barnee Axis vs VictoryFirst Allies G 40 Expansion

  • 2023 '22 '21 '20 '19 '18

    Game History

    Round: 8
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<b></body>
            Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing King Tiger Tanks !<br><br>You may only build 3 per turn. This is Player Enforced.<b></body>
            Trigger King Tiger: buyKing_Tiger added to productionGermans
            Trigger King Tiger: buyRepair_Tiger added to productionGermans
            Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans
            Germans buy 2 Atlantic_Walls, 1 Panzer_General, 2 Panzer_Grndrss, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 elite, 2 german_paras and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 GermanUBoat moved from 112 Sea Zone to 104 Sea Zone
            1 fighter moved from Normandy Bordeaux to 104 Sea Zone
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            11 infantry moved from Finland to Karelia
            1 Panzer_Grndrs moved from Norway to Karelia
            1 bomber moved from Eastern Poland to Caucasus
            1 fighter and 1 tactical_bomber moved from Romania to Caucasus
            EDIT: 2 Waffen_Paras moved from Western Ukraine to Caucasus
            EDIT: 1 German_LCV, 1 armour and 1 elite moved from Romania to Caucasus
            EDIT: 2 german_paras moved from Greece to Caucasus
            2 fighters and 2 tactical_bombers moved from Eastern Poland to Baltic States
            8 infantry moved from Poland to Baltic States
            1 ArmyGroupActive, 1 Panzer_General, 1 Panzer_General3, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 3 Waffen_Obersts, 10 armour, 5 waffen_infantrys and 1 waffen_panzer moved from Eastern Poland to Baltic States
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 1 German_LCV, 2 Waffen_Paras, 1 armour, 1 bomber, 1 elite, 1 fighter, 2 german_paras and 1 tactical_bomber
                Russians defend with 1 armour, 1 elite and 3 infantry
                    Germans roll dice for 1 German_LCV, 2 Waffen_Paras, 1 armour, 1 bomber, 1 elite, 1 fighter, 2 german_paras and 1 tactical_bomber in Caucasus, round 2 : 4/10 hits, 4.00 expected hits
                    Russians roll dice for 1 armour, 1 elite and 3 infantry in Caucasus, round 2 : 3/6 hits, 2.17 expected hits
                    3 infantry owned by the Russians, 1 armour owned by the Russians, 1 German_LCV owned by the Germans and 2 german_paras owned by the Germans lost in Caucasus
                    Germans roll dice for 2 Waffen_Paras, 1 armour, 1 bomber, 1 elite, 1 fighter and 1 tactical_bomber in Caucasus, round 3 : 4/8 hits, 3.67 expected hits
                    Russians roll dice for 1 elite in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                    1 elite owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 Waffen_Paras, 1 armour, 1 bomber, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 German_LCV and 2 german_paras
                Casualties for Russians: 1 armour, 1 elite and 3 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 GermanUBoat and 1 fighter
                British defend with 1 destroyer
                    Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 1 GermanUBoat and 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 destroyer
            Battle in Baltic States
                Germans attack with 1 ArmyGroupActive, 1 Panzer_General, 1 Panzer_General3, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 3 Waffen_Obersts, 10 armour, 2 fighters, 8 infantry, 2 tactical_bombers, 5 waffen_infantrys and 1 waffen_panzer
                Russians defend with 1 artillery, 1 elite, 1 guard_infantry, 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 ArmyGroupActive, 1 Panzer_General, 1 Panzer_General3, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 3 Waffen_Obersts, 10 armour, 2 fighters, 8 infantry, 2 tactical_bombers, 5 waffen_infantrys and 1 waffen_panzer in Baltic States, round 2 : 20/42 hits, 18.17 expected hits
                    Russians roll dice for 1 artillery, 1 elite, 1 guard_infantry, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/6 hits, 2.17 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 elite owned by the Russians and 1 guard_infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 ArmyGroupActive, 1 Panzer_General, 1 Panzer_General3, 1 WaffenPnzrGrndr, 2 Waffen_Artys, 3 Waffen_Obersts, 10 armour, 2 fighters, 8 infantry, 2 tactical_bombers, 5 waffen_infantrys and 1 waffen_panzer remaining. Battle score for attacker is 18
                Casualties for Russians: 1 artillery, 1 elite, 1 guard_infantry, 1 infantry and 1 mech_infantry
            Battle in Karelia
                Germans attack with 1 Panzer_Grndrs and 11 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 Panzer_Grndrs and 11 infantry in Karelia, round 2 : 1/12 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 1 Panzer_Grndrs and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Eastern Poland
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Baltic States
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 aaGun moved from Eastern Poland to Baltic States
            1 infantry moved from Poland to Eastern Poland
            1 Panzer_Grndrs moved from Germany to Eastern Poland
            1 Panzer_Grndrs moved from Germany to Baltic States
            1 waffen_infantry moved from Eastern Poland to Germany
            2 german_paras moved from Germany to Romania
            1 german_para moved from Western Ukraine to Romania
            1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Romania
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from 104 Sea Zone to Normandy Bordeaux
            1 Rail and 1 elite moved from Germany to Eastern Poland
            1 infantry moved from Germany to Poland
            1 infantry moved from Western Germany to Germany
            1 Rail and 1 infantry moved from Germany to Baltic States
            4 armour moved from Western Germany to Southern Italy
            2 armour moved from Western Germany to Northern Italy
            1 fighter moved from Baltic States to Western Germany
            1 fighter and 2 tactical_bombers moved from Baltic States to Romania
            1 artillery moved from Normandy Bordeaux to France
            1 air_transport moved from Egypt to Western Germany
    
