I'm a Chinese player….....this is my Alpha +2 Experience


  • sorry ~~~~~my english is poor :cry:
    i play this game every week , about 30+ times,and one time had 8hours+

    everyday i use Google Translate Browse this BBS…OTL
    so…I use the Google Translate to this Experience:)

    
    Start to experience the German fixed-type -
    Germany needs to be done the first round of 3 points:
    1, the possible elimination of the British Navy
    2, flying two planes to help the British Mediterranean Fleet of the Italian defense
    3, won France
    
    2, 3, the two are very simple, with emphasis on 1\. 10 times as I opened the German experience, the best of all the British battleships destroyed. 2 side of the waters in London because of the British escort aircraft can take off, you need to consider each other's maximum DPS, at least 7 to 9 aircraft to fight Caixing. Next is  luck. . . . .
    
    And then to say that production. I have always been to give up direct sea lions in the second round of Barbarossa. 5 tanks each time, never the same.
    Many people like the British sea lions, unfortunately Alpha +2 version is very difficult to sea lions. And even laid, you can not stop the U.S. counterattack, and will invest substantial resources to promote the disruption caused east.
    I am also a second round 60+PIC for 10 tanks to take strong ground.
    
    I have never changed for Germany start their own, because I think the start is the most secure way.
    Leningrad hit Eastern Germany, the income should be up to 60 + .
    3 points need to be vigilant at this time:
    1, the U.S. landing in Normandy (if enough pressure on Japan to basically do not care)
    2, United Kingdom harassment Norway, Norway, you will lose less eight, and difficult to regain, to note.
    3, the U.S. fleet moved to the Mediterranean
    
    In addition to Article III, other basic can be ignored. Gibraltar is sure to win to win a place, at least prevent the landing of the United States a round time is very important! Southern France and Italy do not take, be sure to give Germany. If the United States south to the Mediterranean Sea, South France, Germany, ports and factories is the only place out of the Navy.
    
    In short, I think Germany is one of the forces for beginners to get started, and very easy to use well. Few variables, it is also very interesting with dozens of tanks and the ground is very cool feeling strong push.
    
    Start to experience the Soviet Union established formula -
    Soviet Union, mainly defensive start, unfortunately I have been very difficult to find a good way to defend Germany. Because every time I hit Moscow with Germany, never failed. . . . .
    Many people are focused on a wave file of all troops in Leningrad, and finally retreating to Moscow.
    I suggest that play is directly retreating all the forces in Moscow, cutting edge up. The reasons are two:
    1, the German cannon fodder supply is very difficult, from the territory of the great factory went to the front line last at least five rounds
    2, the German aircraft stopped in Berlin, you can take care of the entire European coast and Leningrad line. If the front continued eastward, the aircraft must be moved to Leningrad to hit Moscow. Coastal defense capability in Europe is bound to decline sharply, creating favorable conditions for the Allied landing.
    According to my experience, the Germans hit the ground Leningrad strong push, when at least 30 tank divisions and 20 infantry divisions + number of flight units. The Soviet Union was in any case could not carry, and can do is try to consume only the German cannon fodder.
    
    I often focus on all of the mechanized unit, walk around in the South line of Stalin's strong counterattack to Ukraine, the central northern part of the heap 40 to 50 infantry divisions clinging to the forefront of Moscow.
    The premise that all resistance to the Soviet Union, the United States and British pressure to give the Germans based on the premise.
    If the United States stubbornly dragged by the Japanese in the Pacific, the United Kingdom was again in Cairo, the Italian ace, the proposal can be re-opened. In addition, the core of the Soviet Union was allied, it is recommended strongly by the strongest or the second player to use, the Soviet Union were destroyed the game will basically over.
    
    Japan start to experience set-style -
    More difficult in Japan, and is the core axis, it is recommended by the axis of the strongest players to use.
    Japan to do only one thing: whatever it is holding the United States invested heavily in the Pacific, and you hide and seek cover in Germany in the 5 to 7 rounds won in Moscow.
    A start method:
    1, 1 small factory+2 transport
    2, native won the Hawaii fleet east
    3, sub-fleet won the Philippines
    4, Chinese troops across the board cut off the Burma Road to Sichuan pressure
    
    Start Act II:
    Made three carriers, all fleet concentration area to 36\. Do not hit the United Kingdom and the United States, for Calcutta, India won the third round.
    
