World at War captain walker (axis) vs dawgoneit


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Finns round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Finns
            1 Artillery and 2 Infantrys moved from Arkhangelsk to Kirov
            2 Infantrys moved from Arkhangelsk to Komi
            1 Mech.Inf moved from Vyborg to Komi
            1 Fighter moved from S.Karelia to Vologda
            1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from S.Karelia to Vologda
            4 Infantrys moved from Yaroslavl to Gorky
            1 ArmoredCar and 1 Tank moved from Yaroslavl to Gorky
            1 Infantry moved from Yaroslavl to Vologda
            1 Infantry moved from Yaroslavl to Vologda
            2 ArmoredCars moved from Arkhangelsk to Komi
            1 ArmoredCar moved from Arkhangelsk to Kirov
            1 Infantry moved from Arkhangelsk to Kirov
            2 Tanks moved from Arkhangelsk to Kirov
            2 Mot.Infs moved from Arkhangelsk to Kirov
            3 Tanks moved from Arkhangelsk to Komi
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Komi
                Finns attack with 2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 3 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 3 Tanks in Komi, round 2 : 0/8 hits, 3.00 expected hits
                    Russians roll dice for 1 Infantry in Komi, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 3 Tanks in Komi, round 3 : 2/8 hits, 3.00 expected hits
                    Russians roll dice for 1 Infantry in Komi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Komi
                Finns win, taking Komi from Russians with 2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Vologda
                Finns attack with 1 Artillery, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank in Vologda, round 2 : 3/7 hits, 2.17 expected hits
                    Russians roll dice for 1 Bunker in Vologda, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Vologda
                Finns win, taking Vologda from Russians with 1 Artillery, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Kirov
                Finns attack with 1 ArmoredCar, 1 Artillery, 3 Infantrys, 2 Mot.Infs and 2 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 1 ArmoredCar, 1 Artillery, 3 Infantrys, 2 Mot.Infs and 2 Tanks in Kirov, round 2 : 2/9 hits, 2.67 expected hits
                    Russians roll dice for 1 Infantry in Kirov, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kirov
                Finns win, taking Kirov from Russians with 1 ArmoredCar, 1 Artillery, 3 Infantrys, 2 Mot.Infs and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Gorky
                Finns attack with 1 ArmoredCar, 4 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Finns roll dice for 1 ArmoredCar, 4 Infantrys and 1 Tank in Gorky, round 2 : 2/6 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Gorky
                    1 Infantry owned by the Russians lost in Gorky
                Finns win, taking Gorky from Russians with 1 ArmoredCar, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Vologda to Arkhangelsk
            2 Artillerys moved from Oulu to Vyborg
            2 ArmoredCars and 1 Tank moved from Oulu to S.Karelia
            1 Mech.Inf moved from Helsinki to Vyborg
            2 ArmoredCars and 1 Tank moved from Helsinki to Oulu
    
        Place Units - Finns
            4 Infantrys placed in Arkhangelsk
            2 ArmoredCars, 2 Infantrys and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -3.33
    Russians regular : -0.83
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Romanians round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Romanians
            1 Infantry moved from Rostov to Saratov
                  Romanians take Saratov from Russians
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
    
        Non Combat Move - Romanians
            3 Infantrys moved from Donetsk to Rostov
            2 ArmoredCars moved from Odessa to Rostov
            1 Elite moved from Odessa to E.Romania
            2 Infantrys moved from Bucharest to E.Romania
            1 Tank moved from Bucharest to Odessa
            1 AAGun, 1 Artillery, 2 Elites and 2 Tanks moved from Tula to Rostov
            3 Infantrys moved from Kursk to Rostov
            1 Tank moved from Kursk to Rostov
            2 ArmoredCars moved from Kursk to Rostov
            1 Adv.Fighter moved from Kursk to Rostov
            1 Tank moved from Bucharest to Odessa
    
