• This is off topic, but wouldn’t it be cool if commander units could produce a few infantry a turn in the territory they are currently in (reorganization of disbanded units). I might try this when I get FMG pieces.

    Back on topic…All the games I played (probably not as many as you guys) it seems like I can’t get enough enough units deep into Russia to threaten Moscow. Even when I build fast units eventually it takes a few turns to get them to the front lines and I don’t want to slow down my advance because I feel like I have the russians on their heals, but eventually I will get just a little too deep too soon and Russia will bounce back and take out a bunch of expensive tanks and mechs. (mostly tanks by that time since I took the mechs as casualties in previous battles).

    I like how much money Russia has, but I think Germany needs a little more since they have to buy expensive units to push into Russia.

  • Customizer

    @Frank:

    I don’t get how everyone is killing Russia with fast units and planes.  Aren’t you ending up way outnumbered when the Soviets focus on cost effective infantry and artillery?

    I am.  I certainly buy some tanks, but find I have to keep up with the Russian stack as well.

    And if the planes are being used extensively on the eastern front doesn’t that mean UK can start doing landings on German soil as the Air Force is not there to keep them honest?  That doesn’t even begin to address the nightmares the US can cause for the Axis just by heading to Gibraltar.

    Yup.  I usually need my planes witin range of UK seazones (if there was no Sealion), or Gibraltar.  Effectively removing them from Russia.  I bring them in when I am ready to make my final push, but find I’m outnumbered.

    The past ten games I have played have resulted in Allied wins and it does not matter who is playing which side.  Our group has seen the Allies win by reducing Italy to irrelevant quickly and we have also seen the Allies win by messing up Japan’s day first as well.

  • Customizer

    I’m seeing a number of Russian threads pop up now.  Maybe we should pick one and keep the discussions contained.


  • A few things to consider :

    #1). Has anyone tried building a Major IC in Romania, combined with moving units from Germany north through Pol and Bal. The Major IC in Rum moves units through Bes and Sukr. I’ve found a two pronged attack into Russia is necessary. Most German players go one direction, rather than two.

    #2). What about stalling the US DOW until Turn 4?

    Thoughts?

  • Customizer

    Haven’t done 1 yet.  I am in the process of 2, however.  Trying to do a Russia forst all out and see if I can crack it, or come close.


  • Try building a major IC in Romania on Turn 2. Attack Russia on Turn 3. Used a two prong attack. You might find different results.

  • Customizer

    I’ll give it a shot, but dong a rush on Moscow form turn 2 (I even took Leningrad turn 2 via 3 TTs), and it looks like I will get stalled in Bela.

    In a different game I have 11 TTs but took Lenin instead turn 3 with 22 units.  That one may work out better, but only because I probably rattled my opponent.

  • '18 '17 '16 '11 Moderator

    Russia is not too strong, if anything, I find they are a bit weak.  Obviously, they are not the push-over country they once were!  I mean, common, in Revised, Anniversary and Classic if the Allies didn’t rush to dump massive amounts of troops into Russia, Russia fell to the Germans very easily.  That’s very ahistorical and not a very good game, IMHO.

    Now, if to state that Russia is too strong, to me, means that Russia has a decent chance of taking Berlin.  That does not seem to be the case.  The whole objective for Russia to take Berlin seems like a sick joke to me as the odds of Russia ever getting Berlin appears to get darn close to zero, whereas the odds of Germany attaining victory in Moscow will, eventually, be assured, without significant Allied involvement.

    Have you considered using the Italians in Russia?  I know, a strange thought!  After all, because all the Italian NOs are in or near the Med, we feel we have to invest 20 rounds of Italian income into attaining and maintaining them!  But do we really?  Are the objectives how you win the game?  No.  How do you win the game?  You get victory cities.  How do you get victory cities?  You move into position and attack them.

    Now, Russian stacks CAN be an obstacle, I do not disagree.  It is wise to have German aircraft present with your armies so as to dwindle the odds of any Russian attack!  But you cannot stack aircraft on newly conquered land!  But wait!  YES YOU CAN!  Italy attacks the territory, taking their lumps (which will be countered, in part with the income from the land) and Germany moves in to reinforce!  Now you CAN land your planes preventing Russia from attacking your armies!

    This puts Russia in the position of having their armies circumnavigated or retreating them!  Sure, they could swing around north or south to get around your armies, perhaps moving in to threaten your reinforcements, but common, is that really a threat?  Really?  Germany is earning 50-60 IPC, Russia is earning 30-40 IPC.  You don’t think you couldnt build a second army and squeeze the Russians to death between them?  Or perhaps you use one to hold the Russians out and the other to beat them into submission in their victory cities?

    The whole point is:  Use the Italians like a can opener.  It’s slower on land, but it is also more effective on land!  Russia CAN be beaten if the Americans don’t help, just like in every other version of the game.  However, unlike other versions of the game, you actually have to think of a plan to defeat Russia, it isn’t just a given.  Germany has 8 Tanks, Russia has 2 Tanks.  Germany has 11 Aircraft, Russia has 3 Aircraft.