    Start of Act III:
    1 small factory+2 transport
    All fleet concentration area 33, second round and the Netherlands won the Australia-New Zealand Islands
    
    Whatever the start, attention points for Japan only 3 points:
    1, if the United States ignored the development of the Japanese in the Pacific, Japan, you can now put the east landing fleet active posture in San Francisco, forcing the U.S. response.
    2, Burma Road in China is very important and must be cut off, or end of trouble
    3, 35, 33, 26, efforts to control the waters. This 3 place determines the lifeline of the Pacific Fleet, especially for the case of Japan.
    
    The Da Buda Soviet Union, my advice is either do not fight, fight to fight as soon as possible, but also to rapid decline in the Soviet Blitzkrieg 7 to 10 point income.
    
    Japan must make good use of the port control, mobile force with 3 points 2 points to move to avoid defects in the United States, forcing the United States can only visit one island to slow down the speed of U.S. advance. Are stretched as long as the U.S. front, the fleet replenishment rate slowed down, you can accumulate a superior force and the United States battle.
    
    I used the Japanese general income after 3 rounds of 60 easily, the best of times went to 80\.
    
    Start to experience American-style setting -
    I play the United States now think that the most simple but it is also difficult with good power, not one.
    A lot of money the United States, the default 82 up, of course, able to take the whole is another matter.
    There are 3 U.S. start strategic choice:
    Japan's efforts to fight
    Effort to fight Germany
    Play together on both sides
    
    But they are difficult to ah. . . .
    Efforts to fight Japan, the United States at least 2 to 3 rounds Tuen fleet to fight Japan and positive, if the first round of the Japanese direct pumping you up Pearl Harbor, Tuen fleet longer. . .
    Map of Canton and the Pacific, mobile and supplies are severely limited. South Korea won the previous two rounds threw a large factory direct style of play was canceled invincible, really do not know how to proceed.
    In general, Americans want to fight the Japanese, at least at least three rounds required to prepare, often in three rounds in Japan, when you have a U.S. income was flat. While Japan needs a person to deal with five, but the defense was more than enough you landfall in the U.S..
    The benefits of playing in Japan: economic recovery soon, easy to form a superior force.
    The disadvantages of playing in Japan: Germany in the east, such as unhindered, unless the player is God, the Soviet Union, or at most 5 to 7 rounds.
    
    Effort to fight Germany, dropped the first round will prepare a large number of landing transport ship. Germany's defense forced landing early preparations to reduce the pressure on the Soviet front.
    The benefits of playing in Germany: to open a second front in Europe to reduce the pressure on the Soviet Union
    Disadvantages of playing in Germany: a Japanese dominance, the British in India is very dangerous. If China were destroyed, the land of Japan to enter the invincible state.
    
    Play both sides, so I tried a start. . . .
    I was out of the Pacific region is relatively low limits of carriers and escort ships to harass the many small islands in Japan, while increasing their own income.
    I also play the Atlantic region's transportation and fleet size to help the British back to the Mediterranean, North Africa and Italy to the foot pressure.
    
    Other start. . . No better solution. . . . The difficulty in the United States, you do not know how to spend money in order to be effective as soon as possible. I have seen mad from strategic bombers, the large factories in Germany the whole deep-fried flat case.
    Since there are a large number of carriers in San Francisco, made ​​a lot of ground on the land, with the transport ship sent to Siberia play.
    
    British start-set experience -
    From the plane or if the German Navy, from the line of planes from the fleet also, the reactor can also be ground units.
    In general, the likelihood is very low landing, but it is not absolute. After all, Germany's upper hand, what you see him play for no problem.
    British Navy is the lifeline of the Allies and the Soviet Union, the importance of the player, the best is one of the strongest players to use.
    Britain's front stretching from Europe to the Pacific Ocean, is the only one up directly facing the 3 axis allies.
    UK strategy for fighting started around 3 -
    1, sticking to the Cairo
    2, sticking to the Burma Road line
    3, non-stop harassment landing in Germany and Japan, the South coast of the islands.
    
    Britain, Italy, up the Mediterranean Navy must fight, Quanmie is inevitable, but must replace half of the Italian Navy. I like to play the left side of the wave, because it's easy. . . . . .  can greatly reduce the pressure on the Italian landing in Cairo.
    
