Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Cpt. Walker vs Karl7 Axis Wow game 3
-
-
-
-
lol, I guess you win. Kursk rolled WAY over par and nipped 7 more guys meaning your odds on attack went from like 30% to 65%.
So you have to attack. I guess I could get lucky? LOL
-
@karl7 I did well in Kursk but my fleet didn’t… probably should have tried the S Karelia attack last round.
-
Yup, I had to push regardless. So, lets see how you do in the attack!
If you win big, it will be a good end to the game.
-
@karl7 I did ok… the Brits can pick up Kursk on their turn.w@w rus17.tsvg
-
Ok.? LOL
You rocked it!
Germans AA : -0.17 Germans regular : -11.33 Russians regular : 4.83 Hisaichi regular : 1.00
GG
-
Russians roll dice for 1 Adv.Fighter, 4 Artillerys, 1 HeavyTank, 121 Infantrys and 48 Tanks in Kursk, round 2 : 51/175 hits, 47.33 expected hits
Germans roll dice for 1 ArmoredCar, 22 Artillerys, 7 Elites, 27 Infantrys, 17 Mech.Infs, 5 Mot.Infs and 74 Tanks in Kursk, round 2 : 56/153 hits, 64.00 expected hitsFirst round in those big battles are decisive. That’s a 11 point spread. Pretty big. But you had odds anyway.
-
BUt then again, that battle was decided in my attack on Kursk.
Fun game.
Want to start a new series? Not sure I knew exactly what I was doing the first couple of games. Now that I know how subs work, I have no excuses!
-
@karl7 yeah we can start another… that was a good game.
You do well playing the Europe axis but your Japan game needs some tweeking. Do you want axis again? -
@karl7 I guess I did do pretty well in Kursk…Battle casualty summary: Battle score (TUV change) for attacker is 241. A big stack of infantry really pays off in those big battles.
-
Sure I’ll take axis again