Why are there Canadian roundels? A new rule perhaps?

  • '20 '18 '16 '13 '12

    @Brain:

    I believe the last valid candidate to become an independent power in the game would be Canada.

    Agreed.

    I have also come to agree with you that making Canada an absolutely independent power would draw the game out too much and is not necessary. I do, however, believe that a split income rule, as we have talked about here, would be appropriate to the new Europe and global game.


  • or at least a rule that made it so if england was captuered canada would continue to play


  • @i:

    or at least a rule that made it so if england was captuered canada would continue to play

    And then what? India after that? and then Egypt, South Africa,……etc.

    How many lives does UK get?


  • Canada-Can Uk fight on?
    I am betting yes
    Provinces
    I believe
    Newfoundland and Labrador (UK-Owned)-1 IPC
    Nova Scotia and PEI-1 IPC
    New Brunswick-1 IPC
    Quebec-2 IPCs
    Ontario-3 IPCs
    Yukon-0 IPCs
    Nunavut and Northern Territory-0 IPCs
    British Columbia-1 IPC
    Saskatchewan-1 IPC
    Alberta-1 IPC
    Manitoba-1 IPC
    10 territories
    All that talk about Russia
    This is very off topic but there are ten reasons I think we could have won W/o the rooskies
    1. MANHATTAN PROJECT
    2. 16 Million men at arms ( then add Britain, China, France, Aussies, South Africa,Dominican Republic, Brazil, Costa Rica, Cuba, El Salvedor, Guatemala, Haiti, Honduras, India, Zealand, Nicaragua, Panama, Resistance Fighters, and volunteers from around the world)
    3.Oil
    4.Once our economy got rolling, our Economy
    5.The USAAC (US army air corps)
    6. The RAF
    7. Patton
    8. The Marines
    9. Montgomery
    10. Goering


  • @Brain:

    @SilverAngelSurfer:

    @Brain:

    South Africa does not have enough economy to be its own nation in the game.

    Precisely.

    I believe the last valid candidate to become an independent power in the game would be Canada.

    That gives us:
    Major:
    UK
    USA
    USSR
    Germany
    Italy
    Japan
    Minor:
    Canada
    ANZAC
    France
    China
    10 Powers, 2 of which are not autonomous


  • @Croesus:

    @Brain:

    @SilverAngelSurfer:

    @Brain:

    South Africa does not have enough economy to be its own nation in the game.

    Precisely.

    I believe the last valid candidate to become an independent power in the game would be Canada.

    That gives us:
    Major:
    UK
    USA
    USSR
    Germany
    Italy
    Japan
    Minor:
    Canada
    ANZAC
    France
    China
    10 Powers, 2 of which are not autonomous

    I don’t believe Canada and ANZAC will be in the global game leaving us only 8 powers.


  • @Brain:

    @Croesus:

    @Brain:

    @SilverAngelSurfer:

    @Brain:

    South Africa does not have enough economy to be its own nation in the game.

    Precisely.

    I believe the last valid candidate to become an independent power in the game would be Canada.

    That gives us:
    Major:
    UK
    USA
    USSR
    Germany
    Italy
    Japan
    Minor:
    Canada
    ANZAC
    France
    China
    10 Powers, 2 of which are not autonomous

    I don’t believe Canada and ANZAC will be in the global game leaving us only 8 powers.

    From what has been said about France, it will be controlled by one of the other players, as China is in Pacific; and if we include Canada in the list as a subset of UK with the split income, that gives 7 available player spots.

    BD may be right that ANZAC will be treated the same way in the global game, giving us an even 6 player spots.


  • So you are saying that China and France will be played by an existing power?


  • @Brain:

    So you are saying that China and France will be played by an existing power?

    Almost definitely. 6 players would probable be the max # used in a game of this. Unless you have a good group that can have fun and participate actively even if only given a power that dies after the first turn.


  • @The:

    @Brain:

    So you are saying that China and France will be played by an existing power?

    Almost definitely. 6 players would probable be the max # used in a game of this. Unless you have a good group that can have fun and participate actively even if only given a power that dies after the first turn.