        Place Units - Romanians
            3 Infantrys placed in Kursk
            2 Artillerys, 1 Elite and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Thai round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Thai
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            1 Elite and 1 Marine moved from Bangkok to 105 Sea Zone
            2 Artillerys moved from S.Thailand to 105 Sea Zone
            2 Artillerys, 1 Elite, 1 Marine and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            2 Artillerys, 1 Elite and 1 Marine moved from 110 Sea Zone to Java
            2 Infantrys moved from Lombok to Java
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in Java
                Thai attack with 2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine
                Anzac defend with 1 Artillery and 3 Infantrys
                    Thai roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine in Java, round 2 : 2/6 hits, 2.17 expected hits
                    Dutch roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Thai lost in Java
                    2 Infantrys owned by the Anzac lost in Java
                    Thai roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine in Java, round 3 : 2/5 hits, 2.00 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Anzac lost in Java
                Thai win, taking Java from Dutch with 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is 8
                Casualties for Thai: 1 Infantry
                Casualties for Anzac: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Thai
            1 AAGun, 23 Infantrys and 7 Tanks moved from S.Thailand to N.Thailand
            4 Infantrys moved from Bangkok to S.Thailand
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.17
    Dutch regular : -1.00
    

    Savegame



  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World At War

    Game History

    Round: 15
    
        Combat Move - Germans
            1 unit repaired.
            2 Infantrys moved from Hamburg to 22 Sea Zone
            2 Infantrys moved from 22 Sea Zone to Netherlands
            2 Adv.Fighters and 2 Fighters moved from 22 Sea Zone to 12 Sea Zone
            1 T.Boat moved from 22 Sea Zone to 12 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from Upper Norrland to Finnmark
            1 Artillery, 2 Infantrys and 1 Stuka moved from Middle Norrland to Nordland
            3 Infantrys moved from Orleanais to Aquitaine
            4 Stukas moved from Normandy to Aquitaine
            8 Artillerys, 8 Elites, 1 HeavyTank, 29 Infantrys, 1 Mech.Inf and 22 Tanks moved from Tula to Moscow
            2 ArmoredCars and 6 Tanks moved from Kursk to Moscow
            3 Mech.Infs moved from Kiev to Moscow
            4 Mech.Infs moved from Leningrad to Moscow
            4 Infantrys moved from Yaroslavl to Moscow
            1 Submarine moved from 48 Sea Zone to 51 Sea Zone
            1 Stuka moved from El Agheila to 51 Sea Zone
    
