Re: Making my own WW1 game…
Hey, y’all. I was wondering how y’all made games, like this one. Please reply if you have an answer!
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I rock you have to rename your russian cities. Leningrad and Stalingrad weren’t named that till after the revolution, speaking of which you should probably have communist Russia rules.
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probaly should but will take quit some time, I have so much homework right now dont have tiome to mess around with my board. Finman look on page 1 thats where my russian revolution rule is, if thats what you ment by a communist russian rule.
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Yeah he can’t show the actual war cause it mainly occured in 1919.
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Okay guys this is the entrenchment rule:
Entrenchment costs 1 ipc per infantry and it gives them +1 defense for the first round of combat -
new NAs
Russia:
#5Siberian reinforcements: every turn place 1 free infantry in Siberian Urals
Britain:
#4Australian support: place 1 infantry per turn in the Middle East deployment zone (MEDZ)
#5German Food blockade: every turn that the British have war ships in the Holland sea north sea and Norwegian sea the Germans lose 1 ipc to a max of 20 every turn at least one of those is unoccupied by British ships the Germans gain 1 ipc back to a max of 20
Turkey:
#3Russian blockade: every turn the bosphous is cloed to the allies the Russians lose 1 ipc to a max of 10 every turn its open the Russian gain 1 back.
France
#3Lafayette Escadrille: at the end of the first round you may place 1 free fighter in paris. -
more NAs yeah! + map update
britain
#6British ship yards: British ships have discounts 1 for Tps and DDs 2 for CAs and 3 for BBs
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Final Map update im serious this time no more. also some more NAs
Ottomans
#4German officers: for every German infantry unit present in a territory with ottoman units it may boast the attack or defence of 1 conscript to a 2
#5Joint operations: twice per game on the Ottoman players turn he may skip his conduct combat and combat move phases so then on the German players turn he can use both Ottoman and German units to attack
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Rule Update
Austrian NAs
#4German Leadership: When German and Austrian troops fight together each German infantry may support an Austrian 1 adding 1 attack and defence
#5Hungarian Shock troops: Austria may now buy Assault infantry (Limit 2)Ottoman NAs
#6Early Victories: if Germany and Austria can take 8 territories turn 1 then the ottomans my declare war that turnSetup Change
For Austria add
2 infantry, 1 artillery, 1 industry, 1 AA gun to Vienna
2 infantry, 1 artillery, 1AA gun to BudapestFor France add
2 infantry to East franceFor italy add
1 infantry in rome
1 infantry to northeast italyFor Germany add
1cruiser to the danish sea
1 cruiser to the central mediteranian
take 1 destroyer form the danish sea -
sorry people posted the wrong map in the update :-o this is the actual map
Added 1 austrian NA
#6Surprise Strike: on turn 1 all Austrian units in the first round of combat fire pre-emotivelypelase tell me if any one is still interested with this if no one is ill stop updating.
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I am actually quite interested in where the rules lead to. Plus, I encourage any variant building since they often turn out fun and, even if it doesn’t work, can lead to many new good ideas. Please keep posting on this project!
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Thanks, since schools over I’ll probally be able to print the map and start play testing soon and seriously if you have any NA ideas for France Italy or Russia it would be appreciated and you will get reconization in the rule book.
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first page is updated for rules, and i just clarified some teritory names on the board and the planned map size is
112 by 64 cm the reason its so big is there a lot of small but important territories.
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I don’t think that’s an unreasonable map size at all. Let’s see, that’s about 25.5" X 44". You could go bigger than that and still be okay. I would say keep the width to around 30-36" (~76-90cm).
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Nice work i rock! I like to see what people do with game design. However, I do have two minor quibbles with your map that you might consider changing for historical continuity.
- Iceland is one word not two (not Ice Land)
- Vichy France did not exist until the fall of France in 1940. You may want to name that territory Southern France or possibly Marseilles?
Just a couple thoughts, but please keep up the good work!
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Hmm I didn’t know icelands 1 word well at least that’s better then it’s original name I had island! Anyone have NA suggestions? I ran out of ideas and I still need 3 for France 4 for Italy and 1 fir Russia and Austria.
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For France:
“American Pilots”: America trained pilots to fly for france before they entered the war officially. France may purchase 1 fighter per turn at a cost of 3 instead of 7 until the US enters the war on turn 10.
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That sounds good but might have to modify it a bit because 3 ipc planes is a tad OP.
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Here’s another thought: number the sea zones and only bother finding a name for the ones that form discreet seas (e.g., Black, Aegean, Adriatic, etc.) It could allow you to de-clutter the map from much of the writing and you could avoid having to coming up with names for a dozen different non-descript Atlantic zones or coming up with absurd ones like “the Celtic Sea.”
For Southern France, here’s a few ideas off the top of my head for names: Gascony, Marseille, Toulouse, Provence, Langue d’Oc, Aquitaine… (a few might warrant slight boundary changes, but I’m just throwing out ideas here…)
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More thoughts:
1. “Selisia” is usually spelled “Silesia” (at least in English; idk what the proper German & Polish spellings are…)
2. Rename “Czechoslovakia” Bohemia. The former was a word invented after WW1 to refer to a combination of (Czech) Bohemia/ Moravia and the Slovakian regions of the former Hungary, which are not really a part of the region that you named Czechoslovakia (for the most part; you might consider redrawing the territory slightly to reflect the actual boundary of the Kingdom of Hungary, unless you have a specfic game-balance region for your boundary.)
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Oh my god good thing this isn’t printed I forgot to give Austria and the ottoman empire naval ports!!!