        Place Units - Germans
            1 Atlantic_Wall placed in Denmark
            1 Atlantic_Wall placed in Norway
            1 infantry placed in Southern France
            1 Panzer_General, 6 TotalWar_Tanks, 1 elite and 2 german_paras placed in Germany
            2 Panzer_Grndrss, 6 TotalWarMechInfs and 1 infantry placed in Western Germany
            Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
            Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
            Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
            Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.33
    Germans regular : 1.67
    British regular : -0.33
    

    EXP G8.tsvg

    Just a FYI the King Tigers can’t be built till next rd. Got it fixed in next update

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst oh yea don’t forget to move the UK BB from last turn. I spaced it again too lol


  • @barnee

    Battle for Western Ukraine

    Tactical Bomber at 4:
    [dice 1d6]

    Fighter at 3:
    [dice 1d6]

    Two russian para’s at 1:

    [dice 2d6]

    German mech at 2:
    [dice 1d6]


  • 1d6: 2
    1d6: 5
    2d6: 6, 2
    1d6: 6


  • Battle for Bessarabia

    Two Para’s at 3:

    [dice 2d6]

    Italian Infantry at 2;
    [dice 1d6


  • 2d6: 3, 4


  • @dicebot
    [dice 1d6]


  • 1d6: 4


  • Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 demo_airfield, 1 elite and 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            1 armour and 3 infantry moved from Rostov to Caucasus
            1 artillery, 1 fighter, 2 guard_infantrys, 2 infantry and 1 tactical_bomber moved from Volgograd to Caucasus
            2 russian_paras moved from Russia to Western Ukraine
            2 russian_paras moved from Russia to Bessarabia
            1 fighter and 1 tactical_bomber moved from Russia to Caucasus
            1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Changer loiter and taunt; Russians attack with 1 fighter, 2 russian_paras and 1 tactical_bomber
                Germans defend with 1 mech_infantry; Changer defend
                    Russians roll dice for 1 fighter, 2 russian_paras and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter, 2 russian_paras and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Bessarabia
                Russians attack with 2 russian_paras
                Italians defend with 1 infantry
                    Russians roll RussianAirborneAttack dice in Bessarabia : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Bessarabia
                Russians win, taking Bessarabia from Italians with 2 russian_paras remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Caucasus
                Russians attack with 1 armour, 1 artillery, 2 fighters, 2 guard_infantrys, 5 infantry and 2 tactical_bombers
                Germans defend with 2 Waffen_Paras, 1 armour and 1 elite
                    Russians roll dice for 1 armour, 1 artillery, 2 fighters, 2 guard_infantrys, 5 infantry and 2 tactical_bombers in Caucasus, round 2 : 6/13 hits, 4,83 expected hits
                    Germans roll dice for 2 Waffen_Paras, 1 armour and 1 elite in Caucasus, round 2 : 3/5 hits, 2,50 expected hits
