The most effective russian players I’ve encountered are the ones that are able to build up a force that is able to threaten a counter on a german stack. If a good german player wants to go for Moscow they are able to get it, however I’ve seen plenty games where the UK/USA are putting enough pressure on the German player for him to stop just in front of Moscow. If the Russian player only has bought inf at this point there is not much of a threat for the German player to keep russia contained and slowly kill it economically. However if there is a stack of paired inf/art the pushback power is a lot bigger and thus Germany can be challenged and Russia may be able to break the German wall.
U.S. in the Pacific Pre war
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Can the U.S., while still neutral, move to coastal areas of friendlys in the Pacific?
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I assume you mean move ships into sea zones adjacent to territories controlled by other Allied powers. If so, then yes.
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They cannot however use facilities in those zones, so US ships would not get to use the advantage of the naval base until at war with the axis.
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From the Alpha2 rules
The United States Navy, while being neutral, has the following movement restrictions. It can only move to sea zones that are adjacent to US territories in the Atlantic (more specifically Sea zones 101, 89 and 64). US warships (not transports) may also conduct long range patrols into sea zone 102. In the Pacific it can only end naval movements in sea zones that are not adjacent to Japanese-controlled territories and islands.
So in the pacific it only excludes sea zones next to Japanese territories/islands
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Here is a great Kill Japan build. Naval Base in Alaska (+ Minor IC if you want).
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What round?