No thank you, I don’t have the time. So you’re reducing the IPC value of Japan whilst giving fixed bonuses? Hmm, that does limit Japan’s options and would definitely be a slight nerf.
[Pacific 1940] Special Japan Rules
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These Japanese rules are designed to closely resemble the ones in AA Pacific 2001.
Destroyers. The Japanese may use destroyers to transport 1 infantry per turn. Destroyers may not attack while transporting.
Surprise Attack. On the first turn that Japan attacks the Western Allies (UK, USA, and ANZAC), all Allied units defend at a 1, except on the first round of every combat, where they do not get a Defense roll at all. These rules do not apply to the Chinese.
Victory Points. Japan no longer wins by controlling 6 Victory Cities for a complete round of play. Instead, they win by accumulating 22 Victory Points. Japan collects 1 Victory Point for every 10 IPCs it collects (including bonuses). Japan can also win by controlling Calcutta, Sydney, or San Francisco for a complete round of play.
If Japan does not accumulate at least 1 victory point every turn (i.e, it makes <10 IPCS a turn), it loses automatically.The Allies can also win by holding Tokyo for a complete round of play.
Moderator’s edit: Added tag [Pacific 1940] to title.
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Japan should be multiple territories (3). This allows for more realistic conquest of the island nation.
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But Japan’s overpowered already. Are there any Allied bonuses that can be used along with this?