                    1 elite owned by the Germans, 3 infantry owned by the Russians, 2 Waffen_Paras owned by the Germans and 1 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 armour, 1 artillery, 2 fighters, 2 guard_infantrys, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 Waffen_Paras, 1 armour and 1 elite
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Rostov
            1 fighter and 1 tactical_bomber moved from Caucasus to Russia
            1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            1 elite, 1 guard_infantry and 1 mech_infantry moved from Belarus to Bryansk
            1 Soviet_Commisar_3 and 3 armour moved from Smolensk to Bryansk
            1 guard_infantry moved from Ukraine to Smolensk
            1 Soviet_Commisar_3 and 2 guard_infantrys moved from Archangel to Smolensk
            1 Tank_General3 and 5 armour moved from Russia to Bryansk
            1 Tank_General moved from Russia to Smolensk
            4 armour moved from Archangel to Smolensk
            1 armour moved from Urals to Smolensk
            7 infantry moved from Novgorod to Archangel
            2 aaGuns moved from Novgorod to Archangel
            1 Europe_Rail, 2 Rails and 3 infantry moved from Russia to Rostov
            6 mine_unarmeds moved from Smolensk to Archangel
            3 mine_unarmeds moved from Russia to Smolensk
            4 infantry moved from Russia to Vologda
            1 Soviet_Commisar_3 and 3 armour moved from Tambov to Vologda
            2 aaGuns moved from Tambov to Rostov
            1 guard_infantry moved from Tambov to Vologda
            2 infantry moved from Tambov to Samara
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Novosibirsk to Urals
    
        Place Units - Russians
            Units in Novgorod being upgraded or consumed: 1 airfield
            1 demo_airfield placed in Novgorod
            1 elite placed in Russia
            3 infantry placed in Volgograd
            6 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Smolensk: 1 Soviet_Commisar
            EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar_3
            EDIT: Adding units owned by Russians to Smolensk: 1 Tank_General3
            EDIT: Removing units owned by Russians from Smolensk: 1 Tank_General
            EDIT: Adding units owned by Russians to Bryansk: 1 Soviet_Commisar
            EDIT: Removing units owned by Russians from Bryansk: 1 Soviet_Commisar_3
            EDIT: Turning off Edit Mode
            COMMENT: The Soviet Army Corps in Smolensk contains three Guard infantry units, the other Commissars command three tanks
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,17
    Russians regular : 2,67
    Russians RussianAirborneAttack : 0,33
    

    Exp R8.tsvg

    If you happen to take Karelia on the German turn (there is a high chance you will :) ), I will destroy the Leningrad factory at just before you take over the territory.

    Forgot the BB again though… well, I think I have to do it on the UK turn then lol


  • @victoryfirst right on I’m just gonna put the BB in 91. The Factory will self destruct if Novgorod conquered.

    I’ll try and get JPN out later tonight. Tonight here anyway :) Watching my football team get it’s ass kicked right now :( lol

