@Young-Grasshopper
cool stuff but half hour is a bit much for me. Be nice if you could summarize in a paragraph or two :)
Axis & Allies Pacific 1940 NA’s
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I really like dauntless and code breakers and they give the US a lot more naval options. I think operation vengeance is pretty cool. I have one question about fast carrier fleet, will naval bases add to the fleets movement. I will hopefully play test all of your NAs this week end.
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Once per game, at the end of the US turn, the US may declare that it is launching Operation vengeance. Roll 1d6. On a 3 or less you successfully assassinate Admiral Yamamoto, sending the IJN into disarray for a turn. Until the end of the next American turn all Japanese naval units attack and defend at one less than normal and all allied naval units attack and defend at 1 higher than normal.
The idea is not bad but the consquence is too much.
Maybe we could revise it a bit. Perhaps it just affects Japanese attack values and US attack and defense values. Units that can not attack/defend usually still can’t roll.
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I really like dauntless and code breakers and they give the US a lot more naval options. I think operation vengeance is pretty cool. I have one question about fast carrier fleet, will naval bases add to the fleets movement. I will hopefully play test all of your NAs this week end.
I’d say playtest it with the naval bases adding to movement.
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You get a chance to try these out yet?
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No I was going to play tonight, but I just got TOI for my b day so I probably will be playing that to night instead.