Elche (+18) vs Gamerman01 (x) BM4 rematch


  • Sounds good for me that this is second game BM with Axis. Its more difficultto win with Axis in BM Mode than OOB. I didnt find good tatic with Japan in BM. In most games from me Japan only defends mainland in higher rounds. And in this game you did 2 things I decided after last games not to do anymore.

    1. No war with USA before R4.
    2. Early attack towards Persia with Germany. I loose my games I do so and won 1 game another player did.
      Will do my move now.

  • Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Syria to Trans-Jordan
    
        Combat - French
            Battle in Trans-Jordan
                French attack with 4 infantry
                Italians defend with 1 artillery
                    French roll dice for 4 infantry in Trans-Jordan, round 2 : 1/4 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Trans-Jordan
                French win, taking Trans-Jordan from Italians with 4 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    French regular : 0,33
    

    f7 (2).tsvg


  • There’s something with the notifications, sometimes I overlook that it is my turn. I’m sorry, I didn’t see you moved 5 days ago. It’s my turn vs. AeV and also Pejon. And my wife wants a lot of my time this weekend. I will try


  • No problem. Have to think about your tatic and about mine. And i will start today with first game PtV.

    Have a wonderful sunday with your wife.


  • Thanks!!!
    And be careful with switching between PtV and BM. PtV is really exciting to learn, as a new map and variation of A&A unlike we’ve ever seen before, but for me, I couldn’t go back and forth between PtV and BM without getting confused. Those carrier scrambles and scrambles from airbase to land are major changes. And the islands and sea zones. Enjoy!!



  • Thanks. Yes, its like a new game.
    I hope I can defend this attack towards Egypt.
    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 artilleries moved from Tambov to Volgograd
            8 infantry moved from Tambov to Volgograd
            2 infantry moved from Tambov to Volgograd
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            1 mech_infantry moved from Archangel to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 mech_infantry moved from Russia to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 5 artilleries and 10 infantry
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 5 artilleries and 10 infantry in Volgograd, round 2 : 4/15 hits, 4,17 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 5 artilleries and 10 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Kazakhstan
                Russians win, taking Kazakhstan from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Russians
            5 artilleries moved from Tambov to Rostov
            7 infantry moved from Tambov to Rostov
            2 infantry moved from Tambov to Rostov
            1 infantry moved from Archangel to Belarus
            3 armour moved from Archangel to Bryansk
            1 artillery moved from Russia to Bryansk
            1 aaGun moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
            1 aaGun moved from Tambov to Rostov
            2 artilleries moved from Archangel to Smolensk
            1 artillery moved from Archangel to Vologda
            1 artillery moved from Archangel to Smolensk
            2 infantry moved from Archangel to Smolensk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Tambov to Bryansk
            2 infantry moved from Tambov to Bryansk
            1 infantry moved from Tambov to Volgograd
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Bryansk
    
        Place Units - Russians
            2 artilleries, 3 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Germans regular : -0,67
    Russians regular : -0,50
    

    r8 (2).tsvg


  • Forget 1 ncm. If okay, please edit 1 inf from Tambov to Rostov.


  • No problem at all, I’ll edit the infantry.

    If you don’t want me to take Egypt I think you can stop me for awhile. Otherwise, no comment, of course.


  • I tried to move 2 fighters to Java but they were in Z42. I edited them to Java, but they weren’t included in the battle.

    My infantry and marine missed, and you scored 1 hit.
    Here are the 2 fighters:
    [dice 2d6<4]


  • 2d6<4: 5, 4; Hits: 0


  • Well that’s horrible.

    Round 2, rolling 2 fighters. Triple A will roll 1 infantry, 1 marine.

    [dice 2d6<4]


  • 2d6<4: 4, 2; Hits: 1


  • Marine also hits, ANZAC scores 1 more hit so I lose a 2nd infantry.


  • I messed up Manchuria, clicked retreat at the end of the first round.

    In round 1 I hit 4, you hit 3
    Then I accidentally retreated 4 infantry and fighter/tac, leaving 1 infantry

    That infantry missed, you scored 1 more hit.
    The rest of my attack roll is
    4 infantry [dice 4d6<2]
    Fighter/tac [dice 1d6<4] [dice 1d6<5]


  • 4d6<2: 6, 3, 6, 6; Hits: 0
    1d6<4: 2; Hits: 1
    1d6<5: 3; Hits: 1


  • Manchuria captured with the loss of 4 infantry. Sorry about the confusion.


  • The dice are killing me right now…


  • Whew. A little reprieve


  • OK, that’s better. One purple guy left, 7 more to pop up on C8

    J8 done

    J8.tsvg

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