    If possible, Cairo can consider making factory, the premise is able to keep Italy's second or third round of the wave. . . . . . Kang Zhu, and North African war was basically OK, not Kang Zhu, half of Africa changed hands.
    If Cairo to hold, that is a major strategic victory. You can play a large number of tanks, advancing through the Middle East into the Caucasus to help the Soviet Union to resist the German Stalingrad south line. Moscow can basically ensure safety. Or landing from a large number of transport and fleet Apennine to contain a large number of ground units in Germany. No matter what, keep the strategic significance of the Cairo is very large. German players will help Italy win in Cairo at all.
    
    The best place to start harassing the German has 2: Finland, Norway
    Harassment of Japanese do not own to start, as long as keep the Burma Road in China, the military's crowd enough to Contain Japan.
    India in the end is from the Army or from aircraft or from the Navy, it should start to set in Japan.
    
    

    this is Original

    德国开局心得定式——
    德国首轮需要做到3点:
    1、尽可能消灭英国海军
    2、飞2个飞机帮助意大利防守地中海的英国舰队
    3、拿下法国

    2、3两条都非常简单,重点是1。按照我10多次开德国的经验,最好打掉英国所有的战列舰。伦敦2侧海域因为有英国的飞机可以起飞护航,所以需要考虑对方的最大DPS,至少要7~9架飞机去打才行。接着就是看你手气了。。。。。

    再要说的就是生产。我一直都是放弃海狮直接第二回合巴巴罗萨的。每次都是5坦克,从来不变。
    很多人都喜欢海狮英国,可惜的是Alpha+2版本想海狮非常困难。而且就算打下了,你也挡不住美国的反扑,而且会投入大量资源导致东线推进受阻。
    第二回合60多我也是10个坦克继续强走地面。

    我用德国从来没变过自己的开局,因为我觉得目前的开局是最稳妥的方式。
    德国东线打到列宁格勒之后,收入应该上到60+,这个时候需要警惕3点:
    1、美国登陆诺曼底(如果日本给足压力基本无所谓)
    2、英国骚扰挪威,丢了挪威你就少了8块,而且很难夺回,要注意。
    3、美国舰队移往地中海

    除了第三条,其他基本都可以无视。直布罗陀是可以拿下就一定要拿下的地方,至少可以阻止美国1个回合的登陆时间,非常重要!南法国意大利不要拿,一定要让给德国。如果美国南下地中海,南法国的港口和工厂是德国唯一可以出海军的地方。

    总之,德国我觉得是最适合新手上手的势力之一,也很容易用好。变数不多,用起来也很爽,几十个坦克地面强推的感觉非常爽。

    苏联开局心得定式——
    苏联开局防守为主,可惜的是我一直很难找到良好的防守德国的方法。因为我用德国每次都能打到莫斯科,从没失败过。。。。。
    很多人都是集中所有兵力在列宁格勒档一波,最后龟缩莫斯科。
    我建议的打法是所有部队直接龟缩莫斯科,前沿放弃。原因有2:
    1、德国人的炮灰补给非常困难,从境内最近的大工厂走到前线至少需要5个回合
    2、德国人的飞机停在柏林,可以照顾到整个欧洲沿海和列宁格勒一线。如果战线继续东移,飞机也必须移动到列宁格勒才能打到莫斯科。势必欧洲沿海防守能力大幅下降,为盟军登陆缔造有利条件。
    按照我的经验,德国人强推地面打列宁格勒的时候,最少30多个坦克师和20多个步兵师+若干飞行部队。苏联是无论如何也扛不住的,能做的只有尽量消耗德国人的炮灰而已。

    我经常是集中所有的机械化部队,在南线斯大林附近走乌克兰进行强势反攻,中部北部堆上40~50个步兵师死守莫斯科前沿。
    所有苏联抵抗的前提,是美国和英国给予德军巨大压力的前提为基础。
    如果美国被日本死死拖在太平洋,英国又被意大利轻松拿下开罗的话,建议可以重开了。此外,苏联是盟军的核心,建议由最强或者第二强的玩家来使用,苏联被灭游戏也就基本结束了。

    日本开局心得定式——
    日本比较难,而且是轴心的核心,建议由轴心最强的玩家来使用。
    日本要做的事情只有一件:不惜一切拖住美国在太平洋投入大量资源和你捉迷藏,掩护德国在5~7回合内拿下莫斯科。
    开局法一:
    1、2个运输舰队+1个小工厂
    2、本土舰队东进拿下夏威夷
    3、分舰队拿下菲律宾
    4、中国部队全线压往四川切断滇缅公路

