@barnee
Game History
Round: 1
Purchase Units - Americans
Trigger AmericansTotalWarInfEXP43: buyTotalWar_Inf added to productionAmericans
Trigger Army GroupUSAEXP43: buyArmy_Group added to productionAmericans
Trigger USATankGeneralEXP43: buyUSA_TankGeneral added to productionAmericans
Trigger AmericansTotalWar BomberEXP43: buyTotalWar_Bomber added to productionAmericans
Trigger AmericansTotalWarMechInfEXP43: buyTotalWarMechInf added to productionAmericans
Trigger AmericansTotalWarAirTrprtEXP43: buyTotalWarAirTrprt added to productionAmericans
Trigger AmericansTotalWarTacBmbrEXP43: buyTotalWarTacBmbr added to productionAmericans
Trigger AmericansTotalWarNavyFtrEXP43: buyTotalWarNavyFtr added to productionAmericans
Trigger AmericansTotalWarArtyEXP43: buyTotalWar_Arty added to productionAmericans
Trigger AmericansTotalWarTankEXP43: buyTotalWar_Tank added to productionAmericans
Trigger AmericansTotalWarFighterEXP43: buyTotalWarFighter added to productionAmericans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 6 infantry and 2 usa_fighters
EDIT: Turning off Edit Mode
COMMENT: Remove 2 USA Ftrs and 6 INF from WUS due to incorrect Natl Guard Activating
COMMENT: Add 2 PUs to JPN for Wake Island not showing up. Fixed for next update as well as USA Natl Guard
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 84 to 86
EDIT: Turning off Edit Mode
Americans buy 2 ArmoredInfantrys, 4 Escorts, 6 TotalWar_Artys, 1 elite, 1 marine, 2 submarines, 4 transports and 2 usa_armours; Remaining resources: 1 PUs;
Place Units - Americans
Units in Western United States being upgraded or consumed: 1 infantry
1 marine placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Trigger Japanese DemoHarbour: has removed 1 demo_harbour owned by Japanese in Caroline Islands
Trigger Japanese DemoAirfield: has removed 1 demo_airfield owned by Japanese in Caroline Islands
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
3 infantry moved from British Columbia to 1 Sea Zone
2 artilleries and 1 marine moved from Alaska to 1 Sea Zone
2 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 marine and 3 transports moved from 1 Sea Zone to 8 Sea Zone
1 usa_fighter moved from Western United States to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 usa_fighter moved from 10 Sea Zone to Aleutian Islands
2 artilleries, 3 infantry and 1 marine moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Mexico to 10 Sea Zone
2 ArmoredInfantrys, 1 artillery, 1 infantry, 1 marine and 3 usa_armours moved from Western United States to 10 Sea Zone
2 ArmoredInfantrys, 1 Heavy_BB, 2 NavyFighters, 1 artillery, 3 carriers, 2 destroyers, 3 infantry, 1 marine, 1 submarine, 5 transports, 3 usa_armours and 3 usa_fighters moved from 10 Sea Zone to 31 Sea Zone
2 ArmoredInfantrys, 1 artillery, 3 infantry, 1 marine and 3 usa_armours moved from 31 Sea Zone to Wake Island
1 usa_fighter moved from 26 Sea Zone to Wake Island
2 artilleries and 2 marines moved from Hawaiian Islands to 26 Sea Zone
1 usa_fighter moved from Hawaiian Islands to 31 Sea Zone
1 usa_fighter moved from 31 Sea Zone to Wake Island
2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 2 marines, 2 transports, 2 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
2 artilleries and 2 marines moved from 31 Sea Zone to Wake Island
1 destroyer and 1 submarine moved from 32 Sea Zone to 31 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 usa_fighters moved from 106 Sea Zone to 104 Sea Zone
3 infantry and 1 usa_armour moved from Morocco to 91 Sea Zone
1 Escort_Convoy, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 infantry, 2 transports, 1 usa_armour and 2 usa_fighters moved from 91 Sea Zone to 93 Sea Zone
3 infantry, 1 usa_armour and 2 usa_fighters moved from 93 Sea Zone to Southern France
2 bombers moved from United Kingdom to Southern France
Combat - Americans
Battle in Wake Island
Changer loiter and taunt; Americans attack with 2 ArmoredInfantrys, 3 artilleries, 3 infantry, 3 marines, 3 usa_armours and 2 usa_fighters
Changer defend; Japanese defend with 1 airfield and 1 artillery
Americans roll dice for 1 Heavy_BB, 2 battleships and 2 cruisers in Wake Island, round 2 : 3/6 hits, 4.00 expected hits
Japanese roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 2 ArmoredInfantrys, 3 artilleries, 3 infantry, 3 marines, 3 usa_armours and 2 usa_fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Southern France
Americans attack with 2 bombers, 3 infantry, 1 usa_armour and 2 usa_fighters