  • 2023 '22 '21 '20 '19 '18

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 Escorts, 3 Fortifications, 4 TotalWarFighters, 4 armour, 1 elite, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Russians DemoAirfield: has removed 1 demo_airfield owned by Russians in Novgorod
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 artillery, 1 elite and 3 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Kweichow to Burma
            3 armour moved from Kiangsu to Kwangtung
            1 bomber moved from French Indo China to Kwangtung
            1 bomber moved from French Indo China to 19 Sea Zone
            1 Japan_destroyer moved from 36 Sea Zone to 19 Sea Zone
            2 NavyFighters moved from 36 Sea Zone to 20 Sea Zone
            1 Escort moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from Japan to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
            1 Japan_destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
            1 Japan_destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 Japan_destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 34 Sea Zone
            1 Japan_destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 Escort_Convoy moved from 42 Sea Zone to 45 Sea Zone
            1 pacific_submarine moved from 35 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from Philippines to 21 Sea Zone
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 destroyer
            Battle in 34 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 fighter, 1 pacific_submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 pacific_submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 Japan_destroyer, 1 fighter, 1 pacific_submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 1 Escort_Convoy, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 Escort_Convoy, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 Escort_Convoy, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 bomber and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 Japan_destroyer, 1 bomber and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 1 Japan_destroyer, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 1 artillery, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/8 hits, 2.67 expected hits
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 1 artillery, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
            Battle in 18 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 18 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 destroyer
            Battle in 20 Sea Zone
                Japanese attack with 2 NavyFighters
                ANZAC defend with 1 transport
                    Japanese roll dice for 2 NavyFighters in 20 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 transport in 20 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 NavyFighter owned by the Japanese and 1 transport owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 NavyFighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 NavyFighter
                Casualties for ANZAC: 1 transport
            Battle in 22 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from ANZAC with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 1 Escort and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 Escort and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 Escort owned by the Japanese lost in 16 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 Escort
                Casualties for Americans: 1 destroyer
            Battle in Kwangtung
                Japanese attack with 3 armour and 1 bomber
                British defend with 1 harbour; ANZAC defend with 2 infantry
                    Japanese roll dice for 3 armour and 1 bomber in Kwangtung, round 2 : 3/4 hits, 2.17 expected hits
                    British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Kwangtung
                Japanese win, taking Kwangtung from British with 2 armour and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 armour
                Casualties for ANZAC: 2 infantry
            Battle in 46 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Tsinghai
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Sikang
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Philippines
            1 tactical_bomber moved from 34 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            1 fighter moved from 34 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 35 Sea Zone
            1 battleship and 1 pacific_carrier moved from 36 Sea Zone to 35 Sea Zone
            1 NavyFighter moved from 20 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
            2 fighters moved from 16 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 bomber moved from Kwangtung to French Indo China
            1 bomber moved from 19 Sea Zone to French Indo China
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 aaGun, 1 elite and 1 infantry moved from French Indo China to Shan State
            1 infantry moved from Kweichow to Yunnan
            6 armour moved from Sikang to Kweichow
            7 armour moved from Tsinghai to Kweichow
            2 armour moved from Shantung to Kweichow
            1 mech_infantry moved from Shantung to Kweichow
            1 aaGun and 1 japanese_para moved from Tsinghai to Kansu
            1 Rail moved from Kiangsu to Anhwe
            1 Rail and 1 infantry moved from Anhwe to Sikang
            1 Rail moved from Kiangsu to Anhwe
            1 Rail and 1 infantry moved from Anhwe to Tsinghai
            1 elite moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 elite, 1 infantry and 1 pacific_transport moved from 6 Sea Zone to 36 Sea Zone
            1 elite and 1 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from Korea to Manchuria
            1 infantry moved from 6 Sea Zone to Korea
            EDIT: 1 Japanese_LCV moved from Korea to Japan
            1 pacific_BB moved from 6 Sea Zone to 35 Sea Zone
            1 Escort moved from 6 Sea Zone to 16 Sea Zone
            1 Escort moved from 6 Sea Zone to 17 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 Escort_Convoy
            EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 Escort
            EDIT: Turning off Edit Mode
            1 Fortification placed in Java
            2 Fortifications placed in Celebes
            3 infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in Kiangsu
            2 armour and 1 infantry placed in Shantung
            4 TotalWarFighters, 1 elite and 1 infantry placed in Japan
            2 Escorts placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan
            Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan
    
        Turn Complete - Japanese
            Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body>
            Japanese collect 65 PUs; end with 65 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 66 PUs
            Trigger Japan Loses CarolineIslands Turn8: Japanese met a national objective for an additional -3 PUs; end with 63 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 74 PUs
            Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : 3.67
    ANZAC regular : -0.67
    British regular : -0.67
    