    开局法二:
    造3个运输船,所有舰队往36号海域集中。不要打英国和美国,争取第三回合拿下印度的加尔各答。

    开局法三:
    2个运输舰队+1个小工厂
    所有舰队33号海域集中,第二回合拿下澳新和荷属群岛

    不管哪种开局,对日本而言注意点只有3点:
    1、如果美国无视日本在太平洋的发展,你日本只能吧舰队主动东进摆出登陆旧金山的架势,逼迫美国应对。
    2、中国的滇缅公路非常重要,必须掐断,否则后患无穷
    3、35、33、26号海域的控制力度。这3个地方决定着太平洋舰队的生命线,特别是对日本而言。

    至于打不打苏联,我的建议是要么不打,要打就尽早打,而且要闪电战迅速减少苏联7~10点的收入。

    日本一定要善用港口的控制权,用3点的移动力回避美国2点移动的缺陷,迫使美国只能一个个小岛登陆来减缓美军推进的速度。只要美国战线被拉长,舰队补给速度拖慢,就能积攒优势兵力和美国决战。

    我用日本一般3回合后收入轻松上60,最顺利的时候上过80。

    美国开局心得定式——
    美国是我玩到现在觉得最简单同时又是最难用好的势力,没有之一。
    美国钱很多,默认上来有82,当然能不能拿全是另一回事。
    美国开局有3种战略选择:
    全力打日本
    全力打德国
    两边一起打

    但是都很难用啊。。。。
    全力打日本,美国至少屯2~3个回合的舰队才能和日本拼正面,如果日本上来第一回合直接抽你珍珠港,屯舰队的时间更长。。。
    而且太平洋地图广,移动和补给都受到极大的限制。以往2回合拿下韩国直接扔大工厂的无敌打法也被取消,实在不知道该如何进行了。
    一般来说,美国人想要打日本,最少最少也需要3个回合准备,而往往日本在3个回合的时候已经和你美国收入持平了。虽然日本需要一个人对付5家,但是防守你美国登陆还是绰绰有余的。
    打日本的好处:经济恢复的很快,容易形成优势兵力。
    打日本的坏处:德国在东线如入无人之境,除非苏联玩家是神,否则最多也就5~7回合。

    全力打德国,第一个回合就要扔下大量运输船准备登陆。逼迫德国早早的准备防御登陆作战,减少苏联正面的压力。
    打德国的好处:开辟欧洲第二战场,减轻苏联压力
    打德国的坏处:日本一家独大,英国在印度非常危险。如果中国被灭,日本就进入陆地上无敌状态。

    两边同时打,这样的开局我就试过一次。。。。
    太平洋地区我就出比较低限度的运输船和护航舰艇来骚扰日本的众多小岛屿,同时增加自己的收入。
    大西洋地区我也起一定规模的运输和舰队往地中海帮助英国夺回北非,并给足意大利压力。

    其他的开局。。。暂时没有更好的解决方法。。。。美国难就难在你的钱不知道怎么花,才能尽快的见效。我也见过狂起战略轰炸机,把德国境内大工厂全炸平的案例。
    也有在旧金山起大量运输船,陆地上造大量地面,用运输船送往西伯利亚的打法。

    英国开局心得定式——
    如果德国起飞机或者海军,起飞机也行起舰队也行,堆地面单位也可。
    一般来说,被登陆的可能性是很低的,但是也不是绝对的。毕竟德国先手,看他起什么你针对就没问题了。
    英国海军是盟军的生命线,和苏联玩家的重要性一样,最好也是由最强的玩家之一来使用。
    英国的战线从欧洲一直延展到太平洋,是唯一一个上来直接面对3轴心的盟国。
    英国的战斗围绕3个战略展开——
    1、死守开罗
    2、死守滇缅公路一线
    3、不停的登陆骚扰德国沿海和日本的南亚诸岛。

    英国对意大利,上来地中海的海军必须拼,全灭是必然的,但是必须换掉意大利一半的海军。我喜欢打左侧的一波,因为有2个运输船。。。。。。右边只有一个,可以大大减少意大利登陆开罗的压力。

