After many games of Global, OOB, Alpha +, + 1, + 2. I have come to one final conclusion about the whole mess.
It’s a great game. Best A&A has ever seen. But the “balance of power” wholly relies on one factor.
SKILL
There is so much happening, so fast, and so many things going on, that even if you are only focusing on one player - if you don’t know EXACTLY where and how to move every piece and WHY, you are doomed.
It’s next to impossible to pay attention to all of your allies and their moves - yet you must rely on them, and if they aren’t of the same level of compentance of you or your opponents - they WILL lose you the game. And no one wants to play puppet master for thier alignment all game.
Skill is the deciding factor handsdown, EVERYtime, Bad dice remains a factor - but it is no longer the driving force of failure, because of all the pieces and income readily available on the board. You can still win the war, whilst loosing many battles, simply from strategic expertise. This is GOOD news for this game - and Axis and Allies as a whole community.
That said, if you want to balance the game, make sure the veteran players are split evenly. And I hate to say it, but they have to be allowed to coach in some way - or it perverts the game balance drastically. Coaching ought not to be “controlling” however. A player monitored system should be instituted per the house on this issue.
Now the better player wins, not necessarily the better roller.