    EXP J8.tsvg


  • @barnee
    Game History

    Round: 8
    
        Purchase Units - Americans
            Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !<br><br>The USA may now purchase Heavy Transports.<b></body>
            Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br>The USA may now purchase Heavy Bombers.<b></body>
            Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
            Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
            Americans buy 2 Heavy_Transports, 1 artillery, 5 destroyers, 1 elite, 8 infantry and 1 marine; Remaining resources: 1 PUs; 
    
        Place Units - Americans
            Units in Eastern United States being upgraded or consumed: 1 infantry
            1 marine placed in Eastern United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 artillery, 1 elite and 6 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 elite, 6 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
            1 artillery, 1 elite, 6 infantry and 4 usa_fighters moved from 95 Sea Zone to Northern Italy
            4 transports moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 31 Sea Zone
            1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 31 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            4 infantry moved from 17 Sea Zone to Iwo Jima
            1 transport moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Midway to 16 Sea Zone
            1 pacific_submarine moved from 23 Sea Zone to 22 Sea Zone
            1 usa_fighter and 1 usa_tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 usa_fighter moved from 33 Sea Zone to 22 Sea Zone
            6 usa_fighters moved from 33 Sea Zone to 17 Sea Zone
            2 destroyers moved from 33 Sea Zone to 17 Sea Zone
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 1 artillery, 1 elite, 6 infantry and 4 usa_fighters
                Germans defend with 2 armour; Italians defend with 1 aaGun, 2 armour, 1 factory_minor and 4 infantry
                    Italians roll AA dice in Northern Italy : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery, 1 elite, 6 infantry and 4 usa_fighters in Northern Italy, round 2 : 1/13 hits, 4,00 expected hits
                    Italians roll dice for 1 aaGun, 4 armour and 4 infantry in Northern Italy, round 2 : 3/9 hits, 3,50 expected hits
                    1 aaGun owned by the Italians and 3 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 1 artillery, 1 elite, 3 infantry and 4 usa_fighters in Northern Italy, round 3 : 3/10 hits, 3,50 expected hits
                    Italians roll dice for 4 armour and 4 infantry in Northern Italy, round 3 : 5/8 hits, 3,33 expected hits
                    1 elite owned by the Americans, 3 infantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy
                4 usa_fighters owned by the Americans retreated
                Italians win with 4 armour and 1 infantry remaining. Battle score for attacker is -11
                Casualties for Americans: 1 artillery, 1 elite and 6 infantry
                Casualties for Italians: 1 aaGun and 3 infantry
            Battle in 17 Sea Zone
                Americans attack with 2 destroyers, 4 transports and 6 usa_fighters
                Japanese defend with 1 Escort
                    Americans roll dice for 2 destroyers, 4 transports and 6 usa_fighters in 17 Sea Zone, round 2 : 4/8 hits, 3,67 expected hits
                    Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Escort owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 2 destroyers, 4 transports and 6 usa_fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 Escort
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 Escort
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 Escort in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 Escort owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 Escort
            Battle in 22 Sea Zone
                Americans attack with 1 pacific_submarine, 2 usa_fighters and 1 usa_tactical_bomber
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 pacific_submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 usa_fighters and 1 usa_tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 1 pacific_submarine, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 Japan_destroyer
            Battle in Iwo Jima
                Changer loiter and taunt; Americans attack with 1 artillery and 7 infantry
                Changer defend; Japanese defend with 1 aaGun and 2 infantry
                    Americans roll dice for 1 artillery and 7 infantry in Iwo Jima, round 2 : 1/8 hits, 1,67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Iwo Jima, round 2 : 2/3 hits, 0,83 expected hits
                    1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 artillery and 5 infantry in Iwo Jima, round 3 : 0/6 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Iwo Jima, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery and 5 infantry in Iwo Jima, round 4 : 0/6 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Iwo Jima, round 4 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery and 5 infantry in Iwo Jima, round 5 : 0/6 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Iwo Jima, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 artillery and 4 infantry in Iwo Jima, round 6 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Iwo Jima, round 6 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery and 4 infantry in Iwo Jima, round 7 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Iwo Jima, round 7 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                    Americans roll dice for 1 artillery and 4 infantry in Iwo Jima, round 8 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 8 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 artillery and 3 infantry in Iwo Jima, round 9 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 9 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 4 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 Heavy_BB, 1 battleship, 5 carriers, 3 cruisers, 4 destroyers and 1 pacific_cruiser moved from 33 Sea Zone to 17 Sea Zone
            1 bomber moved from 16 Sea Zone to Midway
            2 NavyFighters, 1 destroyer and 1 pacific_carrier moved from 26 Sea Zone to 17 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 pacific_BB moved from 10 Sea Zone to 26 Sea Zone
            1 usa_fighter and 1 usa_tactical_bomber moved from 22 Sea Zone to 17 Sea Zone
            1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 6 destroyers, 5 infantry, 1 marine, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
            4 usa_fighters moved from Northern Italy to 95 Sea Zone
            1 usa_fighter moved from 22 Sea Zone to Iwo Jima
            1 usa_fighter moved from Iwo Jima to 17 Sea Zone
    