        Purchase Units - Germans
            Germans buy 4 Artillerys, 1 Bunker, 4 Elites, 12 Infantrys, 4 S.Submarines, 6 T.Boats and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 51 Sea Zone
                Germans attack with 1 Stuka and 1 Submarine
                British defend with 1 Destroyer
                    Germans roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Stuka in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 51 Sea Zone
                Germans win with 1 Stuka and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
            Battle in 12 Sea Zone
                Germans attack with 2 Adv.Fighters, 2 Fighters and 1 T.Boat
                British defend with 1 Destroyer
                    Germans roll dice for 2 Adv.Fighters, 2 Fighters and 1 T.Boat in 12 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits
                    British roll dice for 1 Destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 12 Sea Zone
                Germans win with 2 Adv.Fighters, 2 Fighters and 1 T.Boat remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
            Battle in Netherlands
                Germans attack with 2 Infantrys
                British defend with 1 Infantry
                    Germans roll dice for 1 Battleship and 1 Cruiser in Netherlands, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Aquitaine
                Germans attack with 3 Infantrys and 4 Stukas
                Americans defend with 2 ArmoredCars
                    Germans roll dice for 3 Infantrys and 4 Stukas in Aquitaine, round 2 : 4/7 hits, 3.00 expected hits
                    French roll dice for 2 ArmoredCars in Aquitaine, round 2 : 0/2 hits, 0.33 expected hits
                    2 ArmoredCars owned by the Americans lost in Aquitaine
                Germans win, taking Aquitaine from French with 3 Infantrys and 4 Stukas remaining. Battle score for attacker is 8
                Casualties for Americans: 2 ArmoredCars
            Battle in Nordland
                Germans attack with 1 Artillery, 2 Infantrys and 1 Stuka
                Neutral defend with 1 Infantry
                    Germans roll dice for 1 Artillery, 2 Infantrys and 1 Stuka in Nordland, round 2 : 1/4 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Nordland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Nordland
                Germans loses 0 PUs for violating Nordlands neutrality.
                Germans win, taking Nordland from Neutral with 1 Artillery, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Finnmark
                Germans attack with 1 Artillery, 2 Infantrys and 1 Tank
                Neutral defend with 1 Infantry
                    Germans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Finnmark, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Finnmark, round 3 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Finnmark, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Finnmark
                Germans loses 0 PUs for violating Finnmarks neutrality.
                Germans win, taking Finnmark from Neutral with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Moscow
                Germans attack with 2 ArmoredCars, 8 Artillerys, 8 Elites, 1 HeavyTank, 33 Infantrys, 8 Mech.Infs and 28 Tanks
                Russians defend with 1 AAGun, 4 Artillerys, 1 Bomber, 4 Bunkers, 4 Elites, 1 Factory, 1 Fighter, 7 HeavyTanks, 26 Infantrys and 10 Tanks
                    Germans roll dice for 2 ArmoredCars, 8 Artillerys, 8 Elites, 1 HeavyTank, 33 Infantrys, 8 Mech.Infs and 28 Tanks in Moscow, round 2 : 28/88 hits, 31.50 expected hits
                Units damaged: 4 Bunkers owned by the Russians
                    Russians roll dice for 4 Artillerys, 1 Bomber, 4 Bunkers, 4 Elites, 1 Fighter, 7 HeavyTanks, 26 Infantrys and 10 Tanks in Moscow, round 2 : 27/57 hits, 23.67 expected hits
                    27 Infantrys owned by the Germans lost in Moscow
                    23 Infantrys owned by the Russians and 1 Bomber owned by the Russians lost in Moscow
                    Germans roll dice for 2 ArmoredCars, 8 Artillerys, 8 Elites, 1 HeavyTank, 6 Infantrys, 8 Mech.Infs and 28 Tanks in Moscow, round 3 : 30/61 hits, 26.67 expected hits
                    Russians roll dice for 4 Artillerys, 4 Bunkers, 4 Elites, 1 Fighter, 7 HeavyTanks, 3 Infantrys and 10 Tanks in Moscow, round 3 : 13/33 hits, 15.83 expected hits
                    2 ArmoredCars owned by the Germans, 5 Artillerys owned by the Germans and 6 Infantrys owned by the Germans lost in Moscow
                    4 Elites owned by the Russians, 3 Infantrys owned by the Russians, 1 Fighter owned by the Russians, 4 Artillerys owned by the Russians, 4 Bunkers owned by the Russians, 4 HeavyTanks owned by the Russians and 10 Tanks owned by the Russians lost in Moscow
                    Germans roll dice for 3 Artillerys, 8 Elites, 1 HeavyTank, 8 Mech.Infs and 28 Tanks in Moscow, round 4 : 22/48 hits, 22.33 expected hits
                    Russians roll dice for 3 HeavyTanks in Moscow, round 4 : 2/3 hits, 2.00 expected hits
                    2 Elites owned by the Germans lost in Moscow
                    3 HeavyTanks owned by the Russians lost in Moscow
                Germans captures 54PUs while taking Russians capital
                Germans win, taking Moscow from Russians with 3 Artillerys, 6 Elites, 1 HeavyTank, 8 Mech.Infs and 28 Tanks remaining. Battle score for attacker is 125
                Casualties for Germans: 2 ArmoredCars, 5 Artillerys, 2 Elites and 33 Infantrys
                Casualties for Russians: 4 Artillerys, 1 Bomber, 4 Bunkers, 4 Elites, 1 Fighter, 7 HeavyTanks, 26 Infantrys and 10 Tanks
    
        Non Combat Move - Germans
            1 Elite and 12 Infantrys moved from Kursk to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            8 Infantrys moved from Kiev to Kursk
            1 Artillery moved from Kursk to Rostov
            4 ArmoredCars moved from Kiev to Rostov
            1 Infantry moved from Brest to Kiev
            4 Infantrys moved from S.Karelia to Yaroslavl
            1 AAGun moved from S.Karelia to Leningrad
            2 Adv.Fighters and 2 Fighters moved from 12 Sea Zone to 22 Sea Zone
            1 Stuka moved from Nordland to Hamburg
            2 Infantrys moved from Berlin to Saxony
            4 Stukas moved from Aquitaine to Normandy
            1 Artillery and 6 Infantrys moved from Paris to Orleanais
            1 Elite moved from Paris to Orleanais
            3 Infantrys moved from Bavaria to Venetia
            1 Artillery and 2 Infantrys moved from Rhine to Bavaria
            2 Infantrys moved from Rhine to Hamburg
            1 Artillery and 2 Infantrys moved from Rhine to Lorraine
            1 Stuka moved from 51 Sea Zone to El Agheila
            1 Elite, 5 Infantrys and 3 Tanks moved from Kufra to El Agheila
            1 Bomber moved from Kiev to Burgundy
    