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 bombers, 3 infantry, 1 usa_armour and 2 usa_fighters in Southern France, round 2 : 3/8 hits, 3.33 expected hits
Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 2 bombers, 2 infantry, 1 usa_armour and 2 usa_fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 2 usa_fighters
Germans defend with 1 Escort
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 Escort in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 Escort owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Germans: 1 Escort
Battle in Aleutian Islands
Changer loiter and taunt; Americans attack with 2 artilleries, 1 bomber, 3 infantry, 1 marine and 2 usa_fighters
Changer defend; Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 2 cruisers in Aleutian Islands, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 2 artilleries, 1 bomber, 3 infantry, 1 marine and 2 usa_fighters in Aleutian Islands, round 2 : 4/9 hits, 3.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Aleutian Islands, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 marine owned by the Americans and 1 artillery owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 bomber, 3 infantry and 2 usa_fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery and 1 marine
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 4 Rails owned by Americans in Eastern United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
2 usa_fighters moved from Aleutian Islands to 8 Sea Zone
1 bomber moved from Aleutian Islands to Alaska
1 Rail moved from Eastern United States to Western United States
1 Rail and 1 aaGun moved from Western United States to Alaska
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 usa_fighters moved from Wake Island to 31 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 ArmoredInfantry and 1 usa_armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 ArmoredInfantry, 2 infantry, 2 transports and 1 usa_armour moved from 106 Sea Zone to 91 Sea Zone
1 Escort_Convoy moved from 106 Sea Zone to 91 Sea Zone
1 carrier and 2 destroyers moved from 106 Sea Zone to 109 Sea Zone
2 usa_fighters moved from 104 Sea Zone to 109 Sea Zone
1 ArmoredInfantry, 2 infantry and 1 usa_armour moved from 91 Sea Zone to Morocco
2 usa_fighters moved from Southern France to 93 Sea Zone
2 bombers moved from Southern France to United Kingdom
1 artillery and 3 infantry moved from Brazil to British Guiana
1 transport moved from 85 Sea Zone to 66 Sea Zone
1 USA_TankGeneral, 2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
1 USA_TankGeneral, 2 artilleries, 1 destroyer, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 USA_TankGeneral, 2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco
1 usa_fighter moved from Eastern United States to Gibraltar
1 Rail and 1 infantry moved from Eastern United States to Western United States
Place Units - Americans
2 ArmoredInfantrys, 1 elite and 2 usa_armours placed in Eastern United States
6 TotalWar_Artys placed in Central United States
2 Escorts and 3 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 Escorts and 1 submarine placed in 10 Sea Zone
Trigger AmericansTotalWarArtyPlaceCUSEXP43: has removed 6 TotalWar_Artys owned by Americans in Central United States
Trigger AmericansTotalWarArtyPlaceCUSEXP43: Americans has 6 artilleries placed in Central United States
Turn Complete - Americans
Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger PacificFleetRD7EXP43: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
Trigger PacificFleetJPNRD7EXP43: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
Americans collect 56 PUs; end with 57 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs
Trigger Americans Liberates WakeIsland Turn1: Americans met a national objective for an additional 2 PUs; end with 73 PUs
Trigger Americans Liberates AleutianIslands Turn1: Americans met a national objective for an additional 1 PUs; end with 74 PUs
Trigger Americans Loses Guam Turn1: Americans met a national objective for an additional -1 PUs; end with 73 PUs
Trigger Americans Loses Philippines Turn1: Americans met a national objective for an additional -3 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 Escorts
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 Escort_Convoys
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 Escort
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 Escort_Convoy
EDIT: Removing units owned by Americans from 31 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
