• And you’ll be done by turn 6. GG.


  • Is the J1 attack/J3 India crush worthwhile in your opinions if it also results in the US killing Italy turn 4 or 5?  Or if it decides to go mass @ Honolulu after your J1 how do you manage to hold it off if all your air force is in FIC getting ready?


  • @chompers:

    Is the J1 attack/J3 India crush worthwhile in your opinions if it also results in the US killing Italy turn 4 or 5?  Or if it decides to go mass @ Honolulu after your J1 how do you manage to hold it off if all your air force is in FIC getting ready?

    DD block. Anyway, US only has 1 transport to mass at Hawaii. Not too threatening to japan


  • @MaherC:

    And you’ll be done by turn 6. GG.

    Who is going to kill me by G6? US? I dare you to build all Atlantic.

    Also, combine J3 India Crush with g3 Sealion


  • A smart US player will have more than 1 transport ready by US 3.  So you block w/ the DD for a turn, Us fleet moves forward (it can use the aussie fighters in OOB to kill DD blocks too btw) , but the India crush requires your air force to be out of position for 2 turns.  How do you hold the 2nd turn?

  • '20 '18 '16 '13 '12

    To get back on point…

    I think Alpha is better gameplay in both versions. It doesnt really hurt Japan (if you know how to play as Japan) it only hurts their J1 attack, which was overpowered anyway. I just finshed a global gae where Axis won after a J3 attack.


  • @chompers:

    A smart US player will have more than 1 transport ready by US 3.  So you block w/ the DD for a turn, Us fleet moves forward (it can use the aussie fighters in OOB to kill DD blocks too btw) , but the India crush requires your air force to be out of position for 2 turns.  How do you hold the 2nd turn?

    Oh, you mean US3. Well, then J4 builds 10 inf in the Capital and upgrades the India IC and builds 3 tanks India.

    US2 can only hit Japan with 1 transport, so no US2 invasion of Japan


  • Oh yeah, sorry I didn’t state that better.  I meant US3 and 4 pressure.  So you let the US move into SZ 6 and then hope to kill them with your returning airforce?  They can do some serious harass if you let them get in that far.


  • @chompers:

    Oh yeah, sorry I didn’t state that better.  I meant US3 and 4 pressure.  So you let the US move into SZ 6 and then hope to kill them with your returning airforce?  They can do some serious harass if you let them get in that far.

    Well, I can counter with most of my navy. J4, I can move all my non CV planes from Yunnan to Manchuria to kill the fleet in Z6

  • '20 '18 '16 '13 '12

    Why don’t you guys play by forum and settle this properly?


  • IMHO by the way, I enjoy the aesthetic of Alpha better as all those Jap planes looked a little ridiculous.  Initial impressions of the game play were that it slows down Japan a tiny bit too much, but I’ll have to play a few more games before I can say that with some degree of certainty.


  • I prefer my games face to face.  What’s wrong with a little theory-crafting, eh?  :-P


  • Ok settle down please. Its just a game right?


  • Maher, I never claimed to be a superior axis and allies player. I can readily admit that many people here are better than me and have played more G4o games as me. Just because someone has many posts does not mean that they are arrogant or that they are a good player. I am just stating my opinions; my post count is not being used to support or justify my opinions.

    I’m sorry that I don’t waste time “getting ladies” who I’m never going to marry. I don’t like football either. And I do not troll the forums; I post useful information. You’'re forum trolling more than me since much of your posts is made up of insults and condescension.


  • Hmm, I guess you deleted your post(or IL did so).

    Back on topic, Alpha is much better gameplay. India now can build small ships or a carrier as a viable option and can compete for the DEI


  • @calvinhobbesliker:

    @MaherC:

    And you’ll be done by turn 6. GG.

    Who is going to kill me by G6? US? I dare you to build all Atlantic.

    Also, combine J3 India Crush with g3 Sealion

    Not for nothing, but a G3 sealion is probably impossible (or at least cripplingly costly) with the J1 attack that sets up the J3 crush.  Once the US is at war with Japan (J1), it’s allowed to move units into England.  The addition of units in England makes the sealion even more costly and would mean Russia would probably be easily able to make FAST advances in Germany.


  • @kcdzim:

    @calvinhobbesliker:

    @MaherC:

    And you’ll be done by turn 6. GG.

    Who is going to kill me by G6? US? I dare you to build all Atlantic.

    Also, combine J3 India Crush with g3 Sealion

    Not for nothing, but a G3 sealion is probably impossible (or at least cripplingly costly) with the J1 attack that sets up the J3 crush.  Once the US is at war with Japan (J1), it’s allowed to move units into England.  The addition of units in England makes the sealion even more costly and would mean Russia would probably be easily able to make FAST advances in Germany.

    You’re right. Thanks for the correction. I forgot the US can now help the UK


  • I think with Alpha senario set-up it’s a trade off in the sense that in the early game, Axis losing hardware at a ration of 1:1 is the allied player’s dream, however having those additional Japanese ground forces on the mainland make this a bit more in favor of the Axis than you may think.

    In all of the games of Axis & Allies I have ever played, Getting Japanses ground forces onto the mainland has always been the strategy.  So think of it this way:  You sacrifice a few planes to get troops (which are the only way to win this game) that much closer to the objectives.  Also to boot, you get to kill off an equal amount of enemy aircraft.  (ANZAC got Neutered hard)!

    Would you pay 70 IPCs to kill off 70 Ipcs of enemy planes and get 6 (free) land units 2 spaces closer to the enemy capital?


  • The axis may have more infanty to help out in Alpha but from my expereince it is much harder to repell the US when they come into the Pacific without those seven extra planes.  Yes the US lost three planes but in early game it will have a much easier time building those 3 planes back than Japan will building 7 planes back if they want to keep America out of the war.  Japan has so many enemies to deal with already.

    I would like Alpha better if they added a +10 points a turn NO for Japan when not a war with UK, ANZAC, US as the Axis are at a bit of disadvantage in Global in either OBB or Alpha set up in my view.


  • I dont see the need for the Alpha setup. Japan really shouldnt have more ground forces in Asia. As was historical, the Japanese relied on gaining local air superiority and then advance with their ground forces. Granted, maybe reducing their airforce by 2 or 3, maybe even 4 I could see, but 7 seems like a bit much. Other than that, a good Japanese player really needs to worry about not spreading out too much, and being able to pull their forces off of Japan and into the front.

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