        Place Units - Germans
            4 S.Submarines placed in 24 Sea Zone
            6 T.Boats placed in 22 Sea Zone
            1 Bunker and 2 Infantrys placed in El Agheila
            1 Artillery and 3 Infantrys placed in Rhine
            1 Artillery, 1 Elite, 5 Infantrys and 1 Tank placed in Paris
            1 Artillery, 1 Elite and 1 Infantry placed in Normandy
            1 Elite and 1 Tank placed in Bavaria
            Germans undo move 5.
            3 Infantrys placed in Georgia
            2 Artillerys, 2 Elites, 3 Infantrys and 1 Tank placed in Paris
    
        Turn Complete - Germans
            Germans collect 152 PUs; end with 206 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Russians regular : 0.50
    Germans regular : -1.67
    Neutral regular : -1.00
    British regular : -0.67
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World At War

    Game History

    Round: 15
    
        Combat Move - Italians
            1 Infantry moved from Greece to 48 Sea Zone
            1 Infantry and 1 T.Boat moved from 48 Sea Zone to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Crete
                  Italians take Crete from British
            1 Infantry moved from Tobruk to Mersa Matruh
            1 Fighter moved from Greece to Mersa Matruh
            4 Fighters moved from 48 Sea Zone to Mersa Matruh
            1 Transport moved from 48 Sea Zone to 51 Sea Zone
            2 Infantrys moved from Greece to 51 Sea Zone
            2 Infantrys and 1 Transport moved from 51 Sea Zone to 55 Sea Zone
            2 Infantrys moved from 55 Sea Zone to Palestine
                  Italians take Palestine from British
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 2 Destroyers, 2 Elites, 12 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Mersa Matruh
                Italians attack with 5 Fighters and 1 Infantry
                British defend with 1 Infantry
                    Italians roll dice for 5 Fighters and 1 Infantry in Mersa Matruh, round 2 : 1/6 hits, 1.83 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 5 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            1 Fighter moved from Mersa Matruh to Greece
            4 Fighters moved from Mersa Matruh to 48 Sea Zone
            2 Artillerys, 1 Elite and 5 Infantrys moved from Tobruk to El Agheila
            1 ArmoredCar and 2 Tanks moved from Ghadames to Hun
            1 Destroyer moved from 46 Sea Zone to 42 Sea Zone
            1 Tank moved from N.Tunisia to Ghadames
            1 Artillery and 2 Infantrys moved from N.Tunisia to S.Tunisia
            2 Transports moved from 46 Sea Zone to 44 Sea Zone
            4 Infantrys moved from Lombardy to 44 Sea Zone
            4 Infantrys and 2 Transports moved from 44 Sea Zone to 46 Sea Zone
            4 Infantrys moved from 46 Sea Zone to N.Tunisia
            1 Transport moved from 48 Sea Zone to 47 Sea Zone
            2 Infantrys moved from Tunis to 47 Sea Zone
            4 Transports moved from 48 Sea Zone to 46 Sea Zone
            8 Infantrys moved from Rome to 46 Sea Zone
            8 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
            2 Infantrys and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
            10 Infantrys moved from 48 Sea Zone to El Agheila
            1 AAGun, 1 ArmoredCar, 15 Artillerys, 1 Elite, 40 Infantrys and 9 Tanks moved from Kufra to Hun
    
        Place Units - Italians
            4 Infantrys placed in Tunis
            2 Destroyers and 1 Submarine placed in 46 Sea Zone
            1 Submarine placed in 48 Sea Zone
            1 Infantry placed in Greece
            4 Infantrys placed in Lombardy
            2 Artillerys, 2 Elites and 3 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.83
    British regular : -0.33
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Yamamoto round 15