COMMENT: Forgot i wanted a DD off Midway
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 Escort
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 Escort_Convoy
EDIT: Turning off Edit Mode
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
3 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 artillery and 4 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 4 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
3 infantry moved from Sikang to Tsinghai
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
Trigger UKTotalWar ArtyEXP43: buyTotalWar_Arty added to productionBritish
Trigger UKTotalWar BomberEXP43: buyTotalWar_Bomber added to productionBritish
Trigger UKTotalWarTacBmbrEXP43: buyTotalWarTacBmbr added to productionBritish
Trigger UKTotalWar TankEXP43: buyTotalWar_Tank added to productionBritish
Trigger UKTotalWarSeaFighterEXP43: buySeafireTotalWar added to productionBritish
Trigger UKTotalWarFighterEXP43: buyTotalWarFighter added to productionBritish
Trigger UKTotalWarInfEXP43: buyTotalWar_Inf added to productionBritish
Trigger UKTankGeneralEXP43: buyUK_TankGeneral added to productionBritish
Trigger Seafire: buySeafire added to productionBritish
Trigger UKTotalWarAirTrprtEXP43: buyTotalWarAirTrprt added to productionBritish
Trigger UKTotalWarMechInfEXP43: buyTotalWarMechInf added to productionBritish
British buy 1 Repair_Carrier, 1 UK_LCV, 3 artilleries, 1 commando, 1 elite, 5 infantry, 2 transports and 4 uk_armours; Remaining resources: 0 PUs;
Place Units - British
1 Repair_Carrier placed in Quebec
Units in India being upgraded or consumed: 1 infantry
1 commando placed in India
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger British RemoveRepair Carrier: has removed 1 Repair_Carrier owned by British in Quebec
1 Escort_Convoy moved from 54 Sea Zone to 49 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 commando moved from India to 39 Sea Zone
1 artillery, 1 commando and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 commando moved from 41 Sea Zone to Sumatra
2 infantry moved from India to Burma
3 uk_fighters moved from India to Burma
1 uk_fighter moved from 79 Sea Zone to Burma
4 uk_fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 uk_fighter moved from Scotland to Normandy Bordeaux
EDIT: 3 uk_paras moved from United Kingdom to Normandy Bordeaux
EDIT: 2 UK_LCVs, 1 artillery, 1 commando and 2 infantry moved from United Kingdom to Normandy Bordeaux
Combat - British
Battle in Borneo
Battle in New Britain
Battle in Solomon Islands
Changer loiter and taunt; British attack with 1 artillery and 1 infantry
Changer defend; Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Solomon Islands
British win, taking Borneo from Japanese, taking New Britain from Japanese, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Dutch New Guinea
Changer loiter and taunt; British attack with 1 artillery and 2 infantry
Changer defend; Japanese defend with 1 Fortification and 1 infantry
British roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 Fortification and 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 Fortification and 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Dutch New Guinea
British roll dice for 2 infantry in Dutch New Guinea, round 4 : 0/2 hits, 0.33 expected hits
British roll dice for 2 infantry in Dutch New Guinea, round 5 : 1/2 hits, 0.33 expected hits
1 Fortification owned by the Japanese lost in Dutch New Guinea
British win, taking Dutch New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Japanese: 1 Fortification and 1 infantry
Battle in Sumatra
British attack with 1 artillery and 1 commando
Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 commando in Sumatra, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 commando owned by the British lost in Sumatra
British roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 commando
Casualties for Japanese: 1 artillery
Battle in Burma
British attack with 2 infantry and 4 uk_fighters
Japanese defend with 1 infantry
British roll dice for 2 infantry and 4 uk_fighters in Burma, round 2 : 4/6 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 infantry and 4 uk_fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
British attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Normandy Bordeaux
British attack with 2 UK_LCVs, 1 artillery, 1 bomber, 1 commando, 2 infantry, 5 uk_fighters and 3 uk_paras
Germans defend with 5 Atlantic_Walls, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
