@SAS:
Depending on how wide the Mediteranean ends up being, perhaps if a couple German units hitch a ride on an Italian transport the new airbase paratrooper rule will allow Germany to get more units over there more quickly?
Excellent point. A very creative solution to the problem! However, weapons development will only ever be an optional rule, and even then only for the Global 40 game. So it won’t help us in Europe 40.
And even if the optional R&D rule is agreed upon by all players in a hypothetical Global 40 game, the Germans will only have 17% chance to get any weapons development (if buying 1 research die); multiplied by another 1/6 chance of rolling the paratroopers tech. That means there’s only a 3% chance of that happening per turn without a bigger ‘buy-in’ of dice (barring more complicated mathematics–there’s much more that could be factored these calculations, obviously–such as the larger chance of getting paratroopers once some of the other techs are bought up). Bottom line: those aren’t very good odds of success for an operational plan to rest on.
Also, as a matter of the fine print of the rules, paratrooper attacks (if you do happen to finally succeed in getting the tech) will need to be accompanied by an attack by some of your other (non-paratrooper) land forces. This means that the problem of getting regular old transports into the Med will persist for the Germans, unless–as you correctly point out–they can hitch a ride with the Italians. That, however, is a long, inefficient, and really dangerous ride to hitch: the German troops will need to sit in the Med for an entire turn in a possibly undefended transport, unable to disembark, getting shot at by British, Russian, American, French, and possibly even ANZAC forces. In short: paratroopers won’t be able to help Rommel get his Afrikakorps where they need to go, and the Italians (assuming the Italian player is even willing to cooperate in transporting your troops in the first place!) won’t be able to competently assist with this either.
So: IF you’re playing Global and IF you own an air base on the Med and IF the board is designed so that there are 2 sea zones or less running from south to north between Italy and North Africa and IF you get lucky in R&D and roll a tech and IF you get even luckier by rolling paratroopers for that tech and IF the Italians agree to transport your troops and IF those Italian transports aren’t destroyed by the Allies in the turn you’re stuck in the Med and IF your amphibious assault supported by paratroopers succeeds…
THEN the Germans will have a (small) foothold in Africa, with an incredibly small chance of ever being successfully re-supplied.
The puzzle remains unsolved! How will Rommel get to Africa??