    TripleA Turn Summary for game: World At War

    Game History

    Round: 15
    
        Combat Move - Yamamoto
            1 Bomber moved from Malaya to 67 Sea Zone
            1 Infantry moved from Malaya to 110 Sea Zone
            2 Adv.Fighters, 1 Destroyer, 1 Infantry and 2 T.Boats moved from 110 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Western Australia
            5 Adv.Fighters moved from 85 Sea Zone to 76 Sea Zone
            6 Adv.Fighters moved from 85 Sea Zone to Minamitori
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 1 Bunker, 18 Infantrys and 1 T.Boat; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in 76 Sea Zone
                Yamamoto attack with 5 Adv.Fighters
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 5 Adv.Fighters in 76 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    1 Submarine owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 5 Adv.Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in Minamitori
                Yamamoto attack with 6 Adv.Fighters
                Americans defend with 1 Factory and 2 Marines
                    Yamamoto roll dice for 6 Adv.Fighters in Minamitori, round 2 : 4/6 hits, 3.00 expected hits
                    Americans roll dice for 2 Marines in Minamitori, round 2 : 2/2 hits, 0.67 expected hits
                2 Adv.Fighters owned by the Yamamoto lost in Minamitori
                    2 Marines owned by the Americans lost in Minamitori
                Yamamoto win with 4 Adv.Fighters remaining. Battle score for attacker is -12
                Casualties for Yamamoto: 2 Adv.Fighters
                Casualties for Americans: 2 Marines
            Battle in 67 Sea Zone
                Yamamoto attack with 2 Adv.Fighters, 1 Bomber, 1 Destroyer and 2 T.Boats
                Anzac defend with 1 Transport; Dutch defend with 2 Destroyers
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Bomber, 1 Destroyer and 2 T.Boats in 67 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    Dutch roll dice for 2 Destroyers and 1 Transport in 67 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits
                1 T.Boat owned by the Yamamoto lost in 67 Sea Zone
                    1 Transport owned by the Anzac and 2 Destroyers owned by the Dutch lost in 67 Sea Zone
                Yamamoto win with 2 Adv.Fighters, 1 Bomber, 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is 16
                Casualties for Yamamoto: 1 T.Boat
                Casualties for Dutch: 2 Destroyers
                Casualties for Anzac: 1 Transport
            Battle in Western Australia
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters moved from 67 Sea Zone to 110 Sea Zone
            1 Bomber moved from 67 Sea Zone to Malaya
            1 Artillery, 1 Elite and 7 Infantrys moved from Malaya to S.Thailand
            1 Infantry moved from S.Thailand to N.Thailand
            1 AAGun, 6 Artillerys, 1 Elite, 26 Infantrys and 6 Tanks moved from Hunan to N.French Indochina
            1 Artillery and 4 Infantrys moved from Kwangtung to Kwangsi
            1 Infantry moved from Kiangsi to Hunan
            4 Infantrys moved from Hong Kong to Kwangtung
            1 Artillery moved from Hong Kong to Kwangtung
            4 Infantrys moved from Tokyo to 85 Sea Zone
            4 Infantrys and 2 Transports moved from 85 Sea Zone to 92 Sea Zone
            4 Infantrys moved from 92 Sea Zone to N.French Indochina
            1 Tank moved from Malaya to N.Thailand
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Kiangsi
            5 Adv.Fighters moved from 76 Sea Zone to 85 Sea Zone
            4 Adv.Fighters moved from Minamitori to 85 Sea Zone
            1 Artillery moved from Truk to Woleai
    
        Place Units - Yamamoto
            2 Adv.Fighters and 1 T.Boat placed in 85 Sea Zone
            1 Bunker placed in N.French Indochina
            6 Infantrys placed in Hong Kong
            6 Infantrys placed in Malaya
            6 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 69 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.83
    Americans regular : 1.33
    Dutch regular : 0.17
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Hisaichi round 15