Germans roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
British roll dice for 2 UK_LCVs, 1 artillery, 1 bomber, 1 commando, 2 infantry, 5 uk_fighters and 3 uk_paras in Normandy Bordeaux, round 2 : 4/13 hits, 4.83 expected hits
Germans roll dice for 5 Atlantic_Walls, 1 aaGun, 1 artillery and 10 infantry in Normandy Bordeaux, round 2 : 3/12 hits, 4.67 expected hits
1 aaGun owned by the Germans, 2 UK_LCVs owned by the British, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery, 1 bomber, 1 commando, 1 infantry, 5 uk_fighters and 3 uk_paras in Normandy Bordeaux, round 3 : 4/12 hits, 4.67 expected hits
Germans roll dice for 5 Atlantic_Walls, 1 artillery and 7 infantry in Normandy Bordeaux, round 3 : 2/8 hits, 3.50 expected hits
1 uk_para owned by the British, 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery, 1 bomber, 1 commando, 5 uk_fighters and 2 uk_paras in Normandy Bordeaux, round 4 : 2/10 hits, 4.33 expected hits
Germans roll dice for 5 Atlantic_Walls and 4 infantry in Normandy Bordeaux, round 4 : 1/4 hits, 2.00 expected hits
2 infantry owned by the Germans and 1 commando owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery, 1 bomber, 5 uk_fighters and 2 uk_paras in Normandy Bordeaux, round 5 : 4/9 hits, 3.83 expected hits
Germans roll dice for 5 Atlantic_Walls and 2 infantry in Normandy Bordeaux, round 5 : 2/2 hits, 1.00 expected hits
1 uk_para owned by the British, 2 Atlantic_Walls owned by the Germans, 2 infantry owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
British roll dice for 1 bomber, 5 uk_fighters and 1 uk_para in Normandy Bordeaux, round 6 : 5/7 hits, 3.33 expected hits
3 Atlantic_Walls owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 bomber, 5 uk_fighters and 1 uk_para remaining. Battle score for attacker is 16
Casualties for British: 2 UK_LCVs, 1 artillery, 1 commando, 2 infantry and 2 uk_paras
Casualties for Germans: 5 Atlantic_Walls, 1 aaGun, 1 artillery and 10 infantry
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India
2 uk_fighters moved from Normandy Bordeaux to 109 Sea Zone
1 bomber and 3 uk_fighters moved from Normandy Bordeaux to United Kingdom
1 carrier, 1 cruiser and 2 destroyers moved from 106 Sea Zone to 109 Sea Zone
1 Escort, 1 destroyer and 1 submarine moved from 123 Sea Zone to 109 Sea Zone
2 aaGuns, 1 fighter and 1 infantry moved from New South Wales to Queensland
1 armour, 1 artillery and 1 infantry moved from Northern Territory to Queensland
3 fighters moved from 55 Sea Zone to Queensland
2 destroyers moved from 39 Sea Zone to 79 Sea Zone
1 uk_fighter moved from Burma to 79 Sea Zone
3 uk_fighters moved from Burma to India
1 infantry moved from Eastern Persia to West India
1 bomber moved from Egypt to India
2 infantry moved from Tobruk to Alexandria
2 uk_armours moved from Libya to Alexandria
2 artilleries and 3 infantry moved from Libya to Tobruk
2 mech_infantrys and 1 uk_armour moved from Belgian Congo to Egypt
2 Rails, 1 infantry and 1 uk_armour moved from Union of South Africa to India
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
1 artillery and 1 uk_armour placed in New South Wales
1 transport placed in 62 Sea Zone
3 infantry and 2 uk_armours placed in India
2 infantry and 1 uk_armour placed in Union of South Africa
1 UK_LCV, 2 artilleries and 1 elite placed in United Kingdom
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 61 PUs; end with 61 PUs
Trigger British Control Strategic Islands: British met a national objective for an additional 5 PUs; end with 66 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 72 PUs
Trigger British Loses GilbertIslands Turn1: British met a national objective for an additional -2 PUs; end with 70 PUs
Trigger British Liberates DNG Turn1: British met a national objective for an additional 2 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : -1.83
Germans AA : -0.50
Germans regular : -2.50
British regular : -1.00
UK 1 END.tsvg
Nice to see UK Game Report works. I guess it does USA and china too :)
I find it helpful to do the ANZAC/India Builds/Place in sequence with triplea unable to enforce it. I do plan on adding a India Factory at some point that only allows 6 Builds.
The ANZAC minor pretty much keeps them from overplacing, just don’t wanna overspend.
The Normandy Battle can get a bit tricky. It won’t allow UK to retreat it’s Air Units until only Air left. So you may need to use Edit to correct the Battle outcome or you can always Hand Roll it.