@fasthard max defense
Elche (+18) vs Gamerman01 (x) BM4 rematch
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There’s something with the notifications, sometimes I overlook that it is my turn. I’m sorry, I didn’t see you moved 5 days ago. It’s my turn vs. AeV and also Pejon. And my wife wants a lot of my time this weekend. I will try
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No problem. Have to think about your tatic and about mine. And i will start today with first game PtV.
Have a wonderful sunday with your wife.
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Thanks!!!
And be careful with switching between PtV and BM. PtV is really exciting to learn, as a new map and variation of A&A unlike we’ve ever seen before, but for me, I couldn’t go back and forth between PtV and BM without getting confused. Those carrier scrambles and scrambles from airbase to land are major changes. And the islands and sea zones. Enjoy!! -
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Thanks. Yes, its like a new game.
I hope I can defend this attack towards Egypt.
Game HistoryRound: 8 Purchase Units - Russians Russians buy 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 5 artilleries moved from Tambov to Volgograd 8 infantry moved from Tambov to Volgograd 2 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 mech_infantry moved from Archangel to Baltic States Russians take Baltic States from Germans 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 mech_infantry moved from Russia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan Combat - Russians Battle in Volgograd Russians attack with 5 artilleries and 10 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 5 artilleries and 10 infantry in Volgograd, round 2 : 4/15 hits, 4,17 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 5 artilleries and 10 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Kazakhstan Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Kazakhstan Russians win, taking Kazakhstan from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Russians 5 artilleries moved from Tambov to Rostov 7 infantry moved from Tambov to Rostov 2 infantry moved from Tambov to Rostov 1 infantry moved from Archangel to Belarus 3 armour moved from Archangel to Bryansk 1 artillery moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 1 aaGun moved from Tambov to Rostov 2 artilleries moved from Archangel to Smolensk 1 artillery moved from Archangel to Vologda 1 artillery moved from Archangel to Smolensk 2 infantry moved from Archangel to Smolensk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 infantry moved from Tambov to Bryansk 2 infantry moved from Tambov to Bryansk 1 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Kazakhstan to Bryansk Place Units - Russians 2 artilleries, 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Germans regular : -0,67 Russians regular : -0,50
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Forget 1 ncm. If okay, please edit 1 inf from Tambov to Rostov.
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No problem at all, I’ll edit the infantry.
If you don’t want me to take Egypt I think you can stop me for awhile. Otherwise, no comment, of course.
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I tried to move 2 fighters to Java but they were in Z42. I edited them to Java, but they weren’t included in the battle.
My infantry and marine missed, and you scored 1 hit.
Here are the 2 fighters:
[dice 2d6<4] -
2d6<4: 5, 4; Hits: 0
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Well that’s horrible.
Round 2, rolling 2 fighters. Triple A will roll 1 infantry, 1 marine.
[dice 2d6<4]
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2d6<4: 4, 2; Hits: 1
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Marine also hits, ANZAC scores 1 more hit so I lose a 2nd infantry.
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I messed up Manchuria, clicked retreat at the end of the first round.
In round 1 I hit 4, you hit 3
Then I accidentally retreated 4 infantry and fighter/tac, leaving 1 infantryThat infantry missed, you scored 1 more hit.
The rest of my attack roll is
4 infantry [dice 4d6<2]
Fighter/tac [dice 1d6<4] [dice 1d6<5] -
4d6<2: 6, 3, 6, 6; Hits: 0
1d6<4: 2; Hits: 1
1d6<5: 3; Hits: 1 -
Manchuria captured with the loss of 4 infantry. Sorry about the confusion.
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The dice are killing me right now…
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Whew. A little reprieve
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Forgot the Borneo sub, moved it to Hong Kong,
this one please -
No problem. Where are the chinese gone.
Game HistoryRound: 8 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 111 Sea Zone 1 tactical_bomber moved from United Kingdom to 111 Sea Zone 1 fighter moved from 110 Sea Zone to 111 Sea Zone 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone Combat - Americans Battle in 98 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 111 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 125 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 125 Sea Zone to 110 Sea Zone 1 fighter moved from 111 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 111 Sea Zone to United Kingdom 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Eastern United States to Gibraltar 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 98 Sea Zone to Egypt 1 mech_infantry moved from Egypt to Trans-Jordan 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Morocco to Algeria 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 2 transports placed in 10 Sea Zone 2 destroyers and 2 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 artillery and 2 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 armour, 6 artilleries, 11 infantry and 1 mech_infantry moved from Eastern Persia to Persia 1 armour moved from Samara to Tsinghai 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Persia 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland Combat - British Battle in Persia British attack with 2 armour, 6 artilleries, 1 fighter, 11 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 3 infantry British roll dice for 2 armour, 6 artilleries, 1 fighter, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 8/22 hits, 7,17 expected hits Germans roll dice for 1 artillery and 3 infantry in Persia, round 2 : 1/4 hits, 1,33 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 2 armour, 6 artilleries, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Iceland British attack with 1 artillery and 1 infantry Germans defend with 1 airfield and 2 infantry British roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Iceland, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery and 1 infantry in Iceland, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Iceland, round 3 : 2/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Iceland Germans win with 2 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Battle in Tsinghai British attack with 1 armour Germans defend with 1 mech_infantry British roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Tsinghai Germans win with no units remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Persia to Egypt 1 tactical_bomber moved from Persia to 81 Sea Zone 1 armour moved from Tobruk to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 artillery moved from 92 Sea Zone to Algeria Place Units - British 1 airfield placed in Egypt 1 armour and 2 infantry placed in Egypt British undo move 2. 1 armour, 1 artillery and 1 infantry placed in Egypt 2 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0,33 Germans regular : 0,33 British regular : -0,50