Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
@crockett36 said in L23 Crockett (L+38) vs Myygames (X) OOB:
attack on 97 finale off Easter Island.tsvg
I attacked with an Italian sub and fig against a british dam bb. the excellent sub commander took the ship down without casualty.
This is probably because the battle was teleported to friendly waters. The commander would have been lost in our seas, e.g. East of Ancona. Nevertheless, congratulations.
I am traveling and can probably only review the mediteranian desaster on sunday.
@myygames traveling in Germany or to other parts of the world?
@crockett36 italy-5-axis-and-allies-crockett36-vs-myygame-2.tsvg
I was traveling in europe this week.
I have speed up my italian turn since I expect to end this game in J7 anyways… here is italy 5.
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Tambov
1 armour moved from Rostov to Tambov
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Tambov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 infantry moved from Ukraine to Rostov
1 bomber moved from Egypt to Greece
1 aaGun, 1 artillery and 3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Western Germany to France
1 infantry moved from France to Western Germany
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 14 PUs (3 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
British AA : -0,17
Russians regular : 0,67
@crockett36 germany-6-axis-and-allies-crockett36-vs-myygame-2.tsvg
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
2 mech_infantrys moved from Slovakia Hungary to Baltic States
1 bomber moved from Romania to Baltic States
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
5 armour, 5 artilleries, 12 infantry and 5 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Belarus to Russia
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 battleship and 1 destroyer
French defend with 1 destroyer
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 6 armour, 5 artilleries, 12 infantry and 6 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 7 infantry
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 5 artilleries, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 7 infantry
Non Combat Move - Germans
1 aaGun and 8 infantry moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Slovakia Hungary to Poland
2 mech_infantrys moved from Romania to Greece
1 infantry moved from Ukraine to Rostov
1 aaGun and 1 infantry moved from Bryansk to Tambov
2 armour moved from Bryansk to Volgograd
1 armour and 6 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Ukraine to Bryansk
1 aaGun moved from Rostov to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Romania to Ukraine
1 aaGun and 2 mech_infantrys moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Slovakia Hungary to Poland
1 fighter moved from Baltic States to Poland
1 tactical_bomber moved from Baltic States to Bryansk
1 bomber moved from Baltic States to Western Germany
1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to France
1 infantry moved from Bryansk to Tambov
Place Units - Germans
2 artilleries and 1 infantry placed in Volgograd
1 infantry and 2 mech_infantrys placed in Ukraine
3 fighters and 2 infantry placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,1,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 53 PUs (5 lost to blockades); end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs
@crockett36 japan-6-axis-and-allies-crockett36-vs-myygame-2.tsvg
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 carriers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 submarines moved from 62 Sea Zone to 56 Sea Zone
1 artillery and 8 infantry moved from Korea to Manchuria
2 armour and 2 mech_infantrys moved from Jehol to Manchuria
1 artillery and 3 infantry moved from Jehol to Chahar
1 armour moved from Szechwan to Hopei
2 mech_infantrys moved from Shantung to Hopei
1 infantry moved from Kweichow to Hopei
1 fighter and 2 tactical_bombers moved from Korea to 6 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
2 tactical_bombers moved from Kweichow to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 cruisers moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers, 4 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
Japanese take 17 Sea Zone from Americans
Combat - Japanese
Battle in Hawaiian Islands
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 4 destroyers, 10 fighters, 4 submarines and 7 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 6 submarines
Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 4 destroyers, 10 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 15/26 hits, 14,00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 6 Sea Zone, round 2 : 4/11 hits, 5,67 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
6 submarines owned by the Americans, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1,33 expected hits
1 battleship owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 4 destroyers, 10 fighters and 7 tactical_bombers in 6 Sea Zone, round 3 : 12/26 hits, 14,00 expected hits
Americans roll dice for 3 fighters in 6 Sea Zone, round 3 : 3/3 hits, 2,00 expected hits
3 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Japanese win, taking Hawaiian Islands from Americans, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 1 destroyer, 10 fighters, 4 submarines and 7 tactical_bombers remaining. Battle score for attacker is 144
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 6 submarines
Casualties for Japanese: 3 destroyers
Battle in Manchuria
Japanese attack with 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys in Manchuria, round 2 : 5/13 hits, 3,17 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 3 : 0/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 4 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Hopei, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Hopei
1 fighter moved from Kweichow to India
1 artillery and 1 infantry moved from Burma to India
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry and 1 tactical_bomber moved from 39 Sea Zone to India
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 56 Sea Zone
1 carrier moved from 55 Sea Zone to 56 Sea Zone
1 transport moved from 45 Sea Zone to 37 Sea Zone
3 fighters moved from 6 Sea Zone to Caroline Islands
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Anhwe
1 infantry moved from Shantung to Anhwe
1 aaGun moved from Korea to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Anhwe
3 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
3 carriers placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Shantung
3 infantry placed in India
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -0,67
Japanese regular : -1,83
@crockett36 if you want to try the SZ6 attack remember to leave my DD there as long as you have a sub ;-)
Do you want to go on for one more round, or shall we close this here?