    TripleA Turn Summary for game: World At War

    Game History

    Round: 15
    
        Combat Move - Hisaichi
            1 Infantry moved from Northern Territory to South Australia
                  Hisaichi take South Australia from Anzac
            1 Infantry moved from Ayan to Yakutsk
            2 Fighters moved from N.Buryat Mongolia to Yakutsk
            1 Artillery, 1 Elite and 2 Infantrys moved from Peking to Chahar
            2 Artillerys, 1 Elite, 7 Infantrys and 3 Tanks moved from Shantung to Chahar
            2 Adv.Fighters moved from 84 Sea Zone to Chahar
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 1 Cruiser, 1 Destroyer, 9 Infantrys, 2 Submarines, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chahar
                Hisaichi attack with 2 Adv.Fighters, 3 Artillerys, 2 Elites, 9 Infantrys and 3 Tanks
                Chinese defend with 2 ArmoredCars, 8 Infantrys and 10 Tanks
                    Hisaichi roll dice for 2 Adv.Fighters, 3 Artillerys, 2 Elites, 9 Infantrys and 3 Tanks in Chahar, round 2 : 4/19 hits, 6.17 expected hits
                    Chinese roll dice for 2 ArmoredCars, 8 Infantrys and 10 Tanks in Chahar, round 2 : 10/20 hits, 8.00 expected hits
                    9 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chahar
                    2 ArmoredCars owned by the Chinese and 2 Infantrys owned by the Chinese lost in Chahar
                2 Adv.Fighters owned by the Hisaichi retreated
                2 Elites owned by the Hisaichi, 3 Tanks owned by the Hisaichi and 2 Artillerys owned by the Hisaichi retreated to Shantung
                Chinese win with 6 Infantrys and 10 Tanks remaining. Battle score for attacker is -10
                Casualties for Hisaichi: 1 Artillery and 9 Infantrys
                Casualties for Chinese: 2 ArmoredCars and 2 Infantrys
            Battle in Yakutsk
                Hisaichi attack with 2 Fighters and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Fighters and 1 Infantry in Yakutsk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Fighters and 1 Infantry in Yakutsk, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Fighters and 1 Infantry in Yakutsk, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Yakutsk
                Hisaichi win, taking Yakutsk from Russians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Yakutsk to Olyokminsk
            2 Infantrys moved from N.Buryat Mongolia to Olyokminsk
            2 ArmoredCars and 1 Tank moved from Chita to Olyokminsk
            1 Artillery and 2 Infantrys moved from Chita to N.Buryat Mongolia
            2 ArmoredCars and 1 Tank moved from Heilungchiang to N.Buryat Mongolia
            2 Adv.Fighters moved from Chahar to 84 Sea Zone
            1 Infantry moved from Liaoning to Peking
            1 Tank moved from Changchun to 84 Sea Zone
            1 Artillery moved from Liaoning to 84 Sea Zone
            3 Infantrys moved from Changchun to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery, 4 Infantrys and 1 Tank moved from 84 Sea Zone to Shantung
            1 Destroyer moved from 111 Sea Zone to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Java
            2 Submarines moved from 84 Sea Zone to 85 Sea Zone
    
        Place Units - Hisaichi
            1 Destroyer and 2 Submarines placed in 84 Sea Zone
            1 Bunker, 2 Infantrys and 1 Tank placed in Townsville
            1 Cruiser and 1 Transport placed in 110 Sea Zone
            2 Infantrys placed in Banjarmasin
            1 Adv.Fighter and 3 Infantrys placed in Davao
            2 Artillerys and 2 Infantrys placed in Liaoning
    
        Turn Complete - Hisaichi
            Hisaichi collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.00
    Russians regular : -1.00
    Hisaichi regular : -3.67
    

    Savegame



  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Finns round 15

    TripleA Turn Summary for game: World At War

    Game History

    Round: 15
    
        Combat Move - Finns
            2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 3 Tanks moved from Komi to Perm
            1 ArmoredCar, 1 Artillery, 3 Infantrys, 2 Mot.Infs and 2 Tanks moved from Kirov to Perm
            1 ArmoredCar and 1 Tank moved from Gorky to Perm
            1 Tank moved from Vologda to Perm
    
        Purchase Units - Finns
            Finns buy 1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Finns
            Battle in Perm
                Finns attack with 4 ArmoredCars, 1 Artillery, 5 Infantrys, 1 Mech.Inf, 2 Mot.Infs and 7 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 4 ArmoredCars, 1 Artillery, 5 Infantrys, 1 Mech.Inf, 2 Mot.Infs and 7 Tanks in Perm, round 2 : 7/20 hits, 7.00 expected hits
                    Russians roll dice for 1 Infantry in Perm, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Perm
                    1 Infantry owned by the Russians lost in Perm
                Finns win, taking Perm from Russians with 4 ArmoredCars, 1 Artillery, 4 Infantrys, 1 Mech.Inf, 2 Mot.Infs and 7 Tanks remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            3 Infantrys moved from Gorky to Kirov
            1 Artillery, 1 Elite and 3 Infantrys moved from Vologda to Kirov
            2 ArmoredCars and 1 Tank moved from S.Karelia to Kirov
            1 Mech.Inf moved from Vyborg to Kirov
            2 ArmoredCars and 1 Tank moved from Oulu to S.Karelia
            1 Artillery moved from Vyborg to 24 Sea Zone
            1 Infantry moved from Helsinki to 24 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 24 Sea Zone to 22 Sea Zone
            1 Artillery and 1 Infantry moved from 22 Sea Zone to Oslo
            2 ArmoredCars and 1 Tank moved from Helsinki to Oulu
    
