Thank you all for the replies! I was the USSR and France in an Allied Victory. The Axis player waited to attack all of the major powers until round three and by that time we were too built up for him to push very far into one area.
Our group has had this discussion many times. It seems unrealistic that a country would develop something that is not useful. In one of our games Russia bought a non-disposable tech dice and actually rolled a 6 then rolled on the chart and got “War Bonds” which was cool for them but if you look at the list there are very few that Russia can benefit from. Mostly depends if they are on the offensive. If they are on the defensive then only “War Bonds” and “Increased Factory Production” seem to be worthwhile. “Radar” would also be good but its on a separate chart with tech that would not benefit them. Most would say that Russia should not even consider rolling on tech and I tend to agree unless they are on the offensive and have a massive economy.
Islands and frasport are not my concern. Anzac will take care of it. And if you dare to split your fleet to take back islands, you’re doomed to be sunk. Usa doesnt need to hold the position in neither pac nor atl if you can sink anything that leaves tokyo bay. Also remember you can easily relocate bombers and that you can use them on land.
Also, You may want to look into getting more gray chips, Japanese Tac Bombers, and the proper battle board to replace the defective one in the Pacific game. contact wizards of the coast, tell them the issue, and they will send you a replacement order free of charge.
I think it was a great one-time move, and you happened to have an opponent who used blockers well at a critical time. Experienced players would see this happening, and the potential for it, as it unfolded, so it would best be used against inexperienced foes.
A nice idea! After all, it was your war. It’s good to try unconventional things and see how they go.