@myygames i’ll resign. gg. care to switch sides? same bid? I’d like to see you play the good guys.
@crockett36 said in L23 Crockett (L+38) vs Myygames (X) OOB:
@myygames i’ll resign. gg. care to switch sides? same bid? I’d like to see you play the good guys.
Thank you.
We can do a rematch after my vacation if you like, which will be in two weeks. I
@myygames actually can we give you 59 ipcs?
@crockett36 said in L23 Crockett (L+38) vs Myygames (X) OOB:
@myygames actually can we give you 59 ipcs?
You mean for a followup Game you want to give me more? Sure, why not? But honestly I think that would not be fair. I actually feel like I should play the Allies with less than you had, and I would also play with mich less if you like. You name it I play it ;-) If it is too little i might request to make the game private though, out of the league…
@myygames here’s my reasoning. tell me if i’m wrong. AndrewAAgamer has said 60 is even. i want to see what a pro does with 60 in the first few rounds. what i would do with 60 is irrelevant, being a second or third or fourth tier player. the opening moves of the axis are fairly standard, and i can ape some of your moves. so 60 please. it’s not about me winning, it’s about a good fair fight and learning from you. the spartans never went to war against a nation twice in a row lest they teach them too much. so do your worst. please and thank you.
Hi there,
First, as Said i will be on vacation until the 24th, so posting only and no games until then.
Second, I appreciate that you want to improve your play. Nevertheless i do not think that i will provide you with some kind of blueprint on how to win with the allies. I think allied play is very situational, and if you want to play me with A+60 I have some bid that I will play, but do not expect it to be a blueprint that you will be able to follow next game.
Third, remenbering our last two games, I think the First step to improve your game is to improve your tactics, Not your strategy. In our games you were often offering me very good combat odds. The latest example was the move to SZ6, where I could pulverize your 20 units with 40 of mine and more than double the strength. We had also a lot of other combats that were extremely good for me. You Must Not give your opponents these opportunities. In an online game I will always be able to detect and exploit these situations (while in a live games people might Miss them). So, some advise:
Only when you are comfortable with the situation do the turn in real Mode.
I will keep those things in mind. They have been mentioned before. The sz6 battle was of a different kind. That was a game ending, hail mary. I don’t like to resign with big battles left unfought. Or strategies not followed through with. Historically that is what happened at stalingrad, at kirsk, at the marianas, at iwo jima, etc. They knew they were going to lose for years and yet fought on and sought big battles and counter offensives to maybe, possibly, impossibly succeed.
I would like to see what you can do with the allies. I am convinced that most players who are dominating ana oob stick to the axis for a host of advantages that even 60 ipcs does not compensate for. I’m sure that it will be fun.
Alright, then lets do it. as I said no trippleA before the 24th, but you can start the Game if you want. if you post your attacks I will be able to take a scramble decision before that Date.
My bid for 60 goes to russia mostly:
Fighter Volgograd
Artileries in Moscow, Ukraine, Novgorod, Archangel, belarus, Western Ukraine, karelia
Inf bessarabia
Inf Yunnan
Fighter scottland
Sub SZ98
Good luck!
still on my radar. soon
I know that you are in the finals. Too bad you are the Axis, but …
When you get a chance, scramble?
pregame file