf, 1Arm Rom, 2Inf, 1Arm Hun vs. 5Inf
    To Z106: 1Sub Z117, 1Sub Z103 vs. 1DD, 1Trp
    To Z91: 1Sub Z108 vs. 1CA
    To Z111: 1Sub Z124, 1 Fgt Nor, 2Fgt, 2Tac WGer, 1Bmb Ger vs. 1BB, 1DD (possible scramble)
    To Z112: 1Sub Z118, 1BB, 1CA Z113

    01aGermany_NothingtoseeherevsJamesAleman.AAM


  • Sfr (2Mec, 1Tac, 1Fgt vs. 1Inf, 1Art):
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 3)1@3: (5)1@4: (1)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)

    Fra (5Inf, 2Art, 5Arm, Tac vs. 7Inf, 2Art, 2Arm. 1Fgt, 1AAGun):
    AAGun:
    DiceRolls: 1@1; Total Hits: 01@1: (4)
    Attacker(ignore Tac-hit if AAGun hits):
    DiceRolls: 5@1 4@2 5@3 1@4; Total Hits: 75@1: (2, 5, 3, 3, 1)4@2: (1, 2, 6, 1)5@3: (2, 6, 5, 3, 1)1@4: (5)
    DiceRolls: 9@2 2@3 1@4; Total Hits: 69@2: (4, 1, 5, 4, 2, 1, 3, 2, 1)2@3: (2, 5)1@4: (5)

    Wfr (2Inf, 1Art, 1Fgt, 1Tac vs. 2Inf, 1Arm, 1Fgt):
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 01@1: (2)2@2: (4, 3)1@3: (6)1@4: (6)
    DiceRolls: 2@2 1@3 1@4; Total Hits: 42@2: (2, 2)1@3: (2)1@4: (2)

    Yugo (9Inf, 2Art, 3Arm vs. 5Inf):
    DiceRolls: 7@1 4@2 3@3; Total Hits: 67@1: (3, 3, 2, 3, 5, 1, 1)4@2: (1, 1, 6, 5)3@3: (2, 5, 2)
    DiceRolls: 5@2; Total Hits: 05@2: (3, 5, 4, 5, 6)

    Z106 first hit wins:
    Sub1:
    DiceRolls: 10@2; Total Hits: 510@2: (6, 4, 5, 2, 1, 1, 1, 6, 3, 2)
    Sub2:
    DiceRolls: 10@2; Total Hits: 310@2: (2, 4, 5, 5, 5, 2, 3, 6, 2, 4)
    DD:
    DiceRolls: 10@2; Total Hits: 310@2: (6, 2, 3, 2, 6, 4, 5, 5, 2, 4)

    Z91 (1Sub vs. CA):
    DiceRolls: 10@2; Total Hits: 510@2: (4, 2, 1, 2, 3, 2, 3, 3, 1, 5)
    DiceRolls: 10@3; Total Hits: 610@3: (5, 3, 3, 3, 2, 1, 4, 5, 1, 6)

    Z111 (1Sub, 3Fgt, 2Tac, 1Bmb vs. 1BB, 1DD) (assuming no scramble reroll the battle if you’d like to scramble):
    DiceRolls: 1@2 3@3 3@4; Total Hits: 61@2: (2)3@3: (1, 2, 5)3@4: (2, 1, 3)
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (6)

    Z112 (1Sub, 1CA, 1BB vs. 2CA) (ignore the first defender roll if Sub hits):
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (4)1@3: (3)1@4: (4)


  • Okay Wfr show you got to los somwhere if you gamble too much.

    Yugo twol
    Z106 cwol
    Z91 cwol
    Z 111 cwol
    Wfr retreat loose 2Inf, 1Art, 1Fgt Hol

    Round 2:
    Sfr:
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (5, 3)1@3: (3)1@4: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Fra (assumes Defender lost AAGun first):
    DiceRolls: 3@2 5@3 1@4; Total Hits: 43@2: (4, 1, 4)5@3: (4, 2, 3, 3, 6)1@4: (5)
    DiceRolls: 7@2 2@3 1@4; Total Hits: 47@2: (5, 6, 5, 5, 1, 1, 4)2@3: (1, 6)1@4: (1)

    forgot defender rolls in Z112:
    DiceRolls: 2@3; Total Hits: 12@3: (3, 6)


  • rolled wrong number of 2s in France rerolling them now:
    DiceRolls: 3@2; Total Hits: 03@2: (4, 6, 6)


  • Z112 cwol BB damaged

    Round 3:

    Fra:
    DiceRolls: 1@2 5@3 1@4; Total Hits: 41@2: (6)5@3: (5, 2, 5, 3, 1)1@4: (2)
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (2)


  • Fra twlo 5Inf, 2Mec, 2Art, 1Arm.
    I think in my next game I’d like to make the same Round 1 with everything in Wfr to Fra except the planes. Wfr and Sfr is just too dicey.


  • I’d like o loose a Tac instead of a figther in Wfr

    Non Combat Movements:
    To SIta: 1Fgt Wfr
    To NIta: 1Fgt, 1Tac Sfr
    To Fra: 3AAGun WGer
    To WGer: 1Tac Fra, 3Fgt, 2Tac, 1Bmb Z111, 2Inf Den, 3Inf, 1Art Ger
    To Hun: 3AAGun, 8Inf, 2Art Ger, 3Inf Pol
    To Fin: 2Inf Nor, 1Inf, 1ArtGer via Trp Z113 activate
    To Bul: 1Inf Rom activate

    Placement:

    To Z112: 3Subs
    To WGer: 1Bmb

    Convoyraid:
    DiceRolls: 2@3; Total Hits: 12@3: (4, 1)


  • Collect:
    42(TT)-1(Convoy)+10(NO)+19(plunder)



  • map shows the wrong plane in Sita:
    take this one

    01aGermany_NothingtoseeherevsJamesAleman.AAM


  • Could it be that you didn’t want to play the next game with me right after the last one?


