Scramble to 113? (I suspect not but sometimes an opponent has a reason inscrutable to me.)
Elche (+18) vs Gamerman01 (x) BM4 rematch
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Actually I don’t think we need to do view - show comment log - you can just click the tiny arrows at the bottom right to expand or collapse. You can do the same at the top right, to remove the side bar so you can see a lot more of the map horizontally, if you didn’t already know that
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Still making excuses, but unbelievably this is my 2nd game as Axis in BM ever. I got smoked on the first one for bad G1 dice. So I’m finding it’s pretty exciting to get through 7 rounds as Axis. I have zero experience with trying to tame China after letting them go.
Not BM, against Ghostglider in 2015 I actually went 27 rounds (My games are usually 4 to 11 rounds) and won - that was for the championship for 2014. Ghost had defeated #1 seed Me1945 for me. I had also played Me1945 as the Axis (regular season game), and I was toast by 12 rounds.
I apologize if this ancient history is uninteresting to you. Just saying I’m kind of making things up as I go, here.
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Just in case you overlooked it, I did post I7 in that last post -
Talk to you later -
Hi Gamerman01, sorry for delay. I had to work in another town and last time it was possible to play and use Internet for private things but this week not.
I will read all post from you and answer till tomorrow.
But thank you for your time and posts to help me.
I like this help very much.:blush: -
Great, I like helping people.
Pejon and AeV are definitely keeping me busy so I’m glad you can’t post right now anyway. Have a good time -
Okay, I read all posts. So I will try out commemt log. And I write you where my planes are if there ac from different countries. It s a long way to know all rules and play perfect.
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Sounds good for me that this is second game BM with Axis. Its more difficultto win with Axis in BM Mode than OOB. I didnt find good tatic with Japan in BM. In most games from me Japan only defends mainland in higher rounds. And in this game you did 2 things I decided after last games not to do anymore.
- No war with USA before R4.
- Early attack towards Persia with Germany. I loose my games I do so and won 1 game another player did.
Will do my move now.
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Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Syria to Trans-Jordan Combat - French Battle in Trans-Jordan French attack with 4 infantry Italians defend with 1 artillery French roll dice for 4 infantry in Trans-Jordan, round 2 : 1/4 hits, 0,67 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan French win, taking Trans-Jordan from Italians with 4 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,33 French regular : 0,33
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There’s something with the notifications, sometimes I overlook that it is my turn. I’m sorry, I didn’t see you moved 5 days ago. It’s my turn vs. AeV and also Pejon. And my wife wants a lot of my time this weekend. I will try
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No problem. Have to think about your tatic and about mine. And i will start today with first game PtV.
Have a wonderful sunday with your wife.
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Thanks!!!
And be careful with switching between PtV and BM. PtV is really exciting to learn, as a new map and variation of A&A unlike we’ve ever seen before, but for me, I couldn’t go back and forth between PtV and BM without getting confused. Those carrier scrambles and scrambles from airbase to land are major changes. And the islands and sea zones. Enjoy!! -
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Thanks. Yes, its like a new game.
I hope I can defend this attack towards Egypt.
Game HistoryRound: 8 Purchase Units - Russians Russians buy 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 5 artilleries moved from Tambov to Volgograd 8 infantry moved from Tambov to Volgograd 2 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 mech_infantry moved from Archangel to Baltic States Russians take Baltic States from Germans 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 mech_infantry moved from Russia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan Combat - Russians Battle in Volgograd Russians attack with 5 artilleries and 10 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 5 artilleries and 10 infantry in Volgograd, round 2 : 4/15 hits, 4,17 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 5 artilleries and 10 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Kazakhstan Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Kazakhstan Russians win, taking Kazakhstan from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Russians 5 artilleries moved from Tambov to Rostov 7 infantry moved from Tambov to Rostov 2 infantry moved from Tambov to Rostov 1 infantry moved from Archangel to Belarus 3 armour moved from Archangel to Bryansk 1 artillery moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 1 aaGun moved from Tambov to Rostov 2 artilleries moved from Archangel to Smolensk 1 artillery moved from Archangel to Vologda 1 artillery moved from Archangel to Smolensk 2 infantry moved from Archangel to Smolensk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 infantry moved from Tambov to Bryansk 2 infantry moved from Tambov to Bryansk 1 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Kazakhstan to Bryansk Place Units - Russians 2 artilleries, 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Germans regular : -0,67 Russians regular : -0,50
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Forget 1 ncm. If okay, please edit 1 inf from Tambov to Rostov.
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No problem at all, I’ll edit the infantry.
If you don’t want me to take Egypt I think you can stop me for awhile. Otherwise, no comment, of course.
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I tried to move 2 fighters to Java but they were in Z42. I edited them to Java, but they weren’t included in the battle.
My infantry and marine missed, and you scored 1 hit.
Here are the 2 fighters:
[dice 2d6<4] -
2d6<4: 5, 4; Hits: 0
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Well that’s horrible.
Round 2, rolling 2 fighters. Triple A will roll 1 infantry, 1 marine.
[dice 2d6<4]
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2d6<4: 4, 2; Hits: 1