        Place Units - Americans
            1 artillery, 1 elite and 6 infantry placed in Eastern United States
            2 infantry placed in Western United States
            2 Heavy_Transports placed in 101 Sea Zone
            5 destroyers placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 96 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 95 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
            Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
            Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
            Americans collect 53 PUs; end with 54 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
            Trigger Americans Loses Philippines Turn8: Americans met a national objective for an additional -3 PUs; end with 65 PUs
            Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 68 PUs
            Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -12,00
    Japanese regular : -2,17
    Italians regular : 1,17
    Italians AA : -0,50
    

    Exp US8-C8.tsvg

    I will do UK when I come back from work.

    Man, those US boys got absolutely shredded in Northern Italy…


  • @victoryfirst yea that was pretty Brutal. Must’ve caught em on the beaches. Fly boys didn’t help much.



  • @victoryfirst Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
                EDIT: Italians takes Eastern Persia from British
                EDIT: Turning off Edit Mode
            1 destroyer and 1 submarine moved from 97 Sea Zone to 96 Sea Zone
            1 bomber moved from Southern Italy to 96 Sea Zone
            EDIT: 1 italian_para moved from Iraq to Eastern Persia
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 1
                Casualties for Italians: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            1 bomber moved from 96 Sea Zone to Southern Italy
            2 infantry moved from Syria to Iraq
            3 italian_paras moved from Syria to Egypt
            EDIT: 1 Italian_LCV and 2 armour moved from Greece to Syria
            1 armour moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 armour and 1 infantry moved from 97 Sea Zone to Greece
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 armour and 1 infantry placed in Egypt
            4 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    EXP I8.tsvg

    What a bloodbath in Egypt. I thought it might be close but didn’t expect it to hold.


  • @barnee
    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            2 fighters moved from Queensland to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 Japan_destroyer
                    ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Japan_destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 Japan_destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            2 fighters moved from 54 Sea Zone to Queensland
            1 artillery moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 46 Sea Zone to 33 Sea Zone
            1 cruiser moved from 33 Sea Zone to 46 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC Liberates DNG Turn8: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 0,67
    

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            2 fighters moved from Queensland to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 Japan_destroyer
                    ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Japan_destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 Japan_destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            2 fighters moved from 54 Sea Zone to Queensland
            1 artillery moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 46 Sea Zone to 33 Sea Zone
            1 cruiser moved from 33 Sea Zone to 46 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC Liberates DNG Turn8: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    
        Combat Move - French
            1 infantry moved from Libya to Tobruk
                  French take Tobruk from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 0,67
    

    Exp A8-F8.tsvg


  • @victoryfirst EXP G9 CM.tsvg

    4 G INF Attack from Baltic STs into Belarus crossing 1 LM

    1 LM @ 2 [dice 1d6]


  • 1d6: 4

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Germany Attacks Bessarabia
    1 INF 1 Elite @1 [dice 3d6]
    2 PnzrGrndr @2 [dice 2d6]
    2 Ftrs @3 [dice 2d6]
    1 Tac @4 [dice 1d6]

    Russians Defend with 2 Paras @3 [dice 2d6]


  • 3d6: 1, 5, 2
    2d6: 3, 5
    2d6: 4, 4
    1d6: 1
    2d6: 4, 4

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