Test summary from TripleA, engine version: 2.6.14716, time: 1:37:17 PM
Savegame
NML 1914 Team Game 8
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@fmerwinrommel how would you implement it. I like to stick tongue tools we have and not sth we need to edit all the time or need to remember
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@elrood There would only need to be an adjustment to a player’s income for minor IC builds, which wouldn’t happen often and once they are built, no further adjustment required.
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Allowing cheap IC for Turk in say Meso, would give him a jump on Arabs. Currently, only gas can reach in 1 turn from existing ICs, unless T got mobile cav. An IC in Meso would shorten march to Mecca for inf and art. Would that be too much advantage?
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I think so . I want to see Mecca captured no earlier than it normally is .
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@witt the advantage of industry would also be that Turks do not need to roll on that table and have less uncertainty.
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Im ok with just tech for Turks if we want to do that. Maybe we can try Rommel suggestion next time if people don’t have fun this go around
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@colt45554 fun? Fun is for love and animals! This is war! 😄
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Can the rest of you please respond
choose either:
A) keep as is just 3 infantry for T
B) or T gets 3 infantry and industry tech as used to be
C) or T gets just industry tech
D) or go with whatever the majority decides -
@fmerwinrommel if Germany is getting an IC , then Turkey chooses either A or C.
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D
I don’t feel that strongly either way -
@witt said in NML 1914 Team Game 8:
@fmerwinrommel if Germany is getting an IC , then Turkey chooses either A or C.
That seems like too much for CP doesn’t it?
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@colt45554 na.
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@witt said in NML 1914 Team Game 8:
@fmerwinrommel if Germany is getting an IC , then Turkey chooses either A or C.
My proposal gives Germany nothing.
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B) …to get to more than 8 characters …
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no tech for any one. no tech in this game at all. something different.
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@dawgoneit said in NML 1914 Team Game 8:
no tech for any one. no tech in this game at all. something different.
That might be interesting, but at this point, let’s just go with the current treatment for T, the prior treatment or just tech no inf.
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@fmerwinrommel I think the industry tech and three inf for the Ottomans would be ok… no IC for Germany though
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I think we’re all ready if someone wants to set it up.
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Previously, we removed the industry tech benefit for T because the consensus was that infantry and tech was too much benefit. So we removed the industry tech and found that just infantry wasn’t enough. So it seems the best compromise was to restore the industry tech, since getting a tech is dependent on chance, luck, and getting the 1 out of 3 tech that T really needs, was even more uncertain. And, eliminate the infantry, which is of smaller benefit.
Following the thread was difficult with its twists and turns, but it does look like in the end, we’re returning to both tech and 3 infantry for T, and nothing for G but a lump of coal from the Ruhr.
Restoring industry tech to T is the most important thing, so I can live with the infantry as icing on the cake. And would be happy to play T under these conditions.