Initial test. First time tries.
ABH and Chrocket36, A+130
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@arthur-bomber-harris said in ABH and Chrocket36, A+130:
Trickier to use: RAF
RAF.tsvg
Chinese buy 1 infantry; 0 PU unused
1 infantry placed in YunnanBritish buy 1 artillery, 11 fighters and 1 submarine; 0 PU unused
1 submarine placed in 37 Sea Zone
1 artillery placed in Anglo Egyptian Sudan
1 fighter placed in Alexandria
1 fighter placed in Egypt
1 fighter placed in 98 Sea Zone
1 fighter placed in Malta
1 fighter placed in Union of South Africa
1 fighter placed in West India
1 fighter placed in India
1 fighter placed in Burma
1 fighter placed in Malaya
1 fighter placed in Scotland
1 fighter placed in United KingdomANZAC buy 1 transport; 0 PU unused
1 transport placed in 63 Sea ZoneReally appealing too!
Did you see the results of 2021 tournament? A bid of 50 in the finals and the Axis still took it down. By reports, it wasn’t even close. Making 130 look a lot less impractical.
I have come up with a counter proposal. Why don’t I play the Axis so that I can see your battle plan for the Allies.
Have you seen the interactions in “Handicapping like in golf” thread? This is why I think the bid is always proAxis and if kept the same will result in 1. better players almost always choosing the Axis if they want the W. 2. Creativity always flowing in the direction of the bad guys because the best players frequently choose that side. 3. At best, two great players end up having an Allies squeak by bearly marathon match.
What I’m proposing is the higher the bid, the more the points gained, the more the glory and honor with no discredit for losing to a lower tier player. This is a slight change. Creativity flows to the Allied side, BUT the best players are still playing the Axis! Hmmph!
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How’s the tournament going? I’ll go with RAF. Seems to keep the opening and give a lot of flexibility. Ready when you are.
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The tournament is going well. The next round of the bracket is very tough if I make it that far.
g1.tsvg
Here is a conservative G1 opening for the RAF build. Key for your Allied plan will be to have a factory in Persia on UK2 and perhaps a second factory in Iraq on UK3 so you are building 6 units/round in the Middle East. -
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If you are trying to prevent an attack on Yunnan on J1, you need another fighter in the bid. That turns it into a 50/50 fight and too risky for the Axis. Otherwise the attack is 84% odds for Japan.
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@arthur-bomber-harris if I may be so bold, average attacker left is 3.1. J won’t take the territory and will lose a plane. I’ve got more than enough replacement planes spread over the British empire. Is this worth it? 6 ipcs paid back from the 21 lost. Japan down a fig?!
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Russia 1 abh vs corckett game 3.tsvg
edited the planes to Leningrad.
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The battle in Yunnan is very dicey. The average outcome isn’t very common. If the Japanese get one more hit than normal on the first round of combat and the Russians get one fewer than normal, it is a massacre for the Allies. If the opposite happens, the Axis has to flee after the first round of dice rolling.
There is always the advantage for the attacker that he can see the progress of the battle and decide to retreat if things go poorly.
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@arthur-bomber-harris The average outcome isn’t very common. That’s funny, man!
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Why place the US Pacific fleet off of Wake? Where can they reach that you wouldn’t be able to go from Hawaii?
I think that you can place much of your fleet off of E Australia and not worry about a Japanese attack, but I haven’t done the math.
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This game is not playing much differently than a normal match without a bid. I should not be in such a good position for turn 2. The additional 130 bid does not seem to have had much of an impact.
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Here is a much more aggressive Allied first turn opener.
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Japan can’t take China on turn 2 and faces a difficult time for the rest of the game in Mainland Asia. Killing the two troops in FIC is a huge setback.
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The UK have a strong position in the Middle East and can build a factory there on turn 2, and a second factory on turn 3. A bunch of troops and planes will be flooding the area by turn 6 when Germany is trying to make a big move.
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The Germans have to decide whether to attack the fleet in the Med (likely) or the one off the coast of the UK (less likely). The United States will be in place to launch a major Atlantic attack on turn 3 or 4.
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Oops, airfield should have gone in Gibraltar instead of Egypt.
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@arthur-bomber-harris said in ABH and Chrocket36, A+130:
Here is a much more aggressive Allied first turn opener.
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Japan can’t take China on turn 2 and faces a difficult time for the rest of the game in Mainland Asia. Killing the two troops in FIC is a huge setback.
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The UK have a strong position in the Middle East and can build a factory there on turn 2, and a second factory on turn 3. A bunch of troops and planes will be flooding the area by turn 6 when Germany is trying to make a big move.
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The Germans have to decide whether to attack the fleet in the Med (likely) or the one off the coast of the UK (less likely). The United States will be in place to launch a major Atlantic attack on turn 3 or 4.
How could I have attacked FIC? 2. That’s what I’m doing and doesn’t turn 1, does it? 3. seems irrelevant to “aggressive allied turn 1.” I think I’m missing something. Do I have an airbase in gib or egy?
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@crockett36 …doesn’t effect turn 1….
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Notice the key difference between your Asia opener and mine: in your version, Japan can attack Yunnan on J2 with 2 inf, 7 fighters, 7 tacs, and 2 bombers. All 9 Chinese defenders will be killed at a cost of 2 inf and a fighter if the dice are average. I haven’t done the math, but I think that Yunnan will difficult if not impossible for China to hold on J3 and beyond as a result of so many lost soldiers. Tides will only turn after the sizable United States investment in the Pacific. That gives plenty of time for Germany to crank up its war machine before facing serious pressure.
In my moves, Yunnan cannot be attacked on turn 2 and China becomes a powerhouse on future turns. With the help of India and ANZAC, Japan gets slowed down to the point where the United States can focus on a kill-Germany first strategy that already began with a transport purchase on USA1. Meanwhile, the UK has started building a strong base in the Middle East to create many units each round that will block Germany from pivoting towards Egypt after being denied an early Moscow capture.
I think you need some more practice in games and then come back for a better rematch after you have tested and refined your strategies on other League opponents. Your play is currently much more of a face-to-face style which works well when people make more mistakes and have less time to battlecalc every option.