• I thought for sure I would getting hammered by you guys today. That is not the case. Thanks for all the good, level headed replies. Of course I’m going to get it, I always was. How can I resist? If I am on this board, I am a big fan. I wanted to see if anyone thought it was too overwhelming. I absolutely love AA50 but G40 scares me a bit.


  • @lnmajor:

    Players with ADD? WOW, that must be an experience :roll:
    I had a friend who sounded really interested in playing so I had him over one night for a game. he is reasonably intellegent but could not grasp the game. Was trying to move the wrong pieces and whatnot. At one point I was like, “dude, what are you doing!?” turns out he said he was COLOR BLIND and would that make a difference!!! :-o

    It was. It’s not like ADD severely affects everyone. It’s major for some, minor for others.


  • @Woodstock:

    @jeffdestroyer:

    @Flying:

    Convince me. I liked Revised. AA50 gave me that little bit of extra dimension that I wanted without going overboard with too many units and rules to follow. Global40 seems almost as if there is too much complications(rules). I don’t particularly love the “if a fighter is matched up with a tank…blah blah blah”. Look I know I can easily learn the rules but every time a new “global” game comes out a little more is added to the game. The last thing I want is for it to turn into one of those Avalon hill games with a paper map and paper counters with tons of charts and sh*t. Those games sucked.

    So could someone just give me a summary of the differences between AA50 and G40? Convoy zones etc…
    Or should I just say F it and just spend the $120?

    I have been trying to write the rule changes from AA50 on a single page for my friends.  I think it can be done.  I am sure someone is working on it.  There are a lot of one line answers to most questions.

    I created a one pager for my playgroup. Currently pending review at BGG…

    Alright, since BGG isnt that fast: I have attached my one pager (which are actully 3) with all the most important rules and unit characteristics to this post

    A&A.doc

  • '18 '17 '16 '15 Customizer

    @Flying:

    I thought for sure I would getting hammered by you guys today. That is not the case. Thanks for all the good, level headed replies. Of course I’m going to get it, I always was. How can I resist? If I am on this board, I am a big fan. I wanted to see if anyone thought it was too overwhelming. I absolutely love AA50 but G40 scares me a bit.

    If you enjoyed and understood AA50, then AAG40 is not hard to adapt to. I have not yet played a Global game, but the unit rules are basically just expansions on previous games. Other miscelanneous rules are not overly complicated. The political rules may take a little thinking to get clear. Other than that, I am sure the game is wonderful. I personally like the expansion and addition of depth. Because it is not too complicated and painfully slow.

    My personal opinion is that it will be a little less fun, or easy, to play if you only have 2 people. The more the merrier.


  • I have played almost all of the strategic games concerning WWII ever made. In my view Axis and Allies Global 1940 is the best one of the lot. It combines strategic decisions with a simple fun fast combat system. Buy the game!

    Timewise, our little 3 man gaming group can set up and play the game to someone concedes (usually around turn 7) in about 10 hours.

    My only concern is that it takes a bigger than normal space to set up and play. Otherwise, the game is great.

    Unless you have time or space concerns, the game is well worth buying.


  • Wait for it to go on eBay. People there sell it for about $60.00 or something.


  • @Redjac:

    I have played almost all of the strategic games concerning WWII ever made. In my view Axis and Allies Global 1940 is the best one of the lot. It combines strategic decisions with a simple fun fast combat system. Buy the game!

    Timewise, our little 3 man gaming group can set up and play the game to someone concedes (usually around turn 7) in about 10 hours.

    My only concern is that it takes a bigger than normal space to set up and play. Otherwise, the game is great.

    Unless you have time or space concerns, the game is well worth buying.

    When you say strategic games, that excludes hex games like world in flames, right?


  • No, I am including World in Flames as a strategy game. I think Axis and Allies is the better game by far.

    World in Flames has some good stuff going for it. It has a very detailed map and unit scale. It has development of the planes over the years and good rules for weather as well. It has a better convoy/sub attack system than Axis and Allies. The sea zone system for naval combat in general is very good. The oil rules were a good addition too.

    So with the above comments you would think we would play World in Flames all the time right? No, we never play it anymore. It simply takes too long to play. With a half day for set up and mid game turns taking a whole day to play it can take 20 weekends to finish a game. (This is not even a complete game by the way. The axis powers normally have it won or lost by late '43 so the big Allied counteroffensives are never played out.)  And you have to leave up the game setup the entire time. In Axis and Allies you can set up at 10AM and still be finished by 9PM the same day. This is with taking breaks to get some seafood at a nearby resturant.

    The strategic decisions in both games are the same - whether to reinforce Africa as the Americans, or invade UK or go straight for the Soviet Union for Germany. But in Axis and Allies, these decisions play out a whole lot faster which makes for a better game IMO. The level of detail in World in Flames may make for a better simulation but not for a better game.


  • wait for triplea to make it its free :)


  • @Redjac:

    No, I am including World in Flames as a strategy game. I think Axis and Allies is the better game by far.

    World in Flames has some good stuff going for it. It has a very detailed map and unit scale. It has development of the planes over the years and good rules for weather as well. It has a better convoy/sub attack system than Axis and Allies. The sea zone system for naval combat in general is very good. The oil rules were a good addition too.

    So with the above comments you would think we would play World in Flames all the time right? No, we never play it anymore. It simply takes too long to play. With a half day for set up and mid game turns taking a whole day to play it can take 20 weekends to finish a game. (This is not even a complete game by the way. The axis powers normally have it won or lost by late '43 so the big Allied counteroffensives are never played out.)  And you have to leave up the game setup the entire time. In Axis and Allies you can set up at 10AM and still be finished by 9PM the same day. This is with taking breaks to get some seafood at a nearby resturant.

    The strategic decisions in both games are the same - whether to reinforce Africa as the Americans, or invade UK or go straight for the Soviet Union for Germany. But in Axis and Allies, these decisions play out a whole lot faster which makes for a better game IMO. The level of detail in World in Flames may make for a better simulation but not for a better game.

    …WHAT? I played a Europe in Flames game with a pal of mine a month ago; we managed to finish it that evening!


  • UN Spacy

    I may be out of touch with my World in Flames games. We played World in Flames Final Edition in the '90’s. We played with pre-game political setup, the oil rules, the upgrade for ships. planes and optional pilots and the Guards Armored and Guards Mechanized upgrades for the Soviets. There were over 3600 pieces to the game. And we only had 3 players, the same 3 players we have now. (We had more players at one time but they got jobs that took them out of state.)

    Once we got to the big summer turns in '42 the game really slowed down for us. There was no really fast way to play out the German/Soviet clashes along with the Japanese/American naval battles. Since we only have 3 players someone was always sitting on the sideline. We rolled through the '39 - '41 turns fairly fast. Once we got to '42 the summer turns for us could take 4-5 hours. So we would play about 2-5 turns a weekend depending if we play 2 days or just on Saturday.  With breaks in the game flow, it may take us 4-6 months to finish the game.

    Since the '90’s we put the game up. If there are new versions since then we have not played them. Our group thinks that Axis and Allies Global 1940 is the better game.


  • On the fence???  Someone grab this mug and cyber slap the mess outta him!!! :mrgreen:


  • ordered it today

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