Hi ANZAC. For the HBG 1939 map, think of a 4x8 sheet of plywood. Its is HUGE and awesome. You need a big room for that size table plus room to walk around on all 4 sides. I only played the 1939 game one time and I can say it is definitely superior in a hundred different ways, but playing it is an order of magnitude more complex than global 1940. Global 1940 seems like the kiddie game next to it, which is nuts because global 1940 is not an easy game by any means. I’d say your best bet is to get the global 1940 if only for the pieces, and then blow the extra money for the 1939 map and elite pieces if and when you and your crew outgrow it. Another option is to play 1940 on this site with triplea.
AA Global 40 electronic map?
-
Where can I find the AA Global 40 electronic map to download and play online?
-
It does not exist. I have typed into the developer’s message board that i would pay 29 for the game if they ever get around to coding it. Guess they are too busy or lazy or something.
-
a triplea variant of a global-like game is being worked on. that said, the current engine does not support things like airbases, convoy zones, repairing ships, or scrambling fighters. the map is in the works though, so it will be possible to play an AA50 style game on the global-like map, which should still be very satisfying. whether or not the engine will be recoded
to support all the new rules is still an open question. -
also, some aspects of the game can be achieved with edit, and by making changes to the units ‘in map’. for instance, by setting the fighter movement to 5, airbases need not be “coded” as such. players will simply have to be on the ball when it comes to keeping track of fighter movement, and not rely on the engine for keeping track of legal moves.
‘edit mode’ will be sufficient for convoy zones too.
edit should be able to handle the ‘at war’ bonuses and adding bonus units from neutrals. which neutrals will fight can be agreed upon, and edit can be used as needed.
major/minor factories can probably be handled by agreement and edit.
scrambling fighters, the need for repairing ships at a port, and built in AA defense at factories are about the only things i think preventing players from playing a full blown global-like game.
-
If anyone is good at Java, feel free to step up and help. C# is worthless to me in this.