  • sorry, I didn’t see the message in my box, posting tomorrow when I have time


  • @Nothing:

    Just one clarification left. Do we use the first or the second option for how much SBR-Damage you must repair before you can use your industrial complexes to some extent.

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6491

    In both options you have to fully repair Air and Naval Bases before they function again, but in the second option you only have to repair enough damage of industrial complexes so that (production capacity - remaining damage) damage is enough for what you want to  place this round?

    Since I don’t plan any bombardments on my first turn It’s not important right now but would be nice to know in the long run.

    I guess Option 1 unless you prefer the other


  • **USSR turn 1

    Production: 37**
    9 artillery=36
    save 1

    DOW Japan

    Noncombat Moves:
    To Nukr: 2inf-Epl; 2inf-Bes; 3inf-Sukr
    To Bel: 3inf-Bal; 6inf,art,2aagun-Nov; inf-Arch
    To Yak: 6inf-Bury
    To Bury: 6inf-Amu; 6inf,2aagun-Sak
    To Sik: ftr-Nov; ftr,tac-Rus; mech,arm-Vol
    To Kaz: mech,arm-Rus
    To Bry: inf,art,2aagun-Rus
    To Ros: 2inf-Cau
    To z125: sub-z127
    To z114: BB-z115
    To Nov: 2inf-Kar; 3inf-Vyb
    Placement:
    Nov: 3art
    Rus: 3art
    Sukr: 3art

    Collection: 38 (37+1saved)

    01bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Japan 1:

    Buy (26):

    2 mic (12)

    Combat Movements:

    To Sib: 1Inf Oki, 1Inf Jap via Trp Z19 uncontested
    To Cha: 2Inf, 1Art Jeh uncontested
    To Anh: 3Inf, 1Art Ksu, 3Inf, 1Art Sha uncontested
    To Hun: 3Inf, 1Art Ksi, 2Fgt, 2Tac Man, 1Fgt, For vs. 2Inf
    To Yun: 3Inf, 1Art Kwa, 2Bmb Jap, 1Fgt, 1Tac Ksu vs. 4Inf

    01cJapan_NothingtoseeherevsJamesAleman.AAM


  • Combat:

    Hun: 3Inf, 1Art 3Fgt, 2Tac vs. 2Inf
    DiceRolls: 2@1 2@2 3@3 2@4; Total Hits: 42@1: (4, 1)2@2: (6, 2)3@3: (4, 5, 4)2@4: (1, 1)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)

    Yun: 3Inf, 1Art, 1Fgt, 1Tac, 2Bmb vs. 4Inf
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (3, 5)2@2: (5, 6)1@3: (3)3@4: (3, 3, 4)
    DiceRolls: 4@2; Total Hits: 14@2: (3, 5, 1, 6)


  • Hun twol
    Yun twlo 1Inf

    Non Combat Movements:

    To Kwa: 1Fgt, 1Tac Yun, 2Bmb Yun, 3Fgt, 2Tac Hun, 1Inf, 1Art Jap via Trp Z6
    To Ksi: 1Inf, 1Art Man via Trp Z20, 1Fgt Oki, 1Fgt, 1Tac Jap
    To Anh: 1Mec Man
    To Jeh: 4Inf, 1AAGun Man
    To Man: 4Inf Kor
    To Z36: 1Trp, 1Car, 2Fgt, 1Cru Z6, 1Cru Z20, 1BB,1Sub, 1DD Z19
    To Z35: 1DD Z6
    To Z33: 1Car, 1Tac, 1Sub, 1BB, 1DD Z6, 1Fgt Kor
    To Car: 1Fgt, Tac Jap, 1Tac Z6

    Placement:
    To Man: 1 mic
    To Ksu: 1mic

    I forgot to write it in the first post but I saved 2

    Collection:
    31(TT)+10(NO)+2(SAV)=43 ICP

    01cJapan_NothingtoseeherevsJamesAleman.AAM


  • **USA turn 1:

    Production: 52**
    3 carriers=48
    Save 4 IPCs

    Non Combat Moves:
    To z54: sub,dd-z35
    To z25: BB,CV,CA,DD,SUB,ftr,transport(loaded with mech,inf-Wus)-z10; ftr-EUS
    To Haw: tac-z10; ftr,mech,inf-Wus; Bmbr-Cus
    To Cus: art,2aagun-Eus
    To Wus: inf,arm,2mech-Cus
    To z28: Cruiser,trn-z101 loaded with (inf-Eus,Mech-Cus)

    Placement:
    z10: 3 carriers

    Collection: 56
    52+4saved=56

    Notes:
    z26: Scramble 3 ftrs from Haw.

    01dUSA_NothingtoseeherevsJamesAleman.AAM


  • **China turn 1:

    Production: 12**
    4 infantry

    Combat Moves:
    To Yun: 2inf-Kwe; 5inf,ftr-Sze vs 2inf,art

    Combat:
    Yun: 7 inf,ftr vs 2inf,art
    DiceRolls: 7@1 1@3; Total Hits: 17@1: (5, 5, 2, 3, 3, 5, 6)1@3: (1)
    DiceRolls: 3@2; Total Hits: 13@2: (6, 2, 4)

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