    如果可能,开罗可以考虑拍工厂,前提是能不能守住意大利第二或者第三回合时的一波。。。。。。扛住了,北非战局基本确定,没扛住,大半个非洲易手。
    如果开罗守住,那就是重大的战略性胜利。你可以起大量坦克,经中东进入高加索挺进斯大林格勒帮助苏联抵挡德国南线。可以基本上确保莫斯科安全。或者起大量运输和舰队登陆亚平宁来牵制德国大量的地面单位。不管如何,守住开罗的战略性意义是非常大的。德国玩家也会不惜一切帮助意大利夺取开罗。

    骚扰德国最好下手的地方有2个:芬兰、挪威
    骚扰日本不用自己下手,只要保住中国的滇缅公路,国军的人潮足够让日本喝一壶了。
    印度到底是起飞机还是起陆军或者起海军,这都要看日本开局来定。

  • '10

    This is very hard to read.  Google Translate is not very effective.  It seems like you put much thought and work into your post, however.  Well done.  :-)

    It is good you found this BBS.  Your strategies are strong.  I am happy to see that there are players around the world.


  • @eudemonist:

    This is very hard to read.  Google Translate is not very effective.  It seems like you put much thought and work into your post, however.  Well done.   :-)

    It is good you found this BBS.  Your strategies are strong.  I am happy to see that there are players around the world.

    thanks :-D


  • Wumeng’s post does no seem that hard to understand for me. I can only imagine how hard our posts are to read once translated since we do not always spell out exactly what we are saying and abbreviate a lot.

    I agree with what Wumeng has said about Sea Lion taking up too much of Germany’s time. You have to use Sea Lion to keep the UK honest, but most people waste too much on it. Transports purchased and placed in SZ112 can do that effectively while also threatening Leningrad and its surrounding territories. My transport purchases stop when I reach 5 total transports. I also like to use the transports to reinforce Finland through Norway. Every turn there is a transport there, units are moving to Norway. Whatever was in Norway at the beginning of the turn moves to Finland. This way you can effectively put pressure on Leningrad from two sides and it keeps Russia from overloading Germany’s Eastern front.


  • @taschuler:

    Wumeng’s post does no seem that hard to understand for me. I can only imagine how hard our posts are to read once translated since we do not always spell out exactly what we are saying and abbreviate a lot.

    I agree with what Wumeng has said about Sea Lion taking up too much of Germany’s time. You have to use Sea Lion to keep the UK honest, but most people waste too much on it. Transports purchased and placed in SZ112 can do that effectively while also threatening Leningrad and its surrounding territories. My transport purchases stop when I reach 5 total transports. I also like to use the transports to reinforce Finland through Norway. Every turn there is a transport there, units are moving to Norway. Whatever was in Norway at the beginning of the turn moves to Finland. This way you can effectively put pressure on Leningrad from two sides and it keeps Russia from overloading Germany’s Eastern front.

    For Germany, I always thought that the presence of fighters more meaningful. Because aircraft can not only suppress the British navy, can also attack the Soviet Union. But the Navy can only be used at sea, I will for the manufacture of fighter PIC, not the Navy. Powerful air force, can suppress the U.S. naval fleet, can help Italian, Mediterranean defense. Navy poor speed, movement radius is poor, there are many limitations。

    For Britain, the most important area is SZ110. The Germany fleet concentrated in SZ112, there is no strategic significance

    BTW:I hope you can understand what I mean ~~:wink:


  • Thank you,  It’s good to hear from someone half way around the world.
      How many players do you have when you set up the two boards?
      I have four to seven players every week
      I found your post to be very informing
      There may be people here in the U.S. who could help with the translation,  have you tried to find someone there to help with translating?
      Keep them coming


  • @suprise:

    Thank you,  It’s good to hear from someone half way around the world.
      How many players do you have when you set up the two boards?
      I have four to seven players every week
       I found your post to be very informing
      There may be people here in the U.S. who could help with the translation,  have you tried to find someone there to help with translating?
      Keep them coming

    I have 20 players team ,Always 5~7 players fight every week
    we all english poor。。。 :oops:
    i can write this for Japanese,but i think you can’t use too :cry:


  • @wumeng874:

    @suprise:

    Thank you,  It’s good to hear from someone half way around the world.
      How many players do you have when you set up the two boards?
      I have four to seven players every week
       I found your post to be very informing
      There may be people here in the U.S. who could help with the translation,  have you tried to find someone there to help with translating?
      Keep them coming

    I have 20 players team ,Always 5~7 players fight every week
    we all english poor。。。 :oops:
    i can write this for Japanese,but i think you can’t use too :cry:

    Better Translation:
    We have 20 players, and we have at least 5-7 players who show up every week.
    We all have poor English. :oops:
    I can write this in Japanese, but I doubt you can read that either. :cry:

  • '10

    @taschuler:

    Wumeng’s post does no seem that hard to understand for me.

