• The French gambit sounds all well and good; but is not always applicable. For example in league play, Balanced Mod has taken a firm hold and the Vichy option is usually taken by the Axis.


  • I tried that French infantry assault on West Germany playing TripleA last night, thought it was a neat tactic to get those ground units into the action earlier, lets France go on the offense for a change.

  • '17 '16

    Bumped**

    Too many good tips.


  • Thanks all for the above tips…
    Being quiet is a HUGE thing. Yes, when introducing someone to the game it’s helpful to point out undefended transports. But shut up in a game with others your level. I can’t tell you how many things I’ve messed up from just saying “wow” or “oh boy” and then they look harder and see what it is. But the flip side is that you can sometimes make people switch their minds about certain moves by acting surprised and happy as if they’re making a big blunder (don’t over do it). Just wear your game face and don’t let opponents see you react.


  • @Gargantua:

    You could call this a Tips and Tricks thread, or a Strategy Thread, but I figured the best thing to call it, was:

    The “Lessons Learned” Thread

    11.  Taking a French African territory nets the axis +1.  Taking a British African Territory nets the Axis +1 but the Allies -1. so net +2.

    I love when the Axis takes an African or Asian French territory. That means when Allies take it back, they now get the IPCs from it whereas before they could not.


  • @Stonewall:

    Being quiet is a HUGE thing. Yes, when introducing someone to the game it’s helpful to point out undefended transports. But shut up in a game with others your level. I can’t tell you how many things I’ve messed up from just saying “wow” or “oh boy” and then they look harder and see what it is. But the flip side is that you can sometimes make people switch their minds about certain moves by acting surprised and happy as if they’re making a big blunder (don’t over do it). Just wear your game face and don’t let opponents see you react.

    I once heard second-hand about a particular workplace-relations case in which the management representatives met with the staff representatives and made a proposal to them about something.  The staff representatives discussed it among themselves, then went back to the management representatives and basically said, “Okay, we agree.”  The management representatives, puzzled over this unexpected reaction, returned to their office and double-checked their own proposal because they were worried that they might have missed something and that the deal might accidentally have been more advantageous to the staff than to management, which wasn’t its intended purpose.  Their attitude was basically, “Gosh, did we just go wrong somewhere without realizing it?”

  • '21 '20 '18 '17

    All warfare is based on deception. Hence, when we are able to attack, we must seem unable; when using our forces, we must appear inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near.


  • @taamvan:

    All warfare is based on deception. Hence, when we are able to attack, we must seem unable; when using our forces, we must appear inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near.

    Sun Tse’s words are very applicable in the context of real warfare, but his recommendation is unfortunately harder to pull off in an open-system game like A&A in which everyone can see what forces everyone else has and what their location is.

  • '21 '20 '18 '17

    If your enemy is secure at all points, be prepared for him. If he is in superior strength, evade him. If your opponent is temperamental, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his ease, give him no rest. If his forces are united, separate them. Attack him where he is unprepared, appear where you are not expected.

    Know thine enemy as thyself, etc etc

    Agree with you sir, in this type of game deception takes the form of the openly unknown and the openly unseen.  Your play shows your intentions and what is possible, the surprise comes when your opponent STILL doesn’t “see it coming” over a period of some hours of play!

    Chess is the same way.  Nothing is truly hidden, and all you have each turn is 1 unit of fresh information to attempt to discern what your opponent is trying to do.

    The best players of chess play it like poker;  your opponents know your preferences and predilections and it is your job to lure them into the trap of assuming you will act in the same was as before, or the same way the last grandmaster did, or the same way they would.


  • @taamvan:

    The best players of chess play it like poker;  your opponents know your preferences and predilections and it is your job to lure them into the trap of assuming you will act in the same was as before, or the same way the last grandmaster did, or the same way they would.

    One of the best anecdotes I’ve ever heard about psyching-out an opponent at chess is the story of a tournament (I forget which grandmasters it involved) for which Player X had, among other things, carefully prepared for the possibility (indeed, the probability) that Player Y was going to use Opening Z, which Player Y was known to be fond of.  In game after game during the tournament, Player Y – contrary to expectations – kept using openings other than Opening Z.  Player X eventually became so frustrated that he ended up using Opening Z himself.

  • '21 '20 '18 '17

    Man I hear, you,  I do this all the time.  Maphead and I are working on 42.2, and I keep using his strategies gambits and openers against him (like opposing forces training).

    When he does a certain move? magic.

    When I do it, first turn failure and reset.

    (@#$*@!!!


  • @GeneralHandGrenade:

    Once Calcutta gets bombed don’t pay down the damage until you save up enough money to pay down and purchase units. Japan will just keep bombing if you keep paying down the damage. Make sure you spend all of the money before they attack Calcutta though, you don’t want to hand them all that money.

    This I learned to late, but it applies at all bombed ICs.

  • 2007 AAR League

    Use dice simulators or die.


  • @akreider2
    roll 1’s not sixes :)

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