    Well I still only like a 2 player game anyway cause I am kind of a control freak when I play games. So for me playing China or France would probably be okay because then I wouldn’t care as much knowing I am not gonna last long.


  • According to Larry Harris himself, the Canadian dream is dead. Except in the never-never-land of house rules. He says:

    Canadian roundels in this game are more about recognition of the contributions this particular corner of the world provided to the Allied efforts during World War II. I also wanted to demonstrate their degree of independence from Great Britain. The power is way too small to hold the attention, or provide an interesting game for a single dedicated player. At the same time the UK would be seriously disadvantaged if it was not receiving these Canadian IPCs. To sum it up… The Canadian roundels are all about…“Recognition” – “Acknowledgment”.

    On a more unofficial note… With the existing of dedicated Canadian territories (roundels) there is oh so much room for some Canadian house rules here. I think all units produced in these Canadian territories should have a Canadian roundel placed under them. It would be both fun and interesting to watch their particular progress across the battlefields of Europe and the Pacific.

    If you have some ideas on any special features that can be assigned to this power (Canada) send them along. Maybe we can together make some new rules. They would be totally unofficial of course, but still, perhaps with my endorsement you’d find such rules somewhat more “official” and acceptable. I mean come on… you could always point out to your friends that the designer of the game thinks this or that rule is … Ok to play with. In other words, the designer agrees that they can fit into the over all game system and not instigate a drag, unbalancing, or some other negative aspect.

    Put this on while you give your salute and shed tears of bitter disappointment:

    http://www.youtube.com/watch?v=zwDvF0NtgdU

  • '10

    This is already listed on the Europe/Pacific factsheet


  • @Make_It_Round:

    ……while you give your salute and shed tears of bitter disappointment

    Who’s shedding tears? We don’t need another country in this game.


  • :cry:


  • my house rule will allow the UK to preform its collect income phase and purchase units phase from canada the turn after london falls. The UK may only collect canadian IPCs in this way


  • :-P

    I’m just teasing.  I thought it would be fun to have UK split like that and that it wouldn’t be a bad idea for gameplay, but that’s not the way it’s gone.  But yeah, you’d have to get a lot fatter to have the earth revolve around you, since right now it kinda revolves around this super-massive object called the sun.  :wink:

    And apparently the A&A world doesn’t revolve around Canada either, nothing more for it than “recognition”.  Oh well.  I’m sure this way is probably better.  It focuses more on creating more action in the Pacific so that the Allies can’t just ignore Japan altogether.


  • @SilverAngelSurfer:

    And apparently the A&A world doesn’t revolve around Canada either, nothing more for it than “recognition”.  Oh well.  I’m sure this way is probably better.

    Little disappointing but hey, we can use the lime green UK pieces for Canadian units…and that’s good enough “recognition” for me.  :-D


  • @adam.hall:

    @SilverAngelSurfer:

    And apparently the A&A world doesn’t revolve around Canada either, nothing more for it than “recognition”.  Oh well.  I’m sure this way is probably better.

    Little disappointing but hey, we can use the lime green UK pieces for Canadian units…and that’s good enough “recognition” for me.  :-D

    I say use the Red pieces from the original Pacific game.


  • We use the lime green units (ftr & art) for China, they match the Chinese color pretty good.
    I guess that we could use the limies for Canada too, but it would be just to track their movement, not as a separate power.
    I like the house rule that allows Canada to be the acting UK capital, if London falls. Giving Canada only the ipc’s w/Canadian roundel to continue the fight.

    If you do this though I would think you should also do some thing along the same lines for Germany. Germany will have 3 home tt, E Germany (Berlin capital), W Germany (major IC ?), and S Germany (IC ?). As a house rule if E Germany falls, allow the Germans to continue fighting from its other home IC’s w/income it gets from W & S Germany. You would need to work out if Berlin hands over all German ipc’s to the victor, or holds a reserve equal to the value of W & S Germany for start up capital. Basically you would have to take all 3 German home tt to knock them out.


  • Where are you getting your lime green pieces?

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