    Yes, Russia CAN slow the Germans down.  Yes, the Americans WILL isolate and neutralize Japan (how could it be else when America is so massively over powered?) but with Italian support, you might be able to break Russia before America can swing around and stop you.  That’s how you win against an American Pac-Strat.  It requires a sprinkle of luck, a modicum of persistance and a heaping helping of wit and strategy.  But it can be done!

    PS:  I’d like to see it permissible for America to attack Japan if Japan invades Russia.  It’s just plain silly that Japan can invade Russia to begin with. It’s always been silly, and it will remain to be silly!  But I see the utility in it, I just think the America people would get ROYALLY TICKED OFF if Japan just started driving through Russia.

    PPS:  I wouldn’t mind moving the 2 Infantry in Karelia and 3 Infantry in Vybork back to Novosobirsk or Timguska to alleviate some pressure on Germany.  I don’t think it’s really needed most of the time, but I could see an issue if the dice go really sour for Germany.

  • '18 '17 '16 '11 Moderator

    @Commando:

    Try building a major IC in Romania on Turn 2. Attack Russia on Turn 3. Used a two prong attack. You might find different results.

    I have tried it against Botider, Mollari (Vir), and a few other players.  The cost of the factory never gets recouped to justify the strategy.  IMHO.

    Have you tried the Infantry Push Mechanic?

    Germany 2: 68 IPC to spend
    Germany 3: 49 IPC to spend

    Russia 1-3: 111 IPC

    Germany, having spent all in the water on round 1, still has 6 IPC more to spend before attacking on Round 4 than Russia does.  Something to consider, since you massively out number them in the air and on land.

    1. Infantry in Berlin
    2. Infantry/Artillery in Berlin
    3. Artillery in Berlin
      4-8) Armor in Berlin
      (Primary units being purchased, not meant to be used exclusively.)

    Italy takes E. Poland, Germany reinforces
    Italy takes N. Ukraine, Germany reinforces
    Italy takes S. Ukraine and Bryansk; Germany reinforces Bryansk
    Italy builds in S. Ukraine, takes Tam or Ras; Germany blitzes Volgorod and reinforces the Italians

    From there, Italy moves to the Middle East for the NOs, while Germany moves into position against Russia.  (Assumes Japan’s coming in the back door as well.)

    Further, 3 Strategic Bombers is equivalent to 12 damage to Russia’s complex, on average, and costs Germany about 6 IPC in replacing bombers.  (Russia will NOT throw up interceptors, they cannot afford to replace them, Germany starts with 5 escorts, they’d have to lose all 5 to need to start replacing fighters as they still have 5 tacticals.)

  • Liaison TripleA '11 '10

    Good point on SBR, never thought to make the russians suffer that way in this version… I like it.


  • Russia is not too strong. SBR on the two eastern factories goes a long way to making them even softer. The problem for Russia against a strong Germany is to determine where to concentrate forces. Germany has much more mobility with the transports purchased in Turn 1 or Turn 2 and in one turn totally shift the focus of the attack. Allowing them to feint if you will. A German player that doesn’t come from Scandinavia as well as, the Baltic, Poland and Romania isn’t effectively keeping the Russian player off balance.

  • Customizer

    I say give Germany a minor factory in Romania.  And maybe take away a few Russian inf.

  • Liaison TripleA '11 '10

    Tried a true neutral blitz through Turkey?  You can get to Iraq with armor by G3…  Can make the difference.  If you catch them by surprise.

    Then again, it REALLY depends on how well you are doing elsewhere…  Because you activate whatever 20+ infantry against you.

    I like the idea of a minor in Romania, it’s my position that you need one anyways.

  • '10

    @Gargantua:

    it’s my position that you need one anyways.

    Really ? Wouldn’t Yugo be a more useful place for a german Mic ?

  • Customizer

    We are advocating for an IC as part of the set-up.

  • Liaison TripleA '11 '10

    Yugo can’t be upgraded to a major, is one less zone away from Russia, doesn’t touch the black sea, and can’t be added to the starting setup.

    If you have a Yugo specific complex strategy, you can still build it in conjunction with the one we are advocating for in Romania.


  • wouldn´t this make too easy for germany? having an IC near the russian borders?
    the minor IC in Berlin already got upgraded to a major one. this already made it a lot easier to catch russia.
    and i agree: russia is not too strong! it is hard, as it should be. but it can be beaten, conquered, sacked, however anyone might call it…sake of an early attack: G2.

    leave yugo for italy, take greece instead. this buys time for the axis. build art (first turn only!), mechs and tanks etc. this way you cover more spaces and take russia out alone!

    and just imagine having some italian mech on your side, paired with a tank from albania! it works!

    rock`n roll

  • Customizer

    Playing a game of Europe only, and it becomes painfully clear that something is needed.

  • Liaison TripleA '11 '10

    Play a game of Europe only, with absolutely NO American units or interference…

    see how different it plays out.  And how quickly - if possible, you can win as Germany.

    If you lose, there is a BIG problem.

    One of the problems I also have, is with all the ships in the med… Italy can’t seem to get anything started, if the UK is sent on playing the denial/slow game.

  • '18 '17 '16 '11 Moderator

    But there IS America and it IS a consideration.

    In any game in which you are not testing a Pac Strat you will always be concerned if America decides, suddenly, to drop 100 IPC in the Atlantic.

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