I like IT and HB. Forget the rest!
The gang I play wif limits the HBs to one unit and uses the A&AE SBR rules(FTR escort and interceptors). Try it! That way HBs are not a game winning foregone conclusion. Another thing we like to do is make tech a two roll/two turn thing, sothe other side has a chance to counter(espionage [Ha! Ha!]) First try pay 1(up to 3) IPC to roll(up to 3 chances) - roll a 2-6 negative research results(try again some other time) - roll a 1 and you have a first stage breakthrough - but you must wait another turn - whenever you try again pay 3 IPC per second stage research(gov’ts. spend more when they see results)to roll one die - roll a 4-6 negative research results(try again some other time) - roll a 1-3 and you have a first stage breakthrough - You may also try again at this time for other first stage successes - Mark them on the chart with one national chit for first stage development and two chits for a second stage development.
The cost is often about the same or more, but easier to digest as it comes in smaller pieces.
Note: You may wish to limit research to Germany, Japan, and USA for financial/fanatical reasons.
–-------------------------------------------------------------------------------------------------------------------
“If at first you don’t succeed; kill, killagain!” - Xi
[ This Message was edited by: Xi on 2002-06-11 14:29 ]