Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsJim010/Stirling vs Cromwell
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Seems like you’re giving up prematurely, it’s hardly guaranteed that I won’t make a completely stupid mistake with Russia…
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No, its over. My TTs are dead on your turn. I planned on this, knowing that if it didn’t work, it would be over. If I hadn’t bought the TTs and bought land units instead with Germany on turn 2, I’d keep at it, but I didn’t. Russia now has such a lead in land units, that I’ll never catch up. And Japan has bled itself try trying to suck out US planes and ships, that there’s not much left.
Your game. You won.
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Yeah, I see the strategy you were trying out and it seems well conceived, specifically in choking America on her coasts with CRD, if an outright invasion isn’t possible.
Germany 1 and 2 are Naval Builds with Sea Lion on G2. Japan Pearl Harbors on J2 with landing force on Haw. One of my mistakes seems to have been to allow you to Pearl in the first place, destroying the entire initial Pacific Fleet. That was a mistake on my part. It seems best to retreat the Americans to sz 10 with, perhaps, a DD blocker in sz 25. There, America can at least divide up their starting Naval Fleet; gives them options. Also, it would mean with more U.S. Navy, your plan (invading U.S. coastline) would only work if the U.S. failed purchase management.
My second tactical mistake with America was not recognizing the EUS invasion you planned, which was obvious enough, or I would have made the sz 101 Naval odds more airtight by sending the undamaged CV I sent to sz 26 to sz 101 (the 5th FTR would have been present in EUS to scramble as well), which would have given you ~40%.
The overall German Plan seems to weaken Germany too much against Russia and it has low probability of success if the U.S. plays reasonably (not making my poor tactical choices). I’m not even sure at what point it’s best to conquer an under-defended UK - perhaps G2 is too early, no matter what the odds.
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@Cromwell:
Yeah, I see the strategy you were trying out and it seems well conceived, specifically in choking America on her coasts with CRD, if an outright invasion isn’t possible.
I wasn’t committed to it until I bought the TTs on G2.
Germany 1 and 2 are Naval Builds with Sea Lion on G2. Japan Pearl Harbors on J2 with landing force on Haw. One of my mistakes seems to have been to allow you to Pearl in the first place, destroying the entire initial Pacific Fleet. That was a mistake on my part. It seems best to retreat the Americans to sz 10 with, perhaps, a DD blocker in sz 25. There, America can at least divide up their starting Naval Fleet; gives them options. Also, it would mean with more U.S. Navy, your plan (invading U.S. coastline) would only work if the U.S. failed purchase management.
My guess was you would think I was a fool for buying those TTs and be lax in the Europe side. I also thought you’d smell blood in the Pacific and go hard there. I didn’t think you’d see it. Almost worked.
My second tactical mistake with America was not recognizing the EUS invasion you planned, which was obvious enough, or I would have made the sz 101 Naval odds more airtight by sending the undamaged CV I sent to sz 26 to sz 101 (the 5th FTR would have been present in EUS to scramble as well), which would have given you ~40%.
At that point, I would have gone for it anyway. I was commited.
The overall German Plan seems to weaken Germany too much against Russia and it has low probability of success if the U.S. plays reasonably (not making my poor tactical choices). I’m not even sure at what point it’s best to conquer an under-defended UK - perhaps G2 is too early, no matter what the odds.
Keep in mind, that if I bought ground units with that $68 on G2, I would be a at least a match for Russia in terms of ground forces.





