• sure the USA is not threatened and has a ton of income.  You’ll have an effect the whole world over no matter what you do.  But the trick is to play them efficiently.  Its a logistical nightmare to play them.  I would argue that they are the toughest nation to play properly.  Lots of decisions to make.  If the USA does not do their job well other countries wind up paying the price.


  • @Gargantua:

    In all honesty,  why bother with a shuck that does ANYTHING but land in gibraltar?  In Gibraltar you can base planes with the Airbase, and have Scramble protection for Free,  you are also at a naval base with insta-return home,  you threaten  an Axis Capital,  and threaten 7 traditionally axis held european territories including denmark, excluding rome.

    Your naval elements defending your transports are also in strategic positions to strike against any mainstream axis naval movements, particularily Italian fleet, AND! You are always in position to open the Denmark door for the British to make the capital grab of Berlin.  Don’t forget, from Gibrlatar you can cancel the Sweden NO, the Morocco/Tunisia etc NO, the clear med NO, and possibly the 3 of GIB/GRE/SFR/EGY NO.

    There is no reason to do this differently. Reinventing the wheel here isn’t going to score you an extra INCH!

    Was thinking about it a bit more and there’s 1 very good reason to transport your units as TDF suggests. You use less transports and can still attack Germany every round. By going to sz109 you use 3 groups of transports whereas if you go to sz91 you need 4 groups to achieve the same goal of hitting Europe every round.


  • I ususally take Italy by turns 6-7.  Once Italy falls, it’s just a matter of time before Germany goes.

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