    It is readable, but difficult.    :-D

    I agree that airplanes are VERY important for Germany.  I like to purchase a small amount of boats early in the game.  Once the U.S.A. begins to build boats in the Atlantic, Germany will not be able to compete with them in naval power.  Airplanes can be used to attack Russia and also to protect the water around Europe.


  • Welcome to this forum, Wumeng. Always nice to learn about other peoples play experience.


  • I think I have seem this post in other forum before ,

    but the last sentence that I saw is something like that :

    " In conclusion, US Player is meaningless if team up with a very good UK player… "


  • wumeng874 thanks for the effort. I didn’t have to much trouble reading your post. Your points for each power were spot on. Its really cool to communicate with people around the world that have the same interest.

    Germany:
    I would sea lion only if UK left London weak, and I as Germany could take it with only 4-5 transports, with out risking my entire air force. Help set up Italy, then pound Russia is a must. Try to get to the oil in the Middle east if you can. I agree that the German air force is the key, I like to have at least 15+ aircraft. As far as navy, after the first couple of rounds I tend to go to sub warfare.

    Russia:
    I haven’t played Russia much, but what I’ve seen is normally a defensive retreat. Make sure that you don’t get caught out of position defending your minor complexes. You need at least 35-40 infantry for Moscow at the end for a meat shield. Buy some planes.

    Japan:
    Tough to play, have to be decisive, but flexible (if that makes sense). Have to defeat China, take the Dutch East Indies, and keep the US in check. Building many transports is the key. Keep a steady flow of ground units pumping into Asia, and use your over powering air force as a tool on the land. Don’t let land battles go more then a round or two.

    US:
    As the leader of the allies (money talks :-D), TAKE ADVANTAGE OF THE NEW TURN ORDER (especially in Europe). I think the US is the hardest to play, what you do will win or loose the war. As a team you must decide on a coarse of action, everyone is crying for help, and you can’t be everywhere. A weak US in to many places can be disastrous. I think your more effective when you can over power the opposition. You have to protect your ground troops, because it takes to long for them to get to the action. If you take a beach head, make sure that your allies can swoop in to defend your units. This is much easier now in Europe because of turn order (US leading the way). You should be able to get one of the French industrial complexes, or build your own in Norway to keep troop levels up.

    China:
    Your home nation. I’m glad to see them have a bigger role in Global 40. There is just something special about them being able to buy artillery. We don’t see it to often, but an early Japan attack on the Western Powers, or a crafty UK can make China more then just a speed bump.

    UK:
    As you said, must be an experienced player. Sacrifices will be made. Your normally all alone in the beginning, so be ready for a but kicking. We have come to believe that getting the Med fleet to safety, or joining it with the Indian fleet can be helpful in the long run (gives you options). Loosing the British fleets in attacks on the Italian navy just hasn’t worked out to well in our group. Defend London, and Egypt until the US arrives. Start rebuilding your fleet in Canada if you can.

    Anzac:
    You didn’t mention them, but they can be very helpful. They can be a distraction for Japan if they can threaten the Dutch East Indies, or can also reinforce US positions. Getting their income up really helps.

    Italy:
    Really depends on what you have when your turn rolls around. Can be dominate in the Med in the right circumstances for a few turns. You can earn a lot of income through NO’s depending on how things go with the UK. Gaining control of both sea entrances to the Med, and holding them is nearly impossible for long periods of time.  Trying to crack Egypt, control North Africa, and delay the US at Gibraltar is an unrelenting task. Oh yea, add the Mid East oil to to the mix, good luck.

    France:
    Make the most of any opportunity you get. Even if its just taking out a blocker ship for your allies, or helping defend somewhere in Africa. Hope they can liberate Paris, I like to see the “Smurfs” (blue cartoon characters) get to buy something.

    Good gaming from across the globe :-)

Suggested Topics

  • 3
  • 17
  • 1
  • 2
  • 3
  • 11
  • 1
  • 7
Axis & Allies Boardgaming Custom Painted Miniatures

42

Online

17.0k

Users

39.3k

Topics

1.7m

Posts