        Place Units - Finns
            1 Destroyer, 1 Submarine and 1 Transport placed in 6 Sea Zone
            1 Infantry placed in Arkhangelsk
            1 Infantry placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.00
    Russians regular : 0.67
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Romanians round 15

    TripleA Turn Summary for game: World At War

    Game History

    Round: 15
    
        Combat Move - Romanians
            1 Adv.Fighter and 2 Infantrys moved from Rostov to Penza
            1 ArmoredCar moved from Rostov to Penza
            1 ArmoredCar moved from Rostov to Astrakhan
            1 Infantry moved from Saratov to Astrakhan
            1 ArmoredCar and 1 Tank moved from Rostov to Erzurum
            1 Tank moved from Rostov to Astrakhan
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 2 Artillerys, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Astrakhan
                Romanians attack with 1 ArmoredCar, 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in Astrakhan, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Astrakhan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Astrakhan
                    1 Infantry owned by the Russians lost in Astrakhan
                Romanians win, taking Astrakhan from Russians with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Erzurum
                Romanians attack with 1 ArmoredCar and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 ArmoredCar and 1 Tank in Erzurum, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Erzurum, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 ArmoredCar and 1 Tank in Erzurum, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Erzurum, round 3 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 ArmoredCar and 1 Tank in Erzurum, round 4 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Erzurum, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Erzurum
                Romanians win, taking Erzurum from Russians with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Penza
                Romanians attack with 1 Adv.Fighter, 1 ArmoredCar and 2 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Adv.Fighter, 1 ArmoredCar and 2 Infantrys in Penza, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Penza, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Penza
                Romanians win, taking Penza from Russians with 1 Adv.Fighter, 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Adv.Fighter moved from Penza to Georgia
            1 AAGun, 1 ArmoredCar, 1 Artillery, 2 Elites, 4 Infantrys and 1 Tank moved from Rostov to Georgia
            3 Infantrys moved from Kursk to Rostov
            2 Tanks moved from Odessa to Rostov
            1 Artillery, 1 Elite and 2 Infantrys moved from E.Romania to Bulgaria
            2 Artillerys and 1 Elite moved from Bucharest to E.Romania
            1 Tank moved from Bucharest to Bulgaria
    
        Place Units - Romanians
            2 Artillerys, 1 Infantry and 1 Tank placed in Bucharest
            2 ArmoredCars placed in Kursk
    
        Turn Complete - Romanians
            Romanians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.67
    Russians regular : -0.67
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Thai round 15

    TripleA Turn Summary for game: World At War

    Game History

    Round: 15
    
        Combat Move - Thai
            2 Infantrys moved from N.Thailand to Yunnan
            1 Adv.Fighter moved from Malaya to Yunnan
            1 Infantry moved from N.Thailand to Yunnan
    
        Purchase Units - Thai
            Thai buy 1 Bunker, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Yunnan
                Thai attack with 1 Adv.Fighter and 3 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 Adv.Fighter and 3 Infantrys in Yunnan, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Yunnan
                Thai win, taking Yunnan from Chinese with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            21 Infantrys and 7 Tanks moved from N.Thailand to N.French Indochina
            4 Infantrys moved from S.Thailand to N.Thailand
            1 Tank moved from Bangkok to N.Thailand
            2 Artillerys moved from Bangkok to S.Thailand
            1 Infantry moved from Bangkok to S.Thailand
            1 Artillery and 1 Marine moved from Java to 110 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
            1 Artillery and 1 Marine moved from 105 Sea Zone to S.Thailand
            1 Transport moved from 110 Sea Zone to 105 Sea Zone
            2 Infantrys moved from Bangkok to 105 Sea Zone
            2 Infantrys and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Java
            1 Adv.Fighter moved from Yunnan to N.Thailand
    
        Place Units - Thai
            1 Bunker placed in Java
            5 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Thai regular : 1.00
    

    Savegame

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