IL, Almashir, and Moralecheck,
I’m sorry but IMHO it’s too powerful to give the C-46/C-47 2-Engine Air Transports a range of SIX (6), the range of a 4-engine intercontinental aircraft.
I strongly feel it’s range should be FOUR (4). This would be FIVE (5) when used in concert with an Airbase. Giving these Air transports a range of SIX (6) is way too much in that you could then air transport directly from the United States to England,…which IMHO would radically imbalance the game.
I believe an air transport having TWICE the range of a Sea Transport, as well as the capability of combat PARATROOP DROPS fully justifies the cost of 10 I.P.C.s.
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I believe that any BUILDING limit, or TOTAL limit on Air Transports is UNACCEPTABLE and inconsistant with what A&A players have always been able to do by forming their strategy through their purchases.
And the requirement that Air Transports(N/C) MUST START AND END their turns at an AIRBASE further strengthens this viewpoint. By having to invest in Airbases keeps a player from “running amock all over the map” and allows his enemy to see the possibilities of future operations and plan his counter moves.
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ONLY Paratroopers can make Paratroop Drops in the combat phase.
However, ANY Infantry-type unit, including Marines, can be air transported in the non-combat phase.
Why would you think that Marines shouldn’t fly in a Transport plane? They had their own
C-47s that they designated R-4Ds if I remember correctly.
And a non-combat air tranport would have the capacity of TWO Infantry types.
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So if America wanted to n/c air transport Infantry only type forces to Europe/Africa it would have to develope an intermediate Airbase such as Iceland or Brazil. And it would also have to defend these bases.
These thoughts, mostly IL’s, with the exception of air transports having a range of FOUR (4), IMHO are the most thoroughly thought out and acceptable rules for
Air transport / Paratroop drops.
“Tall Paul”