• I am still fixing it but some changes have been made


  • Invasion of Yugoslavia is going to be incorporated in my Greece game.


  • Cool. youll need a bigger board though. How can u show the invasion of an entire country with just one territory? (well i guess they did do it with france  :lol:)


  • Because all Yugoslavian units surrenderd very quickly and there was almost no conflict

    btw I call operation husky


  • Awesome. So your keeping it to just one territory? Will german reinforcments be able to enter play from there?


  • Maybe there should be a child board set up for this so that it is easier to find all the maps.


  • or even better a stickied thread with links to all the treads. Actually I will make it.


  • thank you Desert Fox

  • Customizer

    I have a question about these “Express” games.  Are they going to be tactical level games like the A&A Miniatures type games?  Or are they more along the lines of A&A Battle of the Bulge, Guadalcanal and D-Day?


  • @knp7765:

    I have a question about these “Express” games.  Are they going to be tactical level games like the A&A Miniatures type games?  Or are they more along the lines of A&A Battle of the Bulge, Guadalcanal and D-Day?

    It depends on which mini game your talking about. Most will be like D-Day,Guadalcanal,and Battle of the Buldge. We dont currently know if there will be any tactical ones.


  • @Pvt.Ryan:

    Alright I have made a VERY ROUGH edition of my Syria&Lebanon Campaign. Most territories (excluding Iraqi territories, trans Jordon territories, and The Duck’s Bill) are named after cities found on the Syria map on the wiki page CWO found. I used Microsoft Paint to make it. I included few sea zones as sea battle was little use in the syrian campaign. However the player that controls the sea can use it to ferry troops around. The lines you see between territories are rails, rodes, and tracks (i guessed they meant paths). Because Syria is mainly desert these are used for movment. Im not totally sure how it will work but I havent focused on the rules much. Also I am dropping the Chinese campaigns (srry to those who got excited about them) and i will work on operation market garden. I prefer the European and African theaters.

    Ryan for the map I think you need to make the territories less rounded, and you’ll want to be able to distinguish the countries. I know you said it was rough but just some things to think about… I think youre right about the sea zones though, you dont need that many, theyre probably going to be mostly for look on the map  :mrgreen:


  • @Sun_Tzu:

    I’m already using Wake Island and Guam in my Japanese Empire conquest one

    Out of curiosity, is the Guam battle you’re using the original Japanese conquest or the one I posted in which the Americans recaptured the island in 1944?


  • @Pvt.Ryan:

    CWO i think you deserve a full mention and credit in the creators of this game. Without you half of this wouldn’t have been possible. Well it would but it wouldn’t have been as good.

    My pleasure.  Looking forward to seeing the games you guys are designing.

    An idea occured to me in connection with Guam and Corrigedor and other places like that which were fought over twice (sometimes several years apart).  It might be possible to use them for paired games that would use the same map (a part of the game design process that requires a lot of work) for two different scenarios.  Typically this could be a “capture / recapture” pairing.  The Pacific theatre has lots of candidates for that type of paired games, but the concept is also usable in the European / Mediterranean theatre.  North Africa was one place where the front shifted back and forth several times by a dramatic amount.  Russia was another, with some towns being fought over so many times that they ended up utterly demolished by the war’s end.


  • @Pvt.Ryan:

    Ummm Im gonna drop the Chinese ones to take up some of these. I call Operation Market Garden.

    You and Spartan might want to team up to develop some special Express paratrooper rules.  Market Garden (which you’re doing) and the invasion of Crete (part of the Greece game Spartan is doing) were both large-scale paratrooper operations, so there ought to be some transferable concepts between them.

    Also, you’ll find the movie to which I provided a link (A Bridge Too Far) a great source of inspiration when you’re designing the Market-Garden game.  As I recall, there’s even a scene in which General Horrocks stands in front of a huge wall map to explain the plan to his ground force commanders.


  • A couple more ideas:

    Operation Lüttich (The Mortain Counteroffensive)
        http://en.wikipedia.org/wiki/Operation_Lüttich
      and
      The Falaise Pocket
        http://en.wikipedia.org/wiki/Falaise_pocket
      (see John keegan’s book Six Armies in Normandy for background)

    The Battle of Berlin
        http://en.wikipedia.org/wiki/Battle_of_Berlin
        http://en.wikipedia.org/wiki/The_Last_Battle_(book)


  • The general idea is that “Express” level games be an introduction to the Axis & Allies genre.

    I would recommend that special rules be kept to a bare minimum, and unit costs/attack/move values be kept identical to the 1940 series.

    In a lot of these Express games, reinforcement cards rather than building units will be utilized.

    I’m glad to see that a genre has sprung up around a germ of an idea. I’ll be glad to help with any maps that people need.


  • Not neccisarliy. The original purpose of “Express” games is so you can play them on the go.


  • Yeah , youre supposed to be able to play them in the car and stuff (thats the purpose of the magnetics)…


  • Well…

    Go back to the thread “Axis & Allies Travel Game?” and read what I wrote. That was the post that spawned the genre.


  • @Sun_Tzu:

    Yeah , youre supposed to be able to play them in the car

    It’s an A&A